Unity in Action

Unity in Action

Author: Joseph Hocking

Publisher: Simon and Schuster

Published: 2018-03-27

Total Pages: 586

ISBN-13: 1638356211

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Summary Manning's bestselling and highly recommended Unity book has been fully revised! Unity in Action, Second Edition teaches you to write and deploy games with the Unity game development platform. You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer. Foreword by Jesse Schell, author of The Art of Game Design Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology Build your next game without sweating the low-level details. The Unity game development platform handles the heavy lifting, so you can focus on game play, graphics, and user experience. With support for C# programming, a huge ecosystem of production-quality prebuilt assets, and a strong dev community, Unity can get your next great game idea off the drawing board and onto the screen! About the Book Unity in Action, Second Edition teaches you to write and deploy games with Unity. As you explore the many interesting examples, you'll get hands-on practice with Unity's intuitive workflow tools and state-of-the-art rendering engine. This practical guide exposes every aspect of the game dev process, from the initial groundwork to creating custom AI scripts and building easy-to-read UIs. And because you asked for it, this totally revised Second Edition includes a new chapter on building 2D platformers with Unity's expanded 2D toolkit. What's Inside Revised for new best practices, updates, and more! 2D and 3D games Characters that run, jump, and bump into things Connect your games to the internet About the Reader You need to know C# or a similar language. No game development knowledge is assumed. About the Author Joe Hocking is a software engineer and Unity expert specializing in interactive media development. Table of Contents PART 1 - First steps Getting to know Unity Building a demo that puts you in 3D space Adding enemies and projectiles to the 3D game Developing graphics for your game PART 2 - Getting comfortable Building a Memory game using Unity's 2D functionality Creating a basic 2D Platformer Putting a GUI onto a game Creating a third-person 3D game: player movement and animation Adding interactive devices and items within the game PART 3 - Strong finish Connecting your game to the internet Playing audio: sound effects and music Putting the parts together into a complete game Deploying your game to players' devices


Book Synopsis Unity in Action by : Joseph Hocking

Download or read book Unity in Action written by Joseph Hocking and published by Simon and Schuster. This book was released on 2018-03-27 with total page 586 pages. Available in PDF, EPUB and Kindle. Book excerpt: Summary Manning's bestselling and highly recommended Unity book has been fully revised! Unity in Action, Second Edition teaches you to write and deploy games with the Unity game development platform. You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer. Foreword by Jesse Schell, author of The Art of Game Design Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology Build your next game without sweating the low-level details. The Unity game development platform handles the heavy lifting, so you can focus on game play, graphics, and user experience. With support for C# programming, a huge ecosystem of production-quality prebuilt assets, and a strong dev community, Unity can get your next great game idea off the drawing board and onto the screen! About the Book Unity in Action, Second Edition teaches you to write and deploy games with Unity. As you explore the many interesting examples, you'll get hands-on practice with Unity's intuitive workflow tools and state-of-the-art rendering engine. This practical guide exposes every aspect of the game dev process, from the initial groundwork to creating custom AI scripts and building easy-to-read UIs. And because you asked for it, this totally revised Second Edition includes a new chapter on building 2D platformers with Unity's expanded 2D toolkit. What's Inside Revised for new best practices, updates, and more! 2D and 3D games Characters that run, jump, and bump into things Connect your games to the internet About the Reader You need to know C# or a similar language. No game development knowledge is assumed. About the Author Joe Hocking is a software engineer and Unity expert specializing in interactive media development. Table of Contents PART 1 - First steps Getting to know Unity Building a demo that puts you in 3D space Adding enemies and projectiles to the 3D game Developing graphics for your game PART 2 - Getting comfortable Building a Memory game using Unity's 2D functionality Creating a basic 2D Platformer Putting a GUI onto a game Creating a third-person 3D game: player movement and animation Adding interactive devices and items within the game PART 3 - Strong finish Connecting your game to the internet Playing audio: sound effects and music Putting the parts together into a complete game Deploying your game to players' devices


God is the Answer

God is the Answer

Author: Dana Gatlin

Publisher: Hassell Street Press

Published: 2021-09-09

Total Pages: 162

ISBN-13: 9781014635099

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This work has been selected by scholars as being culturally important and is part of the knowledge base of civilization as we know it. This work is in the public domain in the United States of America, and possibly other nations. Within the United States, you may freely copy and distribute this work, as no entity (individual or corporate) has a copyright on the body of the work. Scholars believe, and we concur, that this work is important enough to be preserved, reproduced, and made generally available to the public. To ensure a quality reading experience, this work has been proofread and republished using a format that seamlessly blends the original graphical elements with text in an easy-to-read typeface. We appreciate your support of the preservation process, and thank you for being an important part of keeping this knowledge alive and relevant.


Book Synopsis God is the Answer by : Dana Gatlin

Download or read book God is the Answer written by Dana Gatlin and published by Hassell Street Press. This book was released on 2021-09-09 with total page 162 pages. Available in PDF, EPUB and Kindle. Book excerpt: This work has been selected by scholars as being culturally important and is part of the knowledge base of civilization as we know it. This work is in the public domain in the United States of America, and possibly other nations. Within the United States, you may freely copy and distribute this work, as no entity (individual or corporate) has a copyright on the body of the work. Scholars believe, and we concur, that this work is important enough to be preserved, reproduced, and made generally available to the public. To ensure a quality reading experience, this work has been proofread and republished using a format that seamlessly blends the original graphical elements with text in an easy-to-read typeface. We appreciate your support of the preservation process, and thank you for being an important part of keeping this knowledge alive and relevant.


Unity from Zero to Proficiency (Foundations): A Companion Book

Unity from Zero to Proficiency (Foundations): A Companion Book

Author: Patrick Felicia

Publisher: Patrick Felicia

Published: 2024-08-01

Total Pages: 111

ISBN-13:

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This book is a companion manual for "Unity from Zero to Proficiency (Foundations)," offering tips, projects, and exercises for both students and teachers alike. In This Companion Book, Each Chapter Includes a Section for Both Students and Instructors: Students will find a wide range of information to both challenge them and strengthen their knowledge and skills in game programming. These consist of: - Chapter Summaries: Key concepts and takeaways, important terms and definitions, and practical applications of the concepts. - Challenging Questions: Yes/No questions, short answer questions, and open-ended discussion questions. - Practice Exercises: Hands-on activities, real-world scenarios to apply the concepts, and step-by-step guides to completing tasks. - Projects: Comprehensive projects that apply all key concepts from the chapter. - Additional Resources: Links, tools, and other resources to support their progress. Teachers will find a wealth of information and resources to help them prepare, structure, and lead classes where Unity is used. These consist of: - Lesson Plans: Objectives, key points, and activities. - Teaching Tips: How to explain complex concepts, common pitfalls faced by students, and how to engage students with different skill levels. - Assessment Tools: Suggestions for assignments, projects, and quizzes, including question banks. Together, this book will help both students and teachers not only understand the skills and knowledge provided in each chapter but also challenge students to further develop their creative and problem-solving skills. Why Choose This Book? - Comprehensive Learning Path: Structured approach from basic concepts to advanced techniques in Unity and game programming. - Real-World Projects: Apply your knowledge through practical game development projects, quizzes, and challenges. - Expert Guidance: Benefit from the author's extensive experience as an instructor, providing clear explanations and valuable insights. - Support and Resources: Access additional resources and support to enhance your learning. Who Will Benefit from This Book? - Teachers: Equip yourself with the tools and knowledge to effectively teach Unity and game development. - Students: Gain valuable skills in game development and programming, preparing you for future careers in technology. - Educational Institutions: Enhance your curriculum with interactive and engaging content, fostering a dynamic learning environment. - Hobbyists and Enthusiasts: Anyone interested in learning Unity will find this book a valuable resource for self-study. Start your journey today and transform your classroom with Unity! Buy now and empower yourself and your students with cutting-edge skills in game development.


Book Synopsis Unity from Zero to Proficiency (Foundations): A Companion Book by : Patrick Felicia

Download or read book Unity from Zero to Proficiency (Foundations): A Companion Book written by Patrick Felicia and published by Patrick Felicia. This book was released on 2024-08-01 with total page 111 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a companion manual for "Unity from Zero to Proficiency (Foundations)," offering tips, projects, and exercises for both students and teachers alike. In This Companion Book, Each Chapter Includes a Section for Both Students and Instructors: Students will find a wide range of information to both challenge them and strengthen their knowledge and skills in game programming. These consist of: - Chapter Summaries: Key concepts and takeaways, important terms and definitions, and practical applications of the concepts. - Challenging Questions: Yes/No questions, short answer questions, and open-ended discussion questions. - Practice Exercises: Hands-on activities, real-world scenarios to apply the concepts, and step-by-step guides to completing tasks. - Projects: Comprehensive projects that apply all key concepts from the chapter. - Additional Resources: Links, tools, and other resources to support their progress. Teachers will find a wealth of information and resources to help them prepare, structure, and lead classes where Unity is used. These consist of: - Lesson Plans: Objectives, key points, and activities. - Teaching Tips: How to explain complex concepts, common pitfalls faced by students, and how to engage students with different skill levels. - Assessment Tools: Suggestions for assignments, projects, and quizzes, including question banks. Together, this book will help both students and teachers not only understand the skills and knowledge provided in each chapter but also challenge students to further develop their creative and problem-solving skills. Why Choose This Book? - Comprehensive Learning Path: Structured approach from basic concepts to advanced techniques in Unity and game programming. - Real-World Projects: Apply your knowledge through practical game development projects, quizzes, and challenges. - Expert Guidance: Benefit from the author's extensive experience as an instructor, providing clear explanations and valuable insights. - Support and Resources: Access additional resources and support to enhance your learning. Who Will Benefit from This Book? - Teachers: Equip yourself with the tools and knowledge to effectively teach Unity and game development. - Students: Gain valuable skills in game development and programming, preparing you for future careers in technology. - Educational Institutions: Enhance your curriculum with interactive and engaging content, fostering a dynamic learning environment. - Hobbyists and Enthusiasts: Anyone interested in learning Unity will find this book a valuable resource for self-study. Start your journey today and transform your classroom with Unity! Buy now and empower yourself and your students with cutting-edge skills in game development.


Cisco Unity Fundamentals

Cisco Unity Fundamentals

Author: Brian Morgan

Publisher: Cisco Press

Published: 2004-07-06

Total Pages: 409

ISBN-13: 0132796902

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A comprehensive introduction to deploying, configuring, and maintaining Cisco Unity Discover the various Cisco Unity integration and deployment solutions, as well as the environmental differences between PBX and IP telephony-based telephone systems Learn the pitfalls of existing systems integration and how to avoid downtime Maintain a Cisco unified messaging solution by using the book's examples, including setups, additions, message sourcing applications, and error reporting Perform the proper installation, upgrade, and back up of Cisco Unity systems Monitor performance and troubleshoot a Cisco Unity system using the proper tools and utilities that help you ensure high availability Choose the proper Cisco Unity networking features to deliver messages to other voice-messaging systems Cisco Unity is the official unified messaging solution for the Cisco Architecture for Voice, Video, and Integrated Data (AVVID) and complements the full range of Cisco IP-based voice solutions, including Cisco CallManager and Cisco Personal Assistant. Cisco Unity Fundamentals provides design and administration goals for migrating from PBX to Cisco IP Telephony, as well as working in a mixed PBX/Cisco IP Telephony environment. You will learn about the transition from the traditional model, with separate architectures for voice-mail and e-mail systems, to supporting unified messaging: e-mail, voice, and fax messages delivered to a single inbox. You will also discover common troubleshooting solutions, such as performance monitoring and the importance of data collection for predicting future system requirements. Cisco Unity Fundamentals begins by introducing the engineering aspects of Cisco Unity and then moves quickly into the hardware and software platforms. Part I focuses on the administration of Cisco Unity, describing the features, general setup, and global settings. Part II describes installation and discusses various types of integration with Cisco CallManager and other telephone systems, including Session Initiation Protocol (SIP) proxy. Part II also delves into networking with other voice-messaging systems. After reading Cisco Unity Fundamentals, you will understand the system, configuration, and on-going maintenance issues associated with a successful Cisco Unity deployment. This book is part of the Cisco Press Fundamentals Series. Books in this series introduce networking professionals to new networking technologies, covering network topologies, example deployment concepts, protocols, and management techniques.


Book Synopsis Cisco Unity Fundamentals by : Brian Morgan

Download or read book Cisco Unity Fundamentals written by Brian Morgan and published by Cisco Press. This book was released on 2004-07-06 with total page 409 pages. Available in PDF, EPUB and Kindle. Book excerpt: A comprehensive introduction to deploying, configuring, and maintaining Cisco Unity Discover the various Cisco Unity integration and deployment solutions, as well as the environmental differences between PBX and IP telephony-based telephone systems Learn the pitfalls of existing systems integration and how to avoid downtime Maintain a Cisco unified messaging solution by using the book's examples, including setups, additions, message sourcing applications, and error reporting Perform the proper installation, upgrade, and back up of Cisco Unity systems Monitor performance and troubleshoot a Cisco Unity system using the proper tools and utilities that help you ensure high availability Choose the proper Cisco Unity networking features to deliver messages to other voice-messaging systems Cisco Unity is the official unified messaging solution for the Cisco Architecture for Voice, Video, and Integrated Data (AVVID) and complements the full range of Cisco IP-based voice solutions, including Cisco CallManager and Cisco Personal Assistant. Cisco Unity Fundamentals provides design and administration goals for migrating from PBX to Cisco IP Telephony, as well as working in a mixed PBX/Cisco IP Telephony environment. You will learn about the transition from the traditional model, with separate architectures for voice-mail and e-mail systems, to supporting unified messaging: e-mail, voice, and fax messages delivered to a single inbox. You will also discover common troubleshooting solutions, such as performance monitoring and the importance of data collection for predicting future system requirements. Cisco Unity Fundamentals begins by introducing the engineering aspects of Cisco Unity and then moves quickly into the hardware and software platforms. Part I focuses on the administration of Cisco Unity, describing the features, general setup, and global settings. Part II describes installation and discusses various types of integration with Cisco CallManager and other telephone systems, including Session Initiation Protocol (SIP) proxy. Part II also delves into networking with other voice-messaging systems. After reading Cisco Unity Fundamentals, you will understand the system, configuration, and on-going maintenance issues associated with a successful Cisco Unity deployment. This book is part of the Cisco Press Fundamentals Series. Books in this series introduce networking professionals to new networking technologies, covering network topologies, example deployment concepts, protocols, and management techniques.


Unity Is the Answer

Unity Is the Answer

Author: Andrew Davies

Publisher:

Published: 2010-03-01

Total Pages: 48

ISBN-13: 9781450026505

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Book Synopsis Unity Is the Answer by : Andrew Davies

Download or read book Unity Is the Answer written by Andrew Davies and published by . This book was released on 2010-03-01 with total page 48 pages. Available in PDF, EPUB and Kindle. Book excerpt:


Cisco Unity Deployment and Solutions Guide

Cisco Unity Deployment and Solutions Guide

Author: Todd Stone

Publisher: Cisco Press

Published: 2004

Total Pages: 1022

ISBN-13: 9781587051180

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Annotation A comprehensive guide to understanding how to design, install and manage a unified communications solution Gain a thorough understanding of the Cisco? Unity systems with guidance from three of its chief architects Master the application of Unity features to solve legacy and convergence problems Select from comprehensive solutions for Unity to effectively manage your Cisco Unity installations As an integral part of the Cisco AVVID (Architecture for Voice, Video, and Integrated Data) environment, Cisco Unity complements the full range of Cisco IP-based voice solutions including Cisco CallManager, Cisco IP Contact Center, and Cisco Personal Assistant. Cisco Unity is designed for large or small enterprises and offers enhanced security, reliability, and serviceability along with support for Microsoft Windows 2000, Advanced Server SP2, and Microsoft Exchange 2000 Enterprise Server. Cisco Unity Deployment and Solutions Guide presents real world deployment examples and shows how to plan, install, and manage a Cisco unified communications solution. Part I focuses on understanding Unity architecture and the different technologies it uses. It also provides a comprehensive list of features and explains how they are used. Part II focuses on deployment issues and explains the steps necessary to deploy a Unity messaging system in a small or large organization. It includes a considerable number of real world examples and case studies for each installation type. Part III answers a large number of solutions oriented questions asked by customers on a regular basis, but where no documented information is presently available. Finally, part IV explains everything a Unity Administrator needs to know in order to manage the system and it's users. Todd Stone is a Unity Customer Solutions Architect for Cisco Systems. Jeff Lindborg is the architect and technical lead for the Applications Team for Cisco Unity. Steve Olivier is the Unity expert on switch integration. Author residences: Seattle, WA.


Book Synopsis Cisco Unity Deployment and Solutions Guide by : Todd Stone

Download or read book Cisco Unity Deployment and Solutions Guide written by Todd Stone and published by Cisco Press. This book was released on 2004 with total page 1022 pages. Available in PDF, EPUB and Kindle. Book excerpt: Annotation A comprehensive guide to understanding how to design, install and manage a unified communications solution Gain a thorough understanding of the Cisco? Unity systems with guidance from three of its chief architects Master the application of Unity features to solve legacy and convergence problems Select from comprehensive solutions for Unity to effectively manage your Cisco Unity installations As an integral part of the Cisco AVVID (Architecture for Voice, Video, and Integrated Data) environment, Cisco Unity complements the full range of Cisco IP-based voice solutions including Cisco CallManager, Cisco IP Contact Center, and Cisco Personal Assistant. Cisco Unity is designed for large or small enterprises and offers enhanced security, reliability, and serviceability along with support for Microsoft Windows 2000, Advanced Server SP2, and Microsoft Exchange 2000 Enterprise Server. Cisco Unity Deployment and Solutions Guide presents real world deployment examples and shows how to plan, install, and manage a Cisco unified communications solution. Part I focuses on understanding Unity architecture and the different technologies it uses. It also provides a comprehensive list of features and explains how they are used. Part II focuses on deployment issues and explains the steps necessary to deploy a Unity messaging system in a small or large organization. It includes a considerable number of real world examples and case studies for each installation type. Part III answers a large number of solutions oriented questions asked by customers on a regular basis, but where no documented information is presently available. Finally, part IV explains everything a Unity Administrator needs to know in order to manage the system and it's users. Todd Stone is a Unity Customer Solutions Architect for Cisco Systems. Jeff Lindborg is the architect and technical lead for the Applications Team for Cisco Unity. Steve Olivier is the Unity expert on switch integration. Author residences: Seattle, WA.


Unity 4 Fundamentals

Unity 4 Fundamentals

Author: Alan Thorn

Publisher: CRC Press

Published: 2013-12-04

Total Pages: 309

ISBN-13: 1135921814

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Get ahead of the game with Unity 4. The Unity engine is the tool of choice for many indie and AAA game developers. Unity 4 Fundamentals gives readers a head start on the road to game development by offering beginners a comprehensive, step by step introduction to the latest Unity 4 engine. The author takes a theory-to-practice approach to demonstrate what Unity 4 has to offer which includes: Asset management tools Real-time lighting and lightmapping Particle systems Navigation and pathfinding


Book Synopsis Unity 4 Fundamentals by : Alan Thorn

Download or read book Unity 4 Fundamentals written by Alan Thorn and published by CRC Press. This book was released on 2013-12-04 with total page 309 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get ahead of the game with Unity 4. The Unity engine is the tool of choice for many indie and AAA game developers. Unity 4 Fundamentals gives readers a head start on the road to game development by offering beginners a comprehensive, step by step introduction to the latest Unity 4 engine. The author takes a theory-to-practice approach to demonstrate what Unity 4 has to offer which includes: Asset management tools Real-time lighting and lightmapping Particle systems Navigation and pathfinding


Sams Teach Yourself Unity Game Development in 24 Hours

Sams Teach Yourself Unity Game Development in 24 Hours

Author: Mike Geig

Publisher: Pearson Education

Published: 2014

Total Pages: 400

ISBN-13: 0672336960

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A complete beginner's guide to game development with the powerful Unity game engine. CS Instructor and game designer, Mike Geig, offers a do-it-yourself approach to game development - with all of the main essentials covered. In just 24 hours, learn how to get started developing games with Unity with a hands-on and modular approach. Each chapter covers an essential component of the game development process, illustrated with sample projects, and including full source code, all 3rd party art assets (textures, fonts, models), and all 3rd party sound assets.


Book Synopsis Sams Teach Yourself Unity Game Development in 24 Hours by : Mike Geig

Download or read book Sams Teach Yourself Unity Game Development in 24 Hours written by Mike Geig and published by Pearson Education. This book was released on 2014 with total page 400 pages. Available in PDF, EPUB and Kindle. Book excerpt: A complete beginner's guide to game development with the powerful Unity game engine. CS Instructor and game designer, Mike Geig, offers a do-it-yourself approach to game development - with all of the main essentials covered. In just 24 hours, learn how to get started developing games with Unity with a hands-on and modular approach. Each chapter covers an essential component of the game development process, illustrated with sample projects, and including full source code, all 3rd party art assets (textures, fonts, models), and all 3rd party sound assets.


Unity 3D Game Development by Example

Unity 3D Game Development by Example

Author: Ryan Henson Creighton

Publisher: Packt Publishing Ltd

Published: 2010-09-24

Total Pages: 552

ISBN-13: 1849690553

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Beginner game developers are wonderfully optimistic, passionate, and ambitious. But that ambition is often dangerous! Too often, budding indie developers and hobbyists bite off more than they can chew. Some of the most popular games in recent memory – Doodle Jump, Paper Toss, and Canabalt, to name a few – have been fun, simple games that have delighted players and delivered big profits to their creators. This is the perfect climate for new game developers to succeed by creating simple games with Unity 3D, starting today. This book starts you off on the right foot, emphasizing small, simple game ideas and playable projects that you can actually finish. The complexity of the games increases gradually as we progress through the chapters. The chosen examples help you learn a wide variety of game development techniques. With this understanding of Unity 3D and bite-sized bits of programming, you can make your own mark on the game industry by finishing fun, simple games. This book shows you how to build crucial game elements that you can reuse and re-skin in many different games, using the phenomenal (and free!) Unity 3D game engine. It initiates you into indie game culture by teaching you how to make your own small, simple games using Unity3D and some gentle, easy-to-understand code. It will help you turn a rudimentary keep-up game into a madcap race through hospital hallways to rush a still-beating heart to the transplant ward, program a complete 2D game using Unity's User Interface controls, put a dramatic love story spin on a simple catch game, and turn that around into a classic space shooter with spectacular explosions and "pew" sounds! By the time you're finished, you'll have learned to develop a number of important pieces to create your own games that focus in on that small, singular piece of joy that makes games fun. This book shoots straight for the heart of fun, simple game design and keeps shooting until you have all the pieces you need to assemble your own great games.


Book Synopsis Unity 3D Game Development by Example by : Ryan Henson Creighton

Download or read book Unity 3D Game Development by Example written by Ryan Henson Creighton and published by Packt Publishing Ltd. This book was released on 2010-09-24 with total page 552 pages. Available in PDF, EPUB and Kindle. Book excerpt: Beginner game developers are wonderfully optimistic, passionate, and ambitious. But that ambition is often dangerous! Too often, budding indie developers and hobbyists bite off more than they can chew. Some of the most popular games in recent memory – Doodle Jump, Paper Toss, and Canabalt, to name a few – have been fun, simple games that have delighted players and delivered big profits to their creators. This is the perfect climate for new game developers to succeed by creating simple games with Unity 3D, starting today. This book starts you off on the right foot, emphasizing small, simple game ideas and playable projects that you can actually finish. The complexity of the games increases gradually as we progress through the chapters. The chosen examples help you learn a wide variety of game development techniques. With this understanding of Unity 3D and bite-sized bits of programming, you can make your own mark on the game industry by finishing fun, simple games. This book shows you how to build crucial game elements that you can reuse and re-skin in many different games, using the phenomenal (and free!) Unity 3D game engine. It initiates you into indie game culture by teaching you how to make your own small, simple games using Unity3D and some gentle, easy-to-understand code. It will help you turn a rudimentary keep-up game into a madcap race through hospital hallways to rush a still-beating heart to the transplant ward, program a complete 2D game using Unity's User Interface controls, put a dramatic love story spin on a simple catch game, and turn that around into a classic space shooter with spectacular explosions and "pew" sounds! By the time you're finished, you'll have learned to develop a number of important pieces to create your own games that focus in on that small, singular piece of joy that makes games fun. This book shoots straight for the heart of fun, simple game design and keeps shooting until you have all the pieces you need to assemble your own great games.


Unity

Unity

Author: Michael Laitman

Publisher: Createspace Independent Pub

Published: 2015-02-26

Total Pages: 46

ISBN-13: 9781508651864

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In a few months or half a year, the whole world will look like a stormy sea of thoughts and desires which explodes in one place and then another. However, in reality nothing explodes. It's as though you bring someone to a factory and he sees allkinds of gears spinning around in confusion and making a rumble. But if a professional comes into the factory, he immediately understands that everything is working perfectly, according to the right program. This is because he understands the system and its laws.


Book Synopsis Unity by : Michael Laitman

Download or read book Unity written by Michael Laitman and published by Createspace Independent Pub. This book was released on 2015-02-26 with total page 46 pages. Available in PDF, EPUB and Kindle. Book excerpt: In a few months or half a year, the whole world will look like a stormy sea of thoughts and desires which explodes in one place and then another. However, in reality nothing explodes. It's as though you bring someone to a factory and he sees allkinds of gears spinning around in confusion and making a rumble. But if a professional comes into the factory, he immediately understands that everything is working perfectly, according to the right program. This is because he understands the system and its laws.