Download Ux Style Frameworks full books in PDF, epub, and Kindle. Read online Ux Style Frameworks ebook anywhere anytime directly on your device. Fast Download speed and no annoying ads. We cannot guarantee that every ebooks is available!
UX Style Frameworks is a practical guide for the hands-on creation of a Style Framework. This new and collaborative documentation format combines different departments’ standards and style guides into a single, unified, and accessible source for all employees. Marti Gold defines Style Frameworks for web and user experience designers, showing what and how much information goes into a style framework. As UX designers and creative directors are charged with ensuring a business’s web and mobile output are in line with branding standards, the unification of style guides, code libraries, and pattern libraries is an important aspect to dissolving "design siloes" and creating a unified brand. Each section in the book will identify the current pain points and common internal practices that result in standards documents being ignored and eventually becoming obsolete. UX Style Frameworks provides solutions on creating Style Frameworks that evolve to keep standards current, ultimately resulting in more cohesive brand and product designs. Key features: Offers a fully functional companion website with a complete Style Framework, showing all examples featured in the book and available for download so that users can start their own Style Framework. Each section includes information about addressing company politics and policies to help readers navigate those murky waters to ensure buy-in and establishment of Style Frameworks. Includes case studies that showcase success stories where Style Frameworks were implemented and not-so-successful stories where Style Frameworks were needed, giving readers examples of different ways Style Frameworks can be incorporated into existing workflows.
Book Synopsis UX Style Frameworks by : Marti Gold
Download or read book UX Style Frameworks written by Marti Gold and published by CRC Press. This book was released on 2015-09-25 with total page 254 pages. Available in PDF, EPUB and Kindle. Book excerpt: UX Style Frameworks is a practical guide for the hands-on creation of a Style Framework. This new and collaborative documentation format combines different departments’ standards and style guides into a single, unified, and accessible source for all employees. Marti Gold defines Style Frameworks for web and user experience designers, showing what and how much information goes into a style framework. As UX designers and creative directors are charged with ensuring a business’s web and mobile output are in line with branding standards, the unification of style guides, code libraries, and pattern libraries is an important aspect to dissolving "design siloes" and creating a unified brand. Each section in the book will identify the current pain points and common internal practices that result in standards documents being ignored and eventually becoming obsolete. UX Style Frameworks provides solutions on creating Style Frameworks that evolve to keep standards current, ultimately resulting in more cohesive brand and product designs. Key features: Offers a fully functional companion website with a complete Style Framework, showing all examples featured in the book and available for download so that users can start their own Style Framework. Each section includes information about addressing company politics and policies to help readers navigate those murky waters to ensure buy-in and establishment of Style Frameworks. Includes case studies that showcase success stories where Style Frameworks were implemented and not-so-successful stories where Style Frameworks were needed, giving readers examples of different ways Style Frameworks can be incorporated into existing workflows.
Learn the basic principles of modular design, and then put them into action to create sites that are easy to use, look great, and can be adapted within the context of your business needs. With author James Cabrera—one of the thought leaders in the modular-design movement—you'll create a single, scalable project for a sample nameplate site and then adapt that same project to work successfully as a portfolio site, an e-commerce site, and finally as a news/publishing content site. Along the way, you'll learn the scientific approach to devising a sound and scalable design strategy, followed by establishing a basic foundation using various criteria relevant to that type of site. As each chapter progresses, you'll add new concepts appropriate for the project type. Modular web and app design isn't just for so-called "creatives." It's a teachable science with principles that can be replicated in a creative manner. This approach makes the design decision making process for businesses much easier (and easier to live with). And modular design is a powerful tool for software designers to replicate effective successful designs across a spectrum of needs. What You'll Learn Examine the design process in a modular way Adapt your HTML code to create different types of applications Establish your own modular framework for your specific site's goals Design for scale Develop a strong foundation skeleton for design Who This Book Is For User experience designers, user interface designers, information architects, developers with an interest in design, developers who want to create their own design frameworks.
Book Synopsis Modular Design Frameworks by : James Cabrera
Download or read book Modular Design Frameworks written by James Cabrera and published by Apress. This book was released on 2017-08-10 with total page 95 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn the basic principles of modular design, and then put them into action to create sites that are easy to use, look great, and can be adapted within the context of your business needs. With author James Cabrera—one of the thought leaders in the modular-design movement—you'll create a single, scalable project for a sample nameplate site and then adapt that same project to work successfully as a portfolio site, an e-commerce site, and finally as a news/publishing content site. Along the way, you'll learn the scientific approach to devising a sound and scalable design strategy, followed by establishing a basic foundation using various criteria relevant to that type of site. As each chapter progresses, you'll add new concepts appropriate for the project type. Modular web and app design isn't just for so-called "creatives." It's a teachable science with principles that can be replicated in a creative manner. This approach makes the design decision making process for businesses much easier (and easier to live with). And modular design is a powerful tool for software designers to replicate effective successful designs across a spectrum of needs. What You'll Learn Examine the design process in a modular way Adapt your HTML code to create different types of applications Establish your own modular framework for your specific site's goals Design for scale Develop a strong foundation skeleton for design Who This Book Is For User experience designers, user interface designers, information architects, developers with an interest in design, developers who want to create their own design frameworks.
With recent advances in natural language understanding techniques and far-field microphone arrays, natural language interfaces, such as voice assistants and chatbots, are emerging as a popular new way to interact with computers. They have made their way out of the industry research labs and into the pockets, desktops, cars and living rooms of the general public. But although such interfaces recognize bits of natural language, and even voice input, they generally lack conversational competence, or the ability to engage in natural conversation. Today’s platforms provide sophisticated tools for analyzing language and retrieving knowledge, but they fail to provide adequate support for modeling interaction. The user experience (UX) designer or software developer must figure out how a human conversation is organized, usually relying on commonsense rather than on formal knowledge. Fortunately, practitioners can rely on conversation science. This book adapts formal knowledge from the field of Conversation Analysis (CA) to the design of natural language interfaces. It outlines the Natural Conversation Framework (NCF), developed at IBM Research, a systematic framework for designing interfaces that work like natural conversation. The NCF consists of four main components: 1) an interaction model of “expandable sequences,” 2) a corresponding content format, 3) a pattern language with 100 generic UX patterns and 4) a navigation method of six basic user actions. The authors introduce UX designers to a new way of thinking about user experience design in the context of conversational interfaces, including a new vocabulary, new principles and new interaction patterns. User experience designers and graduate students in the HCI field as well as developers and conversation analysis students should find this book of interest.
Book Synopsis Conversational UX Design by : Robert J. Moore
Download or read book Conversational UX Design written by Robert J. Moore and published by Morgan & Claypool. This book was released on 2019-05-29 with total page 316 pages. Available in PDF, EPUB and Kindle. Book excerpt: With recent advances in natural language understanding techniques and far-field microphone arrays, natural language interfaces, such as voice assistants and chatbots, are emerging as a popular new way to interact with computers. They have made their way out of the industry research labs and into the pockets, desktops, cars and living rooms of the general public. But although such interfaces recognize bits of natural language, and even voice input, they generally lack conversational competence, or the ability to engage in natural conversation. Today’s platforms provide sophisticated tools for analyzing language and retrieving knowledge, but they fail to provide adequate support for modeling interaction. The user experience (UX) designer or software developer must figure out how a human conversation is organized, usually relying on commonsense rather than on formal knowledge. Fortunately, practitioners can rely on conversation science. This book adapts formal knowledge from the field of Conversation Analysis (CA) to the design of natural language interfaces. It outlines the Natural Conversation Framework (NCF), developed at IBM Research, a systematic framework for designing interfaces that work like natural conversation. The NCF consists of four main components: 1) an interaction model of “expandable sequences,” 2) a corresponding content format, 3) a pattern language with 100 generic UX patterns and 4) a navigation method of six basic user actions. The authors introduce UX designers to a new way of thinking about user experience design in the context of conversational interfaces, including a new vocabulary, new principles and new interaction patterns. User experience designers and graduate students in the HCI field as well as developers and conversation analysis students should find this book of interest.
At the start of every web design project, the ongoing struggles reappear. We want to design highly usable and self-evident applications, but we also want to devise innovative, compelling, and exciting interactions that make waves in the market. Projects are more sophisticated than ever, but we have fewer resources with which to complete them. Requirements are fuzzy at best, but we’re expected to have everything done yesterday. What we need is a reuse strategy, coupled with a pathway to innovation. Patterns are part of the game. Components take us further. In Web Anatomy: Interaction Design Frameworks That Work, user experience experts Hoekman and Spool introduce “interaction design frameworks”, the third and final piece of what they call “The Reuse Trinity”, and resolve these issues once and for all. Frameworks are sets of design patterns and other elements that comprise entire systems, and in this game-changing book, Hoekman and Spool show you how to identify, document, share, use, and reap the benefits of frameworks. They also dive deep into several major frameworks to reveal how the psychology behind these standards leads not only to effective designs, but can also serve as the basis for cutting-edge innovations and superior user experiences. Web Anatomy delivers: A complete guide to using interaction design frameworks An examination of the psychology behind major frameworks A thorough look at how frameworks will change the way you work for the better Citing examples from both the successful and not-so-successful, the authors break down the elements that comprise several common interactive web systems, discuss implementation considerations, offer examples of innovations based on these standards, reveal how frameworks work hand in hand with patterns and components, and show you how to integrate frameworks into your process. Read Web Anatomy now. Benefit from it for years to come. Jared Spool is a world-renowned design researcher and the founder of UIE.com. Robert Hoekman, Jr. is a veteran user experience specialist and the author of Designing the Obvious and Designing the Moment.
Book Synopsis Web Anatomy by : Robert Hoekman Jr.
Download or read book Web Anatomy written by Robert Hoekman Jr. and published by New Riders. This book was released on 2009-12-09 with total page 225 pages. Available in PDF, EPUB and Kindle. Book excerpt: At the start of every web design project, the ongoing struggles reappear. We want to design highly usable and self-evident applications, but we also want to devise innovative, compelling, and exciting interactions that make waves in the market. Projects are more sophisticated than ever, but we have fewer resources with which to complete them. Requirements are fuzzy at best, but we’re expected to have everything done yesterday. What we need is a reuse strategy, coupled with a pathway to innovation. Patterns are part of the game. Components take us further. In Web Anatomy: Interaction Design Frameworks That Work, user experience experts Hoekman and Spool introduce “interaction design frameworks”, the third and final piece of what they call “The Reuse Trinity”, and resolve these issues once and for all. Frameworks are sets of design patterns and other elements that comprise entire systems, and in this game-changing book, Hoekman and Spool show you how to identify, document, share, use, and reap the benefits of frameworks. They also dive deep into several major frameworks to reveal how the psychology behind these standards leads not only to effective designs, but can also serve as the basis for cutting-edge innovations and superior user experiences. Web Anatomy delivers: A complete guide to using interaction design frameworks An examination of the psychology behind major frameworks A thorough look at how frameworks will change the way you work for the better Citing examples from both the successful and not-so-successful, the authors break down the elements that comprise several common interactive web systems, discuss implementation considerations, offer examples of innovations based on these standards, reveal how frameworks work hand in hand with patterns and components, and show you how to integrate frameworks into your process. Read Web Anatomy now. Benefit from it for years to come. Jared Spool is a world-renowned design researcher and the founder of UIE.com. Robert Hoekman, Jr. is a veteran user experience specialist and the author of Designing the Obvious and Designing the Moment.
The three-volume set LNCS 9746, 9747, and 9748 constitutes the proceedings of the 5th International Conference on Design, User Experience, and Usability, DUXU 2016, held as part of the 18th International Conference on Human-Computer Interaction, HCII 2016, in Toronto, Canada, in July 2016, jointly with 13 other thematically similar conferences. The total of 1287 papers presented at the HCII 2016 conferences were carefully reviewed and selected from 4354 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 157 contributions included in the DUXU proceedings were carefully reviewed and selected for inclusion in this three-volume set. The 41 papers included in this volume are organized in topical sections on mobile DUXU; DUXU in information design and visualization; DUXU in virtual and augmented reality; DUXU for smart objects and environments.
Book Synopsis Design, User Experience, and Usability: Technological Contexts by : Aaron Marcus
Download or read book Design, User Experience, and Usability: Technological Contexts written by Aaron Marcus and published by Springer. This book was released on 2016-06-21 with total page 448 pages. Available in PDF, EPUB and Kindle. Book excerpt: The three-volume set LNCS 9746, 9747, and 9748 constitutes the proceedings of the 5th International Conference on Design, User Experience, and Usability, DUXU 2016, held as part of the 18th International Conference on Human-Computer Interaction, HCII 2016, in Toronto, Canada, in July 2016, jointly with 13 other thematically similar conferences. The total of 1287 papers presented at the HCII 2016 conferences were carefully reviewed and selected from 4354 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 157 contributions included in the DUXU proceedings were carefully reviewed and selected for inclusion in this three-volume set. The 41 papers included in this volume are organized in topical sections on mobile DUXU; DUXU in information design and visualization; DUXU in virtual and augmented reality; DUXU for smart objects and environments.
User experience (UX) design has traditionally been a deliverables-based practice, with wireframes, site maps, flow diagrams, and mockups. But in today’s web-driven reality, orchestrating the entire design from the get-go no longer works. This hands-on book demonstrates Lean UX, a deeply collaborative and cross-functional process that lets you strip away heavy deliverables in favor of building shared understanding with the rest of the product team. Lean UX is the evolution of product design; refined through the real-world experiences of companies large and small, these practices and principles help you maintain daily, continuous engagement with your teammates, rather than work in isolation. This book shows you how to use Lean UX on your own projects. Get a tactical understanding of Lean UX—and how it changes the way teams work together Frame a vision of the problem you’re solving and focus your team on the right outcomes Bring the designer’s tool kit to the rest of your product team Break down the silos created by job titles and learn to trust your teammates Improve the quality and productivity of your teams, and focus on validated experiences as opposed to deliverables/documents Learn how Lean UX integrates with Agile UX
Book Synopsis Lean UX by : Jeff Gothelf
Download or read book Lean UX written by Jeff Gothelf and published by "O'Reilly Media, Inc.". This book was released on 2013-03-15 with total page 152 pages. Available in PDF, EPUB and Kindle. Book excerpt: User experience (UX) design has traditionally been a deliverables-based practice, with wireframes, site maps, flow diagrams, and mockups. But in today’s web-driven reality, orchestrating the entire design from the get-go no longer works. This hands-on book demonstrates Lean UX, a deeply collaborative and cross-functional process that lets you strip away heavy deliverables in favor of building shared understanding with the rest of the product team. Lean UX is the evolution of product design; refined through the real-world experiences of companies large and small, these practices and principles help you maintain daily, continuous engagement with your teammates, rather than work in isolation. This book shows you how to use Lean UX on your own projects. Get a tactical understanding of Lean UX—and how it changes the way teams work together Frame a vision of the problem you’re solving and focus your team on the right outcomes Bring the designer’s tool kit to the rest of your product team Break down the silos created by job titles and learn to trust your teammates Improve the quality and productivity of your teams, and focus on validated experiences as opposed to deliverables/documents Learn how Lean UX integrates with Agile UX
Step right up, and prepare to be amazed by the most incredible, mind-bending, and downright delightful book on the art of collaboration between UX designers and developers! It's time to tear down the walls of miscommunication and misunderstanding, and create a world where designers and developers work in harmony to build breathtakingly beautiful and brilliantly functional applications. In "UX Design Meets Developer's Delight," we'll take you on a fantastic journey through the world of design and development, exploring the wonders of collaboration and learning how to bring the magic of great user experiences to life. Our guide is packed to the brim with tips, tricks, and best practices, presented in a friendly and humorous tone that will keep you engaged and entertained from start to finish. As you dive into this fantastic voyage, you'll discover: • The importance of empathy and understanding between designers and developers • Effective communication techniques to keep projects running smoothly • Strategies for successful collaboration in remote and distributed teams • Lessons learned from failed projects and how to avoid common pitfalls • Ongoing learning and growth opportunities to keep you at the top of your game And that's just the beginning! With a cornucopia of chapters covering everything from design principles and common development terms to the evolving role of UX designers in development teams, this book is a treasure trove of information for anyone seeking to bridge the gap between design and development. So, grab your favorite beverage, settle into your comfiest chair, and get ready to embark on an adventure that will leave you inspired, informed, and itching to unleash your newfound knowledge on your next project. Don't miss your chance to become a master of the art of collaboration – pick up your copy of "UX Design Meets Developer's Delight" today!
Book Synopsis A UX Designers Guide to Coding by : Jason Miller
Download or read book A UX Designers Guide to Coding written by Jason Miller and published by Ridiculously Simple Books. This book was released on with total page 74 pages. Available in PDF, EPUB and Kindle. Book excerpt: Step right up, and prepare to be amazed by the most incredible, mind-bending, and downright delightful book on the art of collaboration between UX designers and developers! It's time to tear down the walls of miscommunication and misunderstanding, and create a world where designers and developers work in harmony to build breathtakingly beautiful and brilliantly functional applications. In "UX Design Meets Developer's Delight," we'll take you on a fantastic journey through the world of design and development, exploring the wonders of collaboration and learning how to bring the magic of great user experiences to life. Our guide is packed to the brim with tips, tricks, and best practices, presented in a friendly and humorous tone that will keep you engaged and entertained from start to finish. As you dive into this fantastic voyage, you'll discover: • The importance of empathy and understanding between designers and developers • Effective communication techniques to keep projects running smoothly • Strategies for successful collaboration in remote and distributed teams • Lessons learned from failed projects and how to avoid common pitfalls • Ongoing learning and growth opportunities to keep you at the top of your game And that's just the beginning! With a cornucopia of chapters covering everything from design principles and common development terms to the evolving role of UX designers in development teams, this book is a treasure trove of information for anyone seeking to bridge the gap between design and development. So, grab your favorite beverage, settle into your comfiest chair, and get ready to embark on an adventure that will leave you inspired, informed, and itching to unleash your newfound knowledge on your next project. Don't miss your chance to become a master of the art of collaboration – pick up your copy of "UX Design Meets Developer's Delight" today!
This book presents a groundbreaking approach to interaction design for complex problem solving applications.
Book Synopsis Interaction Design for Complex Problem Solving by : Barbara Mirel
Download or read book Interaction Design for Complex Problem Solving written by Barbara Mirel and published by Morgan Kaufmann. This book was released on 2004 with total page 444 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents a groundbreaking approach to interaction design for complex problem solving applications.
As voice interfaces and virtual assistants have moved out of the industry research labs and into the pockets, desktops and living rooms of the general public, a demand for a new kind of user experience (UX) design is emerging. Although the people are becoming familiar with Siri, Alexa, Cortana and others, their user experience is still characterized by short, command- or query-oriented exchanges, rather than longer, conversational ones. Limitations of the microphone and natural language processing technologies are only part of the problem. Current conventions of UX design apply mostly to visual user interfaces, such as web or mobile; they are less useful for deciding how to organize utterances, by the user and the virtual agent, into sequences that work like those of natural human conversation. This edited book explores the intersection of UX design, of both text- or voice-based virtual agents, and the analysis of naturally occurring human conversation (e.g., the Conversation Analysis, Discourse Analysis and Interactional Sociolinguistics literatures). It contains contributions from researchers, from academia and industry, with varied backgrounds working in the area of human-computer interaction. Each chapter explores some aspect of conversational UX design. Some describe the design challenges faced in creating a particular virtual agent. Others discuss how the findings from the literatures of the social sciences can inform a new kind of UX design that starts with conversation.
Book Synopsis Studies in Conversational UX Design by : Robert J. Moore
Download or read book Studies in Conversational UX Design written by Robert J. Moore and published by Springer. This book was released on 2018-09-03 with total page 204 pages. Available in PDF, EPUB and Kindle. Book excerpt: As voice interfaces and virtual assistants have moved out of the industry research labs and into the pockets, desktops and living rooms of the general public, a demand for a new kind of user experience (UX) design is emerging. Although the people are becoming familiar with Siri, Alexa, Cortana and others, their user experience is still characterized by short, command- or query-oriented exchanges, rather than longer, conversational ones. Limitations of the microphone and natural language processing technologies are only part of the problem. Current conventions of UX design apply mostly to visual user interfaces, such as web or mobile; they are less useful for deciding how to organize utterances, by the user and the virtual agent, into sequences that work like those of natural human conversation. This edited book explores the intersection of UX design, of both text- or voice-based virtual agents, and the analysis of naturally occurring human conversation (e.g., the Conversation Analysis, Discourse Analysis and Interactional Sociolinguistics literatures). It contains contributions from researchers, from academia and industry, with varied backgrounds working in the area of human-computer interaction. Each chapter explores some aspect of conversational UX design. Some describe the design challenges faced in creating a particular virtual agent. Others discuss how the findings from the literatures of the social sciences can inform a new kind of UX design that starts with conversation.
Mastering UI and UX sets the standard for studying wireframes, mockups, and different tools with its unique features. This book comprehensively analyses the design, portability, and efficiency of various tools. As a beginner's guide, Mastering UI and UX addresses various methods to use these types of tools, and studying it will understandably shape your very design process, whether you are an expert or not. It is evident that Wireframes and mockups are standard terms used during the design process, and choosing the right one at the right stage will help you ensure that the correct level of effort is invested so that you can deliver functionality that solves an actual customer requirement. Mastering UI and UX helps you accomplish just that! This book explores the design, compactness, and performance of different tools UX/UI tools by completing various comparative discussions. Mastering UI and UX has an abundant supply of tested, functional, and documented Wireframe and mockups tools by providing comprehensive, practical, easy-to-grab solutions and paying close attention to both efficiency and portability. This book also discusses the latest updates added to the UX/UI tools. Furthermore, Mastering UI and UX offers readings for students and professionals interested in knowing more about such tools and their outstanding efficacies. A mockup is a kind of visual presentation of a website or app. Designers always use mockups to highlight their website's layout and functionality to their prospective clients. While wireframes and prototypes are low-fidelity formats, mockups are more intuitive. They help clients visualize how the final product will look, feel, and work. Mockups also help remove ambiguity regarding the client's expectations. Clients can detect gaps on the website by looking at its Mockup and suggesting early product revisions. By using mockups for each iteration, designers can create a final product that meets client requirements. Wireframing is an unavoidable part of the design process. Throughout a mobile app or website project, you will have a lot of ideas, and the best way to determine those ideas is to brainstorm. The Wireframing brainstorm sessions' main intention is to make them with minimal effort, as to facilitate creativity. Whether you are a designer or not, wireframing is a necessary skill to have in your toolkit. It's conducive for marketers, product managers, or anyone else with ideas for a mobile app or website. It is an irreplaceable tool for visualizing user experiences, iterating on ideas, and sharing ideas with others. It is undoubtfully performed like a design blueprint. They stipulate a path for conceptual structuring out an application, whether structurally or visually. Mastering UI and UX provides you with the uniqueness of two irreplaceable parts of the designing world- Mockup and wireframes. This book covers different Mockup and wireframe tools, including Adobe XD, Mockplus, Moqups, Mockplus iDOC, Sketch Figma, UXpin, and Axure RP and their functionality and portability. Using some of the mockup tools above, you can create interactive mockups that can be exported and run on any device working as a real application. This is a robust way to test your knowledge about your apps. It will also help with detailed instructions for developers, making their job easier and faster. If you are looking to get started with the world of UI and UX, Mastering UI and UX is the book to read! Learn more about our other Mastering series titles Mastering Computer Science - Book Series - Routledge & CRC Press
Book Synopsis Mastering Ui Mockups and Frameworks by : Sufyan Bin Uzayr
Download or read book Mastering Ui Mockups and Frameworks written by Sufyan Bin Uzayr and published by Mastering Computer Science. This book was released on 2022 with total page 230 pages. Available in PDF, EPUB and Kindle. Book excerpt: Mastering UI and UX sets the standard for studying wireframes, mockups, and different tools with its unique features. This book comprehensively analyses the design, portability, and efficiency of various tools. As a beginner's guide, Mastering UI and UX addresses various methods to use these types of tools, and studying it will understandably shape your very design process, whether you are an expert or not. It is evident that Wireframes and mockups are standard terms used during the design process, and choosing the right one at the right stage will help you ensure that the correct level of effort is invested so that you can deliver functionality that solves an actual customer requirement. Mastering UI and UX helps you accomplish just that! This book explores the design, compactness, and performance of different tools UX/UI tools by completing various comparative discussions. Mastering UI and UX has an abundant supply of tested, functional, and documented Wireframe and mockups tools by providing comprehensive, practical, easy-to-grab solutions and paying close attention to both efficiency and portability. This book also discusses the latest updates added to the UX/UI tools. Furthermore, Mastering UI and UX offers readings for students and professionals interested in knowing more about such tools and their outstanding efficacies. A mockup is a kind of visual presentation of a website or app. Designers always use mockups to highlight their website's layout and functionality to their prospective clients. While wireframes and prototypes are low-fidelity formats, mockups are more intuitive. They help clients visualize how the final product will look, feel, and work. Mockups also help remove ambiguity regarding the client's expectations. Clients can detect gaps on the website by looking at its Mockup and suggesting early product revisions. By using mockups for each iteration, designers can create a final product that meets client requirements. Wireframing is an unavoidable part of the design process. Throughout a mobile app or website project, you will have a lot of ideas, and the best way to determine those ideas is to brainstorm. The Wireframing brainstorm sessions' main intention is to make them with minimal effort, as to facilitate creativity. Whether you are a designer or not, wireframing is a necessary skill to have in your toolkit. It's conducive for marketers, product managers, or anyone else with ideas for a mobile app or website. It is an irreplaceable tool for visualizing user experiences, iterating on ideas, and sharing ideas with others. It is undoubtfully performed like a design blueprint. They stipulate a path for conceptual structuring out an application, whether structurally or visually. Mastering UI and UX provides you with the uniqueness of two irreplaceable parts of the designing world- Mockup and wireframes. This book covers different Mockup and wireframe tools, including Adobe XD, Mockplus, Moqups, Mockplus iDOC, Sketch Figma, UXpin, and Axure RP and their functionality and portability. Using some of the mockup tools above, you can create interactive mockups that can be exported and run on any device working as a real application. This is a robust way to test your knowledge about your apps. It will also help with detailed instructions for developers, making their job easier and faster. If you are looking to get started with the world of UI and UX, Mastering UI and UX is the book to read! Learn more about our other Mastering series titles Mastering Computer Science - Book Series - Routledge & CRC Press