Vault Gd Top Manufacturing Employers 2009

Vault Gd Top Manufacturing Employers 2009

Author: Michaela Drapes

Publisher:

Published: 2008-10-22

Total Pages: 0

ISBN-13: 9781581316537

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Top employers in multiple sectors of the manufacturing industry-including United States Steel, General Motors, Herman Miller, Weyerhaeuser, Pella and more.


Book Synopsis Vault Gd Top Manufacturing Employers 2009 by : Michaela Drapes

Download or read book Vault Gd Top Manufacturing Employers 2009 written by Michaela Drapes and published by . This book was released on 2008-10-22 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Top employers in multiple sectors of the manufacturing industry-including United States Steel, General Motors, Herman Miller, Weyerhaeuser, Pella and more.


Vault Guide to the Top Manufacturing Employers

Vault Guide to the Top Manufacturing Employers

Author: Tyya N. Turner

Publisher: Vault Inc.

Published: 2005

Total Pages: 284

ISBN-13: 1581313241

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The guide provides business profiles, hiring and workplace culture information on more than 30 top employers, including Alcoa, General Electric, Honeywell and more.


Book Synopsis Vault Guide to the Top Manufacturing Employers by : Tyya N. Turner

Download or read book Vault Guide to the Top Manufacturing Employers written by Tyya N. Turner and published by Vault Inc.. This book was released on 2005 with total page 284 pages. Available in PDF, EPUB and Kindle. Book excerpt: The guide provides business profiles, hiring and workplace culture information on more than 30 top employers, including Alcoa, General Electric, Honeywell and more.


Cyclotron Produced Radionuclides

Cyclotron Produced Radionuclides

Author: International Atomic Energy Agency

Publisher:

Published: 2009

Total Pages: 266

ISBN-13: 9789201069085

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Application of radioisotopes has shown significant growth in the past decade, and a major factor contributing towards this growth is the availability of a large number of cyclotrons dedicated to the production of radioisotopes for medical applications. Although there are many articles in journals on cyclotrons and their use for radioisotope production, there is no single source of information for beginners on radioisotope production using cyclotrons. This publication attempts to address this deficiency. Its contains chapters on accelerator technology, theoretical considerations of nuclear reactions, the technology behind targetry, techniques on preparation of targets, irradiation of targets under high beam currents, target processing and target recovery.


Book Synopsis Cyclotron Produced Radionuclides by : International Atomic Energy Agency

Download or read book Cyclotron Produced Radionuclides written by International Atomic Energy Agency and published by . This book was released on 2009 with total page 266 pages. Available in PDF, EPUB and Kindle. Book excerpt: Application of radioisotopes has shown significant growth in the past decade, and a major factor contributing towards this growth is the availability of a large number of cyclotrons dedicated to the production of radioisotopes for medical applications. Although there are many articles in journals on cyclotrons and their use for radioisotope production, there is no single source of information for beginners on radioisotope production using cyclotrons. This publication attempts to address this deficiency. Its contains chapters on accelerator technology, theoretical considerations of nuclear reactions, the technology behind targetry, techniques on preparation of targets, irradiation of targets under high beam currents, target processing and target recovery.


List of Materials Acceptable for Use on Systems of RUS Electrification Borrowers

List of Materials Acceptable for Use on Systems of RUS Electrification Borrowers

Author:

Publisher:

Published: 2002

Total Pages: 350

ISBN-13:

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Book Synopsis List of Materials Acceptable for Use on Systems of RUS Electrification Borrowers by :

Download or read book List of Materials Acceptable for Use on Systems of RUS Electrification Borrowers written by and published by . This book was released on 2002 with total page 350 pages. Available in PDF, EPUB and Kindle. Book excerpt:


Agile Game Development with Scrum

Agile Game Development with Scrum

Author: Clinton Keith

Publisher: Pearson Education

Published: 2010-05-23

Total Pages: 615

ISBN-13: 0321670280

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Deliver Better Games Faster, On Budget—And Make Game Development Fun Again! Game development is in crisis—facing bloated budgets, impossible schedules, unmanageable complexity, and death march overtime. It’s no wonder so many development studios are struggling to survive. Fortunately, there is a solution. Scrum and Agile methods are already revolutionizing development outside the game industry. Now, long-time game developer Clinton Keith shows exactly how to successfully apply these methods to the unique challenges of game development. Keith has spent more than fifteen years developing games, seven of them with Scrum and agile methods. Drawing on this unparalleled expertise, he shows how teams can use Scrum to deliver games more efficiently, rapidly, and cost-effectively; craft games that offer more entertainment value; and make life more fulfilling for development teams at the same time. You’ll learn to form successful agile teams that incorporate programmers, producers, artists, testers, and designers—and promote effective collaboration within and beyond those teams, throughout the entire process. From long-range planning to progress tracking and continuous integration, Keith offers dozens of tips, tricks, and solutions—all based firmly in reality and hard-won experience. Coverage includes Understanding Scrum’s goals, roles, and practices in the context of game development Communicating and planning your game’s vision, features, and progress Using iterative techniques to put your game into a playable state every two to four weeks— even daily Helping all team participants succeed in their roles Restoring stability and predictability to the development process Managing ambiguous requirements in a fluid marketplace Scaling Scrum to large, geographically distributed development teams Getting started: overcoming inertia and integrating Scrum into your studio’s current processes Increasingly, game developers and managers are recognizing that things can’t go on the way they have in the past. Game development organizations need a far better way to work. Agile Game Development with Scrum gives them that—and brings the profitability, creativity, and fun back to game development.


Book Synopsis Agile Game Development with Scrum by : Clinton Keith

Download or read book Agile Game Development with Scrum written by Clinton Keith and published by Pearson Education. This book was released on 2010-05-23 with total page 615 pages. Available in PDF, EPUB and Kindle. Book excerpt: Deliver Better Games Faster, On Budget—And Make Game Development Fun Again! Game development is in crisis—facing bloated budgets, impossible schedules, unmanageable complexity, and death march overtime. It’s no wonder so many development studios are struggling to survive. Fortunately, there is a solution. Scrum and Agile methods are already revolutionizing development outside the game industry. Now, long-time game developer Clinton Keith shows exactly how to successfully apply these methods to the unique challenges of game development. Keith has spent more than fifteen years developing games, seven of them with Scrum and agile methods. Drawing on this unparalleled expertise, he shows how teams can use Scrum to deliver games more efficiently, rapidly, and cost-effectively; craft games that offer more entertainment value; and make life more fulfilling for development teams at the same time. You’ll learn to form successful agile teams that incorporate programmers, producers, artists, testers, and designers—and promote effective collaboration within and beyond those teams, throughout the entire process. From long-range planning to progress tracking and continuous integration, Keith offers dozens of tips, tricks, and solutions—all based firmly in reality and hard-won experience. Coverage includes Understanding Scrum’s goals, roles, and practices in the context of game development Communicating and planning your game’s vision, features, and progress Using iterative techniques to put your game into a playable state every two to four weeks— even daily Helping all team participants succeed in their roles Restoring stability and predictability to the development process Managing ambiguous requirements in a fluid marketplace Scaling Scrum to large, geographically distributed development teams Getting started: overcoming inertia and integrating Scrum into your studio’s current processes Increasingly, game developers and managers are recognizing that things can’t go on the way they have in the past. Game development organizations need a far better way to work. Agile Game Development with Scrum gives them that—and brings the profitability, creativity, and fun back to game development.


Biochar for Environmental Management

Biochar for Environmental Management

Author: Johannes Lehmann

Publisher: Routledge

Published: 2012-05-16

Total Pages: 449

ISBN-13: 1136571213

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Biochar is the carbon-rich product when biomass (such as wood, manure or crop residues) is heated in a closed container with little or no available air. It can be used to improve agriculture and the environment in several ways, and its stability in soil and superior nutrient-retention properties make it an ideal soil amendment to increase crop yields. In addition to this, biochar sequestration, in combination with sustainable biomass production, can be carbon-negative and therefore used to actively remove carbon dioxide from the atmosphere, with major implications for mitigation of climate change. Biochar production can also be combined with bioenergy production through the use of the gases that are given off in the pyrolysis process. This book is the first to synthesize the expanding research literature on this topic. The book's interdisciplinary approach, which covers engineering, environmental sciences, agricultural sciences, economics and policy, is a vital tool at this stage of biochar technology development. This comprehensive overview of current knowledge will be of interest to advanced students, researchers and professionals in a wide range of disciplines.


Book Synopsis Biochar for Environmental Management by : Johannes Lehmann

Download or read book Biochar for Environmental Management written by Johannes Lehmann and published by Routledge. This book was released on 2012-05-16 with total page 449 pages. Available in PDF, EPUB and Kindle. Book excerpt: Biochar is the carbon-rich product when biomass (such as wood, manure or crop residues) is heated in a closed container with little or no available air. It can be used to improve agriculture and the environment in several ways, and its stability in soil and superior nutrient-retention properties make it an ideal soil amendment to increase crop yields. In addition to this, biochar sequestration, in combination with sustainable biomass production, can be carbon-negative and therefore used to actively remove carbon dioxide from the atmosphere, with major implications for mitigation of climate change. Biochar production can also be combined with bioenergy production through the use of the gases that are given off in the pyrolysis process. This book is the first to synthesize the expanding research literature on this topic. The book's interdisciplinary approach, which covers engineering, environmental sciences, agricultural sciences, economics and policy, is a vital tool at this stage of biochar technology development. This comprehensive overview of current knowledge will be of interest to advanced students, researchers and professionals in a wide range of disciplines.


Toxicological Profile for Toxaphene

Toxicological Profile for Toxaphene

Author:

Publisher:

Published: 1996

Total Pages: 262

ISBN-13:

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Book Synopsis Toxicological Profile for Toxaphene by :

Download or read book Toxicological Profile for Toxaphene written by and published by . This book was released on 1996 with total page 262 pages. Available in PDF, EPUB and Kindle. Book excerpt:


Games As A Service

Games As A Service

Author: Oscar Clark

Publisher: CRC Press

Published: 2014-02-05

Total Pages: 311

ISBN-13: 1317908872

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The games industry is serious business and the role of a games designer has dramatically changed over just the last few years. Developers now have to rethink everything they know about the creative, technical and business challenges to adapt to the transition to games as a service. Games as a Service: How Free to Play Design Can Make Better Games has been written to help designers overcome many of the fears and misconceptions surrounding freemium and social games. It provides a framework to deliver better games rather than the ‘evil’ or ‘manipulative’ experiences some designers fear with the move away from wasteful Products to sustainable, trustworthy Services. Oscar Clark is a consultant and Evangelist for Everyplay from Applifier. He has been a pioneer in online, mobile and console social games services since 1998 including Wireplay (British Telecom), Hutchison Whampoa (3UK) and PlayStation®Home. He is a regular columnist on PocketGamer.Biz and is an outspoken speaker and moderator at countless games conferences on Games Design, Discovery, and Monetisation. He is also a notorious hat wearer.


Book Synopsis Games As A Service by : Oscar Clark

Download or read book Games As A Service written by Oscar Clark and published by CRC Press. This book was released on 2014-02-05 with total page 311 pages. Available in PDF, EPUB and Kindle. Book excerpt: The games industry is serious business and the role of a games designer has dramatically changed over just the last few years. Developers now have to rethink everything they know about the creative, technical and business challenges to adapt to the transition to games as a service. Games as a Service: How Free to Play Design Can Make Better Games has been written to help designers overcome many of the fears and misconceptions surrounding freemium and social games. It provides a framework to deliver better games rather than the ‘evil’ or ‘manipulative’ experiences some designers fear with the move away from wasteful Products to sustainable, trustworthy Services. Oscar Clark is a consultant and Evangelist for Everyplay from Applifier. He has been a pioneer in online, mobile and console social games services since 1998 including Wireplay (British Telecom), Hutchison Whampoa (3UK) and PlayStation®Home. He is a regular columnist on PocketGamer.Biz and is an outspoken speaker and moderator at countless games conferences on Games Design, Discovery, and Monetisation. He is also a notorious hat wearer.


Minimalist Game Design

Minimalist Game Design

Author: Andrew Nealen

Publisher: A K Peters Limited

Published: 2014-02-05

Total Pages: 320

ISBN-13: 9781466581791

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Guided by the theory of design minimalism where the predominant goal is to craft a game where nothing in the design is superfluous or used by coincidence, but carefully chosen to increase the accessibility, improve the interface, and meaningfully contribute to the game, Nealen and Saltsman (Award-winning Indie game designers) demonstrate how to find the smallest possible subset of mechanics and interfaces that lead to interesting and compelling gameplay. They illustrate by example with insights and philosophies from game industry veterans and independent game developers.


Book Synopsis Minimalist Game Design by : Andrew Nealen

Download or read book Minimalist Game Design written by Andrew Nealen and published by A K Peters Limited. This book was released on 2014-02-05 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: Guided by the theory of design minimalism where the predominant goal is to craft a game where nothing in the design is superfluous or used by coincidence, but carefully chosen to increase the accessibility, improve the interface, and meaningfully contribute to the game, Nealen and Saltsman (Award-winning Indie game designers) demonstrate how to find the smallest possible subset of mechanics and interfaces that lead to interesting and compelling gameplay. They illustrate by example with insights and philosophies from game industry veterans and independent game developers.


Product Lifecycle Management in the Digital Twin Era

Product Lifecycle Management in the Digital Twin Era

Author: Clement Fortin

Publisher: Springer Nature

Published: 2020-02-28

Total Pages: 414

ISBN-13: 303042250X

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This book constitutes the refereed post-conference proceedings of the 16th IFIP WG 5.1 International Conference on Product Lifecycle Management, PLM 2019, held in Moscow, Russia, in July 2019. The 38 revised full papers presented were carefully reviewed and selected from 63 submissions. The papers are organized in the following topical sections: 3D modelling and data structures; PLM maturity and industry 4.0; ontologies and semantics; PLM and conceptual design; knowledge and change management; IoT and PLM; integrating manufacturing realities; and integration of in-service and operation.


Book Synopsis Product Lifecycle Management in the Digital Twin Era by : Clement Fortin

Download or read book Product Lifecycle Management in the Digital Twin Era written by Clement Fortin and published by Springer Nature. This book was released on 2020-02-28 with total page 414 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed post-conference proceedings of the 16th IFIP WG 5.1 International Conference on Product Lifecycle Management, PLM 2019, held in Moscow, Russia, in July 2019. The 38 revised full papers presented were carefully reviewed and selected from 63 submissions. The papers are organized in the following topical sections: 3D modelling and data structures; PLM maturity and industry 4.0; ontologies and semantics; PLM and conceptual design; knowledge and change management; IoT and PLM; integrating manufacturing realities; and integration of in-service and operation.