Writing Virtual Environments for Software Visualization

Writing Virtual Environments for Software Visualization

Author: Clinton Jeffery

Publisher: Springer

Published: 2014-11-28

Total Pages: 164

ISBN-13: 1461417554

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Writing Virtual Environments for Software Visualization book describes the software for a networked, 3D multi-user virtual environment that allows users to create and share remotely visualizations of program behavior. Collaborative virtual environments such as World of Warcraft or Second Life are a popular way to share interactive internet experiences, but they are complex and difficult to create. Software visualization is an area that may enable important advances in our ability to understand and reduce the costs of maintaining software. Applying the former technology to this problem area will be valuable to distributed and multi-institutional software development and educational users. The author covers the major features of collaborative virtual environments and how to program them in a very high level language. The book also examines the application of popular game-like software technologies.


Book Synopsis Writing Virtual Environments for Software Visualization by : Clinton Jeffery

Download or read book Writing Virtual Environments for Software Visualization written by Clinton Jeffery and published by Springer. This book was released on 2014-11-28 with total page 164 pages. Available in PDF, EPUB and Kindle. Book excerpt: Writing Virtual Environments for Software Visualization book describes the software for a networked, 3D multi-user virtual environment that allows users to create and share remotely visualizations of program behavior. Collaborative virtual environments such as World of Warcraft or Second Life are a popular way to share interactive internet experiences, but they are complex and difficult to create. Software visualization is an area that may enable important advances in our ability to understand and reduce the costs of maintaining software. Applying the former technology to this problem area will be valuable to distributed and multi-institutional software development and educational users. The author covers the major features of collaborative virtual environments and how to program them in a very high level language. The book also examines the application of popular game-like software technologies.


Progress in Intelligent Decision Science

Progress in Intelligent Decision Science

Author: Tofigh Allahviranloo

Publisher: Springer Nature

Published: 2021-01-29

Total Pages: 992

ISBN-13: 3030665011

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This book contains the topics of artificial intelligence and deep learning that do have much application in real-life problems. The concept of uncertainty has long been used in applied science, especially decision making and a logical decision must be made in the field of uncertainty or in the real-life environment that is formed and combined with vague concepts and data. The chapters of this book are connected to the new concepts and aspects of decision making with uncertainty. Besides, other chapters are involved with the concept of data mining and decision making under uncertain computations.


Book Synopsis Progress in Intelligent Decision Science by : Tofigh Allahviranloo

Download or read book Progress in Intelligent Decision Science written by Tofigh Allahviranloo and published by Springer Nature. This book was released on 2021-01-29 with total page 992 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book contains the topics of artificial intelligence and deep learning that do have much application in real-life problems. The concept of uncertainty has long been used in applied science, especially decision making and a logical decision must be made in the field of uncertainty or in the real-life environment that is formed and combined with vague concepts and data. The chapters of this book are connected to the new concepts and aspects of decision making with uncertainty. Besides, other chapters are involved with the concept of data mining and decision making under uncertain computations.


Information Visualisation and Virtual Environments

Information Visualisation and Virtual Environments

Author: Chaomei Chen

Publisher: Springer Science & Business Media

Published: 2013-11-11

Total Pages: 231

ISBN-13: 1447136225

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Linking the two areas together, this book presents the latest research and development, so as to highlight the potential of information visualisation as an enabling technology in the design of new generations of virtual environments. This will be an invaluable source of reference for courses in information visualisation, user interface design, virtual environments, HCI, and information retrieval, as well as a useful resource for consultants and practitioners. The book contains 144 colour images of intriguing and influential works in information visualisation.


Book Synopsis Information Visualisation and Virtual Environments by : Chaomei Chen

Download or read book Information Visualisation and Virtual Environments written by Chaomei Chen and published by Springer Science & Business Media. This book was released on 2013-11-11 with total page 231 pages. Available in PDF, EPUB and Kindle. Book excerpt: Linking the two areas together, this book presents the latest research and development, so as to highlight the potential of information visualisation as an enabling technology in the design of new generations of virtual environments. This will be an invaluable source of reference for courses in information visualisation, user interface design, virtual environments, HCI, and information retrieval, as well as a useful resource for consultants and practitioners. The book contains 144 colour images of intriguing and influential works in information visualisation.


Virtual Environments and Scientific Visualization ’96

Virtual Environments and Scientific Visualization ’96

Author: Martin Göbel

Publisher: Springer Science & Business Media

Published: 2012-12-06

Total Pages: 336

ISBN-13: 3709174880

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Selected papers from this year’s Workshops on Virtual Environments and on Visualization in Scientific Computing are included in this volume. The papers on VE discuss Virtual Environment System architecture, communication requirements, synthetic actors, crowd simulations and modeling aspects, application experience in surgery support, geographic information systems, and engineering and virtual housing systems. Contributions from the Visualization workshop are presented in four groups: volume rendering, user interfaces in scientific visualization, architecture of scientific visualization systems and flow visualization.


Book Synopsis Virtual Environments and Scientific Visualization ’96 by : Martin Göbel

Download or read book Virtual Environments and Scientific Visualization ’96 written by Martin Göbel and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 336 pages. Available in PDF, EPUB and Kindle. Book excerpt: Selected papers from this year’s Workshops on Virtual Environments and on Visualization in Scientific Computing are included in this volume. The papers on VE discuss Virtual Environment System architecture, communication requirements, synthetic actors, crowd simulations and modeling aspects, application experience in surgery support, geographic information systems, and engineering and virtual housing systems. Contributions from the Visualization workshop are presented in four groups: volume rendering, user interfaces in scientific visualization, architecture of scientific visualization systems and flow visualization.


Virtual Reality Software & Technology

Virtual Reality Software & Technology

Author: Gurminder Singh

Publisher: World Scientific

Published: 1994

Total Pages: 360

ISBN-13: 9789810218676

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Few technologies in recent years have attracted as much scientific, media and public attention as Virtual Reality. By providing a profoundly new paradigm for human-computer interaction, it is fundamentally changing the way people use and think about computers. Despite being in its infancy, Virtual Reality has found applications in such varied fields as entertainment, interactive arts, medicine, architecture, security, education, and financial analysis.The articles collected here were selected after thorough review and describe the state-of-the-art in Virtual Reality software and technology. Included are the latest results in software architectures, interaction techniques and devices, modeling techniques, and applications.


Book Synopsis Virtual Reality Software & Technology by : Gurminder Singh

Download or read book Virtual Reality Software & Technology written by Gurminder Singh and published by World Scientific. This book was released on 1994 with total page 360 pages. Available in PDF, EPUB and Kindle. Book excerpt: Few technologies in recent years have attracted as much scientific, media and public attention as Virtual Reality. By providing a profoundly new paradigm for human-computer interaction, it is fundamentally changing the way people use and think about computers. Despite being in its infancy, Virtual Reality has found applications in such varied fields as entertainment, interactive arts, medicine, architecture, security, education, and financial analysis.The articles collected here were selected after thorough review and describe the state-of-the-art in Virtual Reality software and technology. Included are the latest results in software architectures, interaction techniques and devices, modeling techniques, and applications.


Understanding Virtual Reality

Understanding Virtual Reality

Author: William R. Sherman

Publisher: Morgan Kaufmann

Published: 2018-11-08

Total Pages: 938

ISBN-13: 012801038X

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Understanding Virtual Reality: Interface, Application, and Design, Second Edition, arrives at a time when the technologies behind virtual reality have advanced dramatically in their development and deployment, providing meaningful and productive virtual reality applications. The aim of this book is to help users take advantage of ways they can identify and prepare for the applications of VR in their field, whatever it may be. The included information counters both exaggerated claims for VR, citing dozens of real-world examples. By approaching VR as a communications medium, the authors have created a resource that will remain relevant even as the underlying technologies evolve. You get a history of VR, along with a good look at systems currently in use. However, the focus remains squarely on the application of VR and the many issues that arise in application design and implementation, including hardware requirements, system integration, interaction techniques and usability. Features substantive, illuminating coverage designed for technical or business readers and the classroom Examines VR's constituent technologies, drawn from visualization, representation, graphics, human-computer interaction and other fields Provides (via a companion website) additional case studies, tutorials, instructional materials and a link to an open-source VR programming system Includes updated perception material and new sections on game engines, optical tracking, VR visual interface software and a new glossary with pictures


Book Synopsis Understanding Virtual Reality by : William R. Sherman

Download or read book Understanding Virtual Reality written by William R. Sherman and published by Morgan Kaufmann. This book was released on 2018-11-08 with total page 938 pages. Available in PDF, EPUB and Kindle. Book excerpt: Understanding Virtual Reality: Interface, Application, and Design, Second Edition, arrives at a time when the technologies behind virtual reality have advanced dramatically in their development and deployment, providing meaningful and productive virtual reality applications. The aim of this book is to help users take advantage of ways they can identify and prepare for the applications of VR in their field, whatever it may be. The included information counters both exaggerated claims for VR, citing dozens of real-world examples. By approaching VR as a communications medium, the authors have created a resource that will remain relevant even as the underlying technologies evolve. You get a history of VR, along with a good look at systems currently in use. However, the focus remains squarely on the application of VR and the many issues that arise in application design and implementation, including hardware requirements, system integration, interaction techniques and usability. Features substantive, illuminating coverage designed for technical or business readers and the classroom Examines VR's constituent technologies, drawn from visualization, representation, graphics, human-computer interaction and other fields Provides (via a companion website) additional case studies, tutorials, instructional materials and a link to an open-source VR programming system Includes updated perception material and new sections on game engines, optical tracking, VR visual interface software and a new glossary with pictures


Advances in Artificial Intelligence, Robotics, Augmented and Virtual Reality in Neurosurgery

Advances in Artificial Intelligence, Robotics, Augmented and Virtual Reality in Neurosurgery

Author: Mohammed Ali Alvi

Publisher: Frontiers Media SA

Published: 2024-03-18

Total Pages: 138

ISBN-13: 2832546455

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Book Synopsis Advances in Artificial Intelligence, Robotics, Augmented and Virtual Reality in Neurosurgery by : Mohammed Ali Alvi

Download or read book Advances in Artificial Intelligence, Robotics, Augmented and Virtual Reality in Neurosurgery written by Mohammed Ali Alvi and published by Frontiers Media SA. This book was released on 2024-03-18 with total page 138 pages. Available in PDF, EPUB and Kindle. Book excerpt:


Resources in Education

Resources in Education

Author:

Publisher:

Published: 1997

Total Pages: 364

ISBN-13:

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Book Synopsis Resources in Education by :

Download or read book Resources in Education written by and published by . This book was released on 1997 with total page 364 pages. Available in PDF, EPUB and Kindle. Book excerpt:


Working Through Synthetic Worlds

Working Through Synthetic Worlds

Author: Kenneth W. Kisiel

Publisher: CRC Press

Published: 2018-04-17

Total Pages: 446

ISBN-13: 1134783256

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Virtual environments (VE) are human-computer interfaces in which the computer creates a sensory-immersing environment that interactively responds to and is controlled by the behaviour of the user. Since these technologies will continue to become more reliable, more resolute and more affordable, it's important to consider the advantages that VEs may offer to support business processes. The term 'synthetic world' refers to a subset of VEs, having a large virtual landscape and a set of rules that govern the interactions among participants. Currently, the primary motivators for participation in these synthetic worlds appear to be fun and novelty. As the novelty wears off, synthetic worlds will need to demonstrate a favourable value proposition if they are to survive. In particular, non-game-oriented worlds will need to facilitate business processes to a degree that exceeds their substantial costs for development and maintenance. Working Through Synthetic Worlds explores a variety of different tasks that might benefit by being performed within a synthetic world. The editors use a distinctive format for the book, consisting of a set of chapters composed of three parts: ¢ a story or vignette that describes work conducted within a synthetic world based loosely on the question, 'what will work be like in the year 2025?', founded on the expert authors' expectations of plausible future technologies ¢ a scholarly review of the technologies described by the stories and the current theories related to those technologies ¢ a prescription for future research required to bridge the current state-of-the-art with the notional worlds described in the stories. The book will appeal to undergraduate and graduate students, professors, scientists and engineers, managers in high-tech industries and software developers.


Book Synopsis Working Through Synthetic Worlds by : Kenneth W. Kisiel

Download or read book Working Through Synthetic Worlds written by Kenneth W. Kisiel and published by CRC Press. This book was released on 2018-04-17 with total page 446 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual environments (VE) are human-computer interfaces in which the computer creates a sensory-immersing environment that interactively responds to and is controlled by the behaviour of the user. Since these technologies will continue to become more reliable, more resolute and more affordable, it's important to consider the advantages that VEs may offer to support business processes. The term 'synthetic world' refers to a subset of VEs, having a large virtual landscape and a set of rules that govern the interactions among participants. Currently, the primary motivators for participation in these synthetic worlds appear to be fun and novelty. As the novelty wears off, synthetic worlds will need to demonstrate a favourable value proposition if they are to survive. In particular, non-game-oriented worlds will need to facilitate business processes to a degree that exceeds their substantial costs for development and maintenance. Working Through Synthetic Worlds explores a variety of different tasks that might benefit by being performed within a synthetic world. The editors use a distinctive format for the book, consisting of a set of chapters composed of three parts: ¢ a story or vignette that describes work conducted within a synthetic world based loosely on the question, 'what will work be like in the year 2025?', founded on the expert authors' expectations of plausible future technologies ¢ a scholarly review of the technologies described by the stories and the current theories related to those technologies ¢ a prescription for future research required to bridge the current state-of-the-art with the notional worlds described in the stories. The book will appeal to undergraduate and graduate students, professors, scientists and engineers, managers in high-tech industries and software developers.


Handbook of Research on Geoinformatics

Handbook of Research on Geoinformatics

Author: Karimi, Hassan A.

Publisher: IGI Global

Published: 2009-01-31

Total Pages: 518

ISBN-13: 1591409969

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"This book discusses the complete range of contemporary research topics such as computer modeling, geometry, geoprocessing, and geographic information systems"--Provided by publisher.


Book Synopsis Handbook of Research on Geoinformatics by : Karimi, Hassan A.

Download or read book Handbook of Research on Geoinformatics written by Karimi, Hassan A. and published by IGI Global. This book was released on 2009-01-31 with total page 518 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book discusses the complete range of contemporary research topics such as computer modeling, geometry, geoprocessing, and geographic information systems"--Provided by publisher.