Virtual Environments and Scientific Visualization ’96

Virtual Environments and Scientific Visualization ’96

Author: Martin Göbel

Publisher: Springer Science & Business Media

Published: 2012-12-06

Total Pages: 336

ISBN-13: 3709174880

DOWNLOAD EBOOK

Selected papers from this year’s Workshops on Virtual Environments and on Visualization in Scientific Computing are included in this volume. The papers on VE discuss Virtual Environment System architecture, communication requirements, synthetic actors, crowd simulations and modeling aspects, application experience in surgery support, geographic information systems, and engineering and virtual housing systems. Contributions from the Visualization workshop are presented in four groups: volume rendering, user interfaces in scientific visualization, architecture of scientific visualization systems and flow visualization.


Book Synopsis Virtual Environments and Scientific Visualization ’96 by : Martin Göbel

Download or read book Virtual Environments and Scientific Visualization ’96 written by Martin Göbel and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 336 pages. Available in PDF, EPUB and Kindle. Book excerpt: Selected papers from this year’s Workshops on Virtual Environments and on Visualization in Scientific Computing are included in this volume. The papers on VE discuss Virtual Environment System architecture, communication requirements, synthetic actors, crowd simulations and modeling aspects, application experience in surgery support, geographic information systems, and engineering and virtual housing systems. Contributions from the Visualization workshop are presented in four groups: volume rendering, user interfaces in scientific visualization, architecture of scientific visualization systems and flow visualization.


Virtual Environments and Scientific Visualization '96

Virtual Environments and Scientific Visualization '96

Author:

Publisher:

Published: 1996

Total Pages: 0

ISBN-13:

DOWNLOAD EBOOK

The third workshop on Virtual Environments took place on February 19-20 in conjunction with the annual IMAGINA conference in Monte Carlo. The workshop asked for contributions to cover coexistence, communication and collaboration in Virtual Environments. Nineteen contributions were selected by an international programme committee which additionally invited J. Nomura (MEC, Japan) and J. Kent (SGI, US) for talks on applications of virtual environments in Japan and to discuss the VRML relationship to virtual environments. Revised versions of the workshop presentations are included in this book. the first group of four papers from Austria the UK, Germany and Sweden discusses VE system design and architecture issues as well as experience with novel programming stile for virtual worlds. Mixed reality in a teleconferencing and in a telepresence experiments are reported from Germany and from Sweden. An algorithm session introduced to several techniques for virtual environments, such as the quick elimination of polytopes from Hongkong, camera based tracking and morphing from Germany. On the second workshop day, human factors and crowd simulation were presented by Swiss and French researchers.


Book Synopsis Virtual Environments and Scientific Visualization '96 by :

Download or read book Virtual Environments and Scientific Visualization '96 written by and published by . This book was released on 1996 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The third workshop on Virtual Environments took place on February 19-20 in conjunction with the annual IMAGINA conference in Monte Carlo. The workshop asked for contributions to cover coexistence, communication and collaboration in Virtual Environments. Nineteen contributions were selected by an international programme committee which additionally invited J. Nomura (MEC, Japan) and J. Kent (SGI, US) for talks on applications of virtual environments in Japan and to discuss the VRML relationship to virtual environments. Revised versions of the workshop presentations are included in this book. the first group of four papers from Austria the UK, Germany and Sweden discusses VE system design and architecture issues as well as experience with novel programming stile for virtual worlds. Mixed reality in a teleconferencing and in a telepresence experiments are reported from Germany and from Sweden. An algorithm session introduced to several techniques for virtual environments, such as the quick elimination of polytopes from Hongkong, camera based tracking and morphing from Germany. On the second workshop day, human factors and crowd simulation were presented by Swiss and French researchers.


Virtual Environments and Scientific Visualization '96

Virtual Environments and Scientific Visualization '96

Author:

Publisher:

Published: 1996

Total Pages: 324

ISBN-13:

DOWNLOAD EBOOK

The third workshop on Virtual Environments took place on February 19-20 in conjunction with the annual IMAGINA conference in Monte Carlo. The workshop asked for contributions to cover coexistence, communication and collaboration in Virtual Environments. Nineteen contributions were selected by an international programme committee which additionally invited J. Nomura (MEC, Japan) and J. Kent (SGI, US) for talks on applications of virtual environments in Japan and to discuss the VRML relationship to virtual environments. Revised versions of the workshop presentations are included in this book. the first group of four papers from Austria the UK, Germany and Sweden discusses VE system design and architecture issues as well as experience with novel programming stile for virtual worlds. Mixed reality in a teleconferencing and in a telepresence experiments are reported from Germany and from Sweden. An algorithm session introduced to several techniques for virtual environments, such as the quick elimination of polytopes from Hongkong, camera based tracking and morphing from Germany. On the second workshop day, human factors and crowd simulation were presented by Swiss and French researchers.


Book Synopsis Virtual Environments and Scientific Visualization '96 by :

Download or read book Virtual Environments and Scientific Visualization '96 written by and published by . This book was released on 1996 with total page 324 pages. Available in PDF, EPUB and Kindle. Book excerpt: The third workshop on Virtual Environments took place on February 19-20 in conjunction with the annual IMAGINA conference in Monte Carlo. The workshop asked for contributions to cover coexistence, communication and collaboration in Virtual Environments. Nineteen contributions were selected by an international programme committee which additionally invited J. Nomura (MEC, Japan) and J. Kent (SGI, US) for talks on applications of virtual environments in Japan and to discuss the VRML relationship to virtual environments. Revised versions of the workshop presentations are included in this book. the first group of four papers from Austria the UK, Germany and Sweden discusses VE system design and architecture issues as well as experience with novel programming stile for virtual worlds. Mixed reality in a teleconferencing and in a telepresence experiments are reported from Germany and from Sweden. An algorithm session introduced to several techniques for virtual environments, such as the quick elimination of polytopes from Hongkong, camera based tracking and morphing from Germany. On the second workshop day, human factors and crowd simulation were presented by Swiss and French researchers.


Virtual Environments ’99

Virtual Environments ’99

Author: Michael Gervautz

Publisher: Springer Science & Business Media

Published: 2012-12-06

Total Pages: 201

ISBN-13: 3709168058

DOWNLOAD EBOOK

This book contains the scientific papers presented at the SthEUROGRAPHICS Workshop on Virtual Environments '99, which st st was held in Vienna May 31 and June 1 . It was organized by the Institute of Computer Graphics of the Vienna University of Technology together with the Austrian Academy of Sciences and EUROGRAPHICS. The workshop brought together scientists from all over the world to present and discuss the latest scientific advances in the field of Virtual Environments. 31 papers where submitted for reviewing and 18 where selected to be presented at the workshop. Most of the top research institutions working in the area submitted papers and presented their latest results. These presentations were complemented by invited lectures from Stephen Feiner and Ron Azuma, two key researchers in the area of Augmented Reality. The book gives a good overview of the state of the art in Augmented Reality and Virtual Environment research. The special focus of the Workshop was Augmented Reality, reflecting a noticeable strong trend in the field of Virtual Environments. Augmented Reality tries to enrich real environments with virtual objects rather than replacing the real world with a virtual world. The main challenges include real time rendering, tracking, registration and occlusion of real and virtual objects, shading and lighting interaction, and interaction techniques in augmented environments. These problems are addressed by new research results documented in this book. Besides Augmented Reality, the papers collected here also address levels of detail, distributed environments, systems and applications, and interaction techniques.


Book Synopsis Virtual Environments ’99 by : Michael Gervautz

Download or read book Virtual Environments ’99 written by Michael Gervautz and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 201 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book contains the scientific papers presented at the SthEUROGRAPHICS Workshop on Virtual Environments '99, which st st was held in Vienna May 31 and June 1 . It was organized by the Institute of Computer Graphics of the Vienna University of Technology together with the Austrian Academy of Sciences and EUROGRAPHICS. The workshop brought together scientists from all over the world to present and discuss the latest scientific advances in the field of Virtual Environments. 31 papers where submitted for reviewing and 18 where selected to be presented at the workshop. Most of the top research institutions working in the area submitted papers and presented their latest results. These presentations were complemented by invited lectures from Stephen Feiner and Ron Azuma, two key researchers in the area of Augmented Reality. The book gives a good overview of the state of the art in Augmented Reality and Virtual Environment research. The special focus of the Workshop was Augmented Reality, reflecting a noticeable strong trend in the field of Virtual Environments. Augmented Reality tries to enrich real environments with virtual objects rather than replacing the real world with a virtual world. The main challenges include real time rendering, tracking, registration and occlusion of real and virtual objects, shading and lighting interaction, and interaction techniques in augmented environments. These problems are addressed by new research results documented in this book. Besides Augmented Reality, the papers collected here also address levels of detail, distributed environments, systems and applications, and interaction techniques.


Handbook of Virtual Environments

Handbook of Virtual Environments

Author: Kelly S. Hale

Publisher: CRC Press

Published: 2002-01-01

Total Pages: 1273

ISBN-13: 0585399107

DOWNLOAD EBOOK

This Handbook, with contributions from leading experts in the field, provides a comprehensive, state-of-the-art account of virtual environments (VE). It serves as an invaluable source of reference for practitioners, researchers, and students in this rapidly evolving discipline. It also provides practitioners with a reference source to guide


Book Synopsis Handbook of Virtual Environments by : Kelly S. Hale

Download or read book Handbook of Virtual Environments written by Kelly S. Hale and published by CRC Press. This book was released on 2002-01-01 with total page 1273 pages. Available in PDF, EPUB and Kindle. Book excerpt: This Handbook, with contributions from leading experts in the field, provides a comprehensive, state-of-the-art account of virtual environments (VE). It serves as an invaluable source of reference for practitioners, researchers, and students in this rapidly evolving discipline. It also provides practitioners with a reference source to guide


Data Mining and Data Visualization

Data Mining and Data Visualization

Author:

Publisher: Elsevier

Published: 2005-05-02

Total Pages: 660

ISBN-13: 0080459404

DOWNLOAD EBOOK

Data Mining and Data Visualization focuses on dealing with large-scale data, a field commonly referred to as data mining. The book is divided into three sections. The first deals with an introduction to statistical aspects of data mining and machine learning and includes applications to text analysis, computer intrusion detection, and hiding of information in digital files. The second section focuses on a variety of statistical methodologies that have proven to be effective in data mining applications. These include clustering, classification, multivariate density estimation, tree-based methods, pattern recognition, outlier detection, genetic algorithms, and dimensionality reduction. The third section focuses on data visualization and covers issues of visualization of high-dimensional data, novel graphical techniques with a focus on human factors, interactive graphics, and data visualization using virtual reality. This book represents a thorough cross section of internationally renowned thinkers who are inventing methods for dealing with a new data paradigm. Distinguished contributors who are international experts in aspects of data mining Includes data mining approaches to non-numerical data mining including text data, Internet traffic data, and geographic data Highly topical discussions reflecting current thinking on contemporary technical issues, e.g. streaming data Discusses taxonomy of dataset sizes, computational complexity, and scalability usually ignored in most discussions Thorough discussion of data visualization issues blending statistical, human factors, and computational insights


Book Synopsis Data Mining and Data Visualization by :

Download or read book Data Mining and Data Visualization written by and published by Elsevier. This book was released on 2005-05-02 with total page 660 pages. Available in PDF, EPUB and Kindle. Book excerpt: Data Mining and Data Visualization focuses on dealing with large-scale data, a field commonly referred to as data mining. The book is divided into three sections. The first deals with an introduction to statistical aspects of data mining and machine learning and includes applications to text analysis, computer intrusion detection, and hiding of information in digital files. The second section focuses on a variety of statistical methodologies that have proven to be effective in data mining applications. These include clustering, classification, multivariate density estimation, tree-based methods, pattern recognition, outlier detection, genetic algorithms, and dimensionality reduction. The third section focuses on data visualization and covers issues of visualization of high-dimensional data, novel graphical techniques with a focus on human factors, interactive graphics, and data visualization using virtual reality. This book represents a thorough cross section of internationally renowned thinkers who are inventing methods for dealing with a new data paradigm. Distinguished contributors who are international experts in aspects of data mining Includes data mining approaches to non-numerical data mining including text data, Internet traffic data, and geographic data Highly topical discussions reflecting current thinking on contemporary technical issues, e.g. streaming data Discusses taxonomy of dataset sizes, computational complexity, and scalability usually ignored in most discussions Thorough discussion of data visualization issues blending statistical, human factors, and computational insights


Visualization Handbook

Visualization Handbook

Author: Charles D. Hansen

Publisher: Elsevier

Published: 2011-08-30

Total Pages: 984

ISBN-13: 0080481647

DOWNLOAD EBOOK

The Visualization Handbook provides an overview of the field of visualization by presenting the basic concepts, providing a snapshot of current visualization software systems, and examining research topics that are advancing the field. This text is intended for a broad audience, including not only the visualization expert seeking advanced methods to solve a particular problem, but also the novice looking for general background information on visualization topics. The largest collection of state-of-the-art visualization research yet gathered in a single volume, this book includes articles by a “who’s who of international scientific visualization researchers covering every aspect of the discipline, including: · Virtual environments for visualization · Basic visualization algorithms · Large-scale data visualization · Scalar data isosurface methods · Visualization software and frameworks · Scalar data volume rendering · Perceptual issues in visualization · Various application topics, including information visualization. * Edited by two of the best known people in the world on the subject; chapter authors are authoritative experts in their own fields; * Covers a wide range of topics, in 47 chapters, representing the state-of-the-art of scientific visualization.


Book Synopsis Visualization Handbook by : Charles D. Hansen

Download or read book Visualization Handbook written by Charles D. Hansen and published by Elsevier. This book was released on 2011-08-30 with total page 984 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Visualization Handbook provides an overview of the field of visualization by presenting the basic concepts, providing a snapshot of current visualization software systems, and examining research topics that are advancing the field. This text is intended for a broad audience, including not only the visualization expert seeking advanced methods to solve a particular problem, but also the novice looking for general background information on visualization topics. The largest collection of state-of-the-art visualization research yet gathered in a single volume, this book includes articles by a “who’s who of international scientific visualization researchers covering every aspect of the discipline, including: · Virtual environments for visualization · Basic visualization algorithms · Large-scale data visualization · Scalar data isosurface methods · Visualization software and frameworks · Scalar data volume rendering · Perceptual issues in visualization · Various application topics, including information visualization. * Edited by two of the best known people in the world on the subject; chapter authors are authoritative experts in their own fields; * Covers a wide range of topics, in 47 chapters, representing the state-of-the-art of scientific visualization.


Computer Animation and Simulation ’96

Computer Animation and Simulation ’96

Author: Ronan Boulic

Publisher: Springer Science & Business Media

Published: 2012-12-06

Total Pages: 226

ISBN-13: 3709174864

DOWNLOAD EBOOK

The 14 papers in this volume vividly demonstrate the current state of research in real-time animation. Half of the papers are dedicated to algorithm allowing the real-time animation of complex articulated structure in particular (humans, legged robots, plants) and of dynamic scenes in general. The proposed approaches cover from motion capture to motion reusability which are essential issues for high-end applications as 3D games, virtual reality, etc. Other topics treated are motion management for fast design of realistic movements, 2D and 3D deformations, and various optimization techniques for simulation (adaptive mass-spring refinement, huge particule systems).


Book Synopsis Computer Animation and Simulation ’96 by : Ronan Boulic

Download or read book Computer Animation and Simulation ’96 written by Ronan Boulic and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 226 pages. Available in PDF, EPUB and Kindle. Book excerpt: The 14 papers in this volume vividly demonstrate the current state of research in real-time animation. Half of the papers are dedicated to algorithm allowing the real-time animation of complex articulated structure in particular (humans, legged robots, plants) and of dynamic scenes in general. The proposed approaches cover from motion capture to motion reusability which are essential issues for high-end applications as 3D games, virtual reality, etc. Other topics treated are motion management for fast design of realistic movements, 2D and 3D deformations, and various optimization techniques for simulation (adaptive mass-spring refinement, huge particule systems).


Innovative Approaches of Data Visualization and Visual Analytics

Innovative Approaches of Data Visualization and Visual Analytics

Author: Huang, Mao Lin

Publisher: IGI Global

Published: 2013-07-31

Total Pages: 464

ISBN-13: 1466643102

DOWNLOAD EBOOK

Due to rapid advances in hardware and software technologies, network infrastructure and data have become increasingly complex, requiring efforts to more effectively comprehend and analyze network topologies and information systems. Innovative Approaches of Data Visualization and Visual Analytics evaluates the latest trends and developments in force-based data visualization techniques, addressing issues in the design, development, evaluation, and application of algorithms and network topologies. This book will assist professionals and researchers working in the fields of data analysis and information science, as well as students in computer science and computer engineering, in developing increasingly effective methods of knowledge creation, management, and preservation.


Book Synopsis Innovative Approaches of Data Visualization and Visual Analytics by : Huang, Mao Lin

Download or read book Innovative Approaches of Data Visualization and Visual Analytics written by Huang, Mao Lin and published by IGI Global. This book was released on 2013-07-31 with total page 464 pages. Available in PDF, EPUB and Kindle. Book excerpt: Due to rapid advances in hardware and software technologies, network infrastructure and data have become increasingly complex, requiring efforts to more effectively comprehend and analyze network topologies and information systems. Innovative Approaches of Data Visualization and Visual Analytics evaluates the latest trends and developments in force-based data visualization techniques, addressing issues in the design, development, evaluation, and application of algorithms and network topologies. This book will assist professionals and researchers working in the fields of data analysis and information science, as well as students in computer science and computer engineering, in developing increasingly effective methods of knowledge creation, management, and preservation.


Stepping into Virtual Reality

Stepping into Virtual Reality

Author: Mario A. Gutiérrez A.

Publisher: Springer Nature

Published: 2023-08-11

Total Pages: 279

ISBN-13: 3031364872

DOWNLOAD EBOOK

Virtual reality techniques are increasingly becoming indispensable in many areas. This book looks at how to generate advanced virtual reality worlds. It covers principles, techniques, devices and mathematical foundations, beginning with basic definitions, and then moving on to the latest results from current research and exploring the social implications of these. Very practical in its approach, the book is fully illustrated in colour and contains numerous examples, exercises and case studies. This textbook will allow students and practitioners alike to gain a practical understanding of virtual reality concepts, devices and possible applications.


Book Synopsis Stepping into Virtual Reality by : Mario A. Gutiérrez A.

Download or read book Stepping into Virtual Reality written by Mario A. Gutiérrez A. and published by Springer Nature. This book was released on 2023-08-11 with total page 279 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual reality techniques are increasingly becoming indispensable in many areas. This book looks at how to generate advanced virtual reality worlds. It covers principles, techniques, devices and mathematical foundations, beginning with basic definitions, and then moving on to the latest results from current research and exploring the social implications of these. Very practical in its approach, the book is fully illustrated in colour and contains numerous examples, exercises and case studies. This textbook will allow students and practitioners alike to gain a practical understanding of virtual reality concepts, devices and possible applications.