The Virtual Combat Air Staff

The Virtual Combat Air Staff

Author: Arthur F. Huber

Publisher: RAND Corporation

Published: 1996

Total Pages: 144

ISBN-13:

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This study investigated the nature of the future combat air staff in the context of air war in the information age and how application of information-age technology could reduce deployment of personnel while maintaining, or improving, staff support to the air campaign through the use of virtuality. Within the confines of this study, "virtuality" refers to the concept that not all elements of a staff may be physically located in the same place, that communication technology may allow for the retrieval of information resources from diverse centers of responsibility, and that staff assets may be reabsorbed into host centers after the cessation of hostilities. The results of this research indicate that the rapid advances now progressing within the technological realm, as well as within organizational theory and practice, presage a different paradigm for the future combat air staff. This report should be of interest to the Air Force, other services, and commands that are seeking ways to reduce physical forward combat area presence while maintaining combat effectiveness.


Book Synopsis The Virtual Combat Air Staff by : Arthur F. Huber

Download or read book The Virtual Combat Air Staff written by Arthur F. Huber and published by RAND Corporation. This book was released on 1996 with total page 144 pages. Available in PDF, EPUB and Kindle. Book excerpt: This study investigated the nature of the future combat air staff in the context of air war in the information age and how application of information-age technology could reduce deployment of personnel while maintaining, or improving, staff support to the air campaign through the use of virtuality. Within the confines of this study, "virtuality" refers to the concept that not all elements of a staff may be physically located in the same place, that communication technology may allow for the retrieval of information resources from diverse centers of responsibility, and that staff assets may be reabsorbed into host centers after the cessation of hostilities. The results of this research indicate that the rapid advances now progressing within the technological realm, as well as within organizational theory and practice, presage a different paradigm for the future combat air staff. This report should be of interest to the Air Force, other services, and commands that are seeking ways to reduce physical forward combat area presence while maintaining combat effectiveness.


Virtual, Augmented and Mixed Reality: Designing and Developing Augmented and Virtual Environments

Virtual, Augmented and Mixed Reality: Designing and Developing Augmented and Virtual Environments

Author: Randall Shumaker

Publisher: Springer

Published: 2013-06-12

Total Pages: 417

ISBN-13: 3642394051

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Here is the first of a two-volume set (LNCS 8021 and 8022) that constitutes the refereed proceedings of the 5th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2013, held as part of the 15th International Conference on Human-Computer Interaction, HCII 2013, held in Las Vegas, USA in July 2013, jointly with 12 other thematically similar conferences. The total of 1666 papers and 303 posters presented at the HCII 2013 conferences was carefully reviewed and selected from 5210 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 88 contributions included in the VAMR proceedings were carefully reviewed and selected for inclusion in this two-volume set. The papers included in this volume are organized in the following topical sections: developing augmented and virtual environments, interaction in augmented and virtual environments, human-robot interaction in virtual environments, and presence and tele-presence. ; healthcare and medical applications; virtual and augmented environments for learning and education; business, industrial and military applications; culture and entertainment applications.


Book Synopsis Virtual, Augmented and Mixed Reality: Designing and Developing Augmented and Virtual Environments by : Randall Shumaker

Download or read book Virtual, Augmented and Mixed Reality: Designing and Developing Augmented and Virtual Environments written by Randall Shumaker and published by Springer. This book was released on 2013-06-12 with total page 417 pages. Available in PDF, EPUB and Kindle. Book excerpt: Here is the first of a two-volume set (LNCS 8021 and 8022) that constitutes the refereed proceedings of the 5th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2013, held as part of the 15th International Conference on Human-Computer Interaction, HCII 2013, held in Las Vegas, USA in July 2013, jointly with 12 other thematically similar conferences. The total of 1666 papers and 303 posters presented at the HCII 2013 conferences was carefully reviewed and selected from 5210 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 88 contributions included in the VAMR proceedings were carefully reviewed and selected for inclusion in this two-volume set. The papers included in this volume are organized in the following topical sections: developing augmented and virtual environments, interaction in augmented and virtual environments, human-robot interaction in virtual environments, and presence and tele-presence. ; healthcare and medical applications; virtual and augmented environments for learning and education; business, industrial and military applications; culture and entertainment applications.


Virtual Weaponry

Virtual Weaponry

Author: Aaron Tucker

Publisher: Springer

Published: 2017-10-26

Total Pages: 250

ISBN-13: 3319601989

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This book examines the convergent paths of the Internet and the American military, interweaving a history of the militarized Internet with analysis of a number of popular Hollywood movies in order to track how the introduction of the Internet into the war film has changed the genre, and how the movies often function as one part of the larger Military-Industrial- Media-Entertainment Network and the Total War Machine. The book catalogues and analyzes representations of a militarized Internet in popular Hollywood cinema, arguing that such illustrations of digitally networked technologies promotes an unhealthy transhumanism that weaponizes the relationships between the biological and technological aspects of that audience, while also hierarchically placing the “human” components at the top. Such filmmaking and movie-watching should be replaced with a critical posthumanism that challenges the relationships between the audience and their technologies, in addition to providing critical tools that can be applied to understanding and potentially resist modern warfare.


Book Synopsis Virtual Weaponry by : Aaron Tucker

Download or read book Virtual Weaponry written by Aaron Tucker and published by Springer. This book was released on 2017-10-26 with total page 250 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book examines the convergent paths of the Internet and the American military, interweaving a history of the militarized Internet with analysis of a number of popular Hollywood movies in order to track how the introduction of the Internet into the war film has changed the genre, and how the movies often function as one part of the larger Military-Industrial- Media-Entertainment Network and the Total War Machine. The book catalogues and analyzes representations of a militarized Internet in popular Hollywood cinema, arguing that such illustrations of digitally networked technologies promotes an unhealthy transhumanism that weaponizes the relationships between the biological and technological aspects of that audience, while also hierarchically placing the “human” components at the top. Such filmmaking and movie-watching should be replaced with a critical posthumanism that challenges the relationships between the audience and their technologies, in addition to providing critical tools that can be applied to understanding and potentially resist modern warfare.


Decoding the Virtual Dragon

Decoding the Virtual Dragon

Author: Timothy L. Thomas

Publisher:

Published: 2007

Total Pages: 366

ISBN-13:

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This work expands on "Dragon Bytes", the author's earlier work on Chinese information warfare (IW) activities from 1999-2003. It explains how Chinese IW concepts since 2003 fit into the strategic outlook practices, and activities of the People's Liberation Army (PLA). It offers IW explanations directly from the pens of Chinese experts. The Chinese authors discuss the application or relation of IW to strategic thought, the transformation plans of the People's Liberation Army (PLA), the revolution in military affairs (RMA), and the revolution in knowledge warfare and cognition.


Book Synopsis Decoding the Virtual Dragon by : Timothy L. Thomas

Download or read book Decoding the Virtual Dragon written by Timothy L. Thomas and published by . This book was released on 2007 with total page 366 pages. Available in PDF, EPUB and Kindle. Book excerpt: This work expands on "Dragon Bytes", the author's earlier work on Chinese information warfare (IW) activities from 1999-2003. It explains how Chinese IW concepts since 2003 fit into the strategic outlook practices, and activities of the People's Liberation Army (PLA). It offers IW explanations directly from the pens of Chinese experts. The Chinese authors discuss the application or relation of IW to strategic thought, the transformation plans of the People's Liberation Army (PLA), the revolution in military affairs (RMA), and the revolution in knowledge warfare and cognition.


Virtual Combat

Virtual Combat

Author: David L. Neyland

Publisher: University of Illinois Press

Published: 1997

Total Pages: 478

ISBN-13: 9780811731256

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Explains what Distributed Interactive Simulation (DIS) -- the Department of Defence's new high-tech approach to developing 'virtual battlefields' via interacting computer simulations -- is, what it can do, who its players are, and how it is used.


Book Synopsis Virtual Combat by : David L. Neyland

Download or read book Virtual Combat written by David L. Neyland and published by University of Illinois Press. This book was released on 1997 with total page 478 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explains what Distributed Interactive Simulation (DIS) -- the Department of Defence's new high-tech approach to developing 'virtual battlefields' via interacting computer simulations -- is, what it can do, who its players are, and how it is used.


Decoding the Virtual Dragon, The Art of War and IW, July 2007

Decoding the Virtual Dragon, The Art of War and IW, July 2007

Author:

Publisher:

Published: 2007

Total Pages: 364

ISBN-13:

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Book Synopsis Decoding the Virtual Dragon, The Art of War and IW, July 2007 by :

Download or read book Decoding the Virtual Dragon, The Art of War and IW, July 2007 written by and published by . This book was released on 2007 with total page 364 pages. Available in PDF, EPUB and Kindle. Book excerpt:


Virtual Environments for Corporate Education: Employee Learning and Solutions

Virtual Environments for Corporate Education: Employee Learning and Solutions

Author: Ritke-Jones, William

Publisher: IGI Global

Published: 2010-04-30

Total Pages: 426

ISBN-13: 1615206205

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"This book should be used by human resource managers, corporate educators, instructional designers, consultants and researchers who want to discover how people use virtual realities for corporate education"--Provided by publisher.


Book Synopsis Virtual Environments for Corporate Education: Employee Learning and Solutions by : Ritke-Jones, William

Download or read book Virtual Environments for Corporate Education: Employee Learning and Solutions written by Ritke-Jones, William and published by IGI Global. This book was released on 2010-04-30 with total page 426 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book should be used by human resource managers, corporate educators, instructional designers, consultants and researchers who want to discover how people use virtual realities for corporate education"--Provided by publisher.


Virtual Ascendance

Virtual Ascendance

Author: Devin C. Griffiths

Publisher: Rowman & Littlefield

Published: 2013-09-19

Total Pages: 236

ISBN-13: 1442216964

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Video gaming is wildly popular and getting even more so as interfaces and devices improve. This popular account of the rise of gaming offers insight into its popularity and place in our culture as well as the impact it has on our daily lives – from the doctor’s office to the family room sofa.


Book Synopsis Virtual Ascendance by : Devin C. Griffiths

Download or read book Virtual Ascendance written by Devin C. Griffiths and published by Rowman & Littlefield. This book was released on 2013-09-19 with total page 236 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video gaming is wildly popular and getting even more so as interfaces and devices improve. This popular account of the rise of gaming offers insight into its popularity and place in our culture as well as the impact it has on our daily lives – from the doctor’s office to the family room sofa.


Developing the Reserve Component Virtual Training Program

Developing the Reserve Component Virtual Training Program

Author: R. Gene Hoffman

Publisher:

Published: 1995

Total Pages: 180

ISBN-13:

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Book Synopsis Developing the Reserve Component Virtual Training Program by : R. Gene Hoffman

Download or read book Developing the Reserve Component Virtual Training Program written by R. Gene Hoffman and published by . This book was released on 1995 with total page 180 pages. Available in PDF, EPUB and Kindle. Book excerpt:


Virtual Lives

Virtual Lives

Author: James D. Ivory Ph.D.

Publisher: Bloomsbury Publishing USA

Published: 2012-01-06

Total Pages: 224

ISBN-13:

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This book is the THE source for information on virtual worlds, covering every aspect of this intriguing and fast-changing social practice and the technologies upon which it rests. Virtual Lives: A Reference Handbook describes the history, development, and role of virtual worlds, also known as virtual environments and immersive virtual environments. It provides detailed background about virtual worlds and their societal impact, from early precursors and inspirations to the latest trends and developments. Specifics on user demographics are included, as are descriptions of virtual worlds' functions, discussion of societal concerns and opportunities, and information about relevant research data and key persons and organizations. Although virtual worlds in their current form are a relatively new phenomenon, other online social environments have served as precursors for decades and literary inspirations go back even further. This handbook therefore covers some early developments dating back to the mid-20th century. Its primary focus, however, is on developments since the mid-1990s and especially on the current state and social impact of virtual worlds, including their impact both in the United States and around the world.


Book Synopsis Virtual Lives by : James D. Ivory Ph.D.

Download or read book Virtual Lives written by James D. Ivory Ph.D. and published by Bloomsbury Publishing USA. This book was released on 2012-01-06 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is the THE source for information on virtual worlds, covering every aspect of this intriguing and fast-changing social practice and the technologies upon which it rests. Virtual Lives: A Reference Handbook describes the history, development, and role of virtual worlds, also known as virtual environments and immersive virtual environments. It provides detailed background about virtual worlds and their societal impact, from early precursors and inspirations to the latest trends and developments. Specifics on user demographics are included, as are descriptions of virtual worlds' functions, discussion of societal concerns and opportunities, and information about relevant research data and key persons and organizations. Although virtual worlds in their current form are a relatively new phenomenon, other online social environments have served as precursors for decades and literary inspirations go back even further. This handbook therefore covers some early developments dating back to the mid-20th century. Its primary focus, however, is on developments since the mid-1990s and especially on the current state and social impact of virtual worlds, including their impact both in the United States and around the world.