Math Adventures with Python

Math Adventures with Python

Author: Peter Farrell

Publisher: No Starch Press

Published: 2019-01-08

Total Pages: 305

ISBN-13: 1593278675

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Learn math by getting creative with code! Use the Python programming language to transform learning high school-level math topics like algebra, geometry, trigonometry, and calculus! Math Adventures with Python will show you how to harness the power of programming to keep math relevant and fun. With the aid of the Python programming language, you'll learn how to visualize solutions to a range of math problems as you use code to explore key mathematical concepts like algebra, trigonometry, matrices, and cellular automata. Once you've learned the programming basics like loops and variables, you'll write your own programs to solve equations quickly, make cool things like an interactive rainbow grid, and automate tedious tasks like factoring numbers and finding square roots. You'll learn how to write functions to draw and manipulate shapes, create oscillating sine waves, and solve equations graphically. You'll also learn how to: - Draw and transform 2D and 3D graphics with matrices - Make colorful designs like the Mandelbrot and Julia sets with complex numbers - Use recursion to create fractals like the Koch snowflake and the Sierpinski triangle - Generate virtual sheep that graze on grass and multiply autonomously - Crack secret codes using genetic algorithms As you work through the book's numerous examples and increasingly challenging exercises, you'll code your own solutions, create beautiful visualizations, and see just how much more fun math can be!


Book Synopsis Math Adventures with Python by : Peter Farrell

Download or read book Math Adventures with Python written by Peter Farrell and published by No Starch Press. This book was released on 2019-01-08 with total page 305 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn math by getting creative with code! Use the Python programming language to transform learning high school-level math topics like algebra, geometry, trigonometry, and calculus! Math Adventures with Python will show you how to harness the power of programming to keep math relevant and fun. With the aid of the Python programming language, you'll learn how to visualize solutions to a range of math problems as you use code to explore key mathematical concepts like algebra, trigonometry, matrices, and cellular automata. Once you've learned the programming basics like loops and variables, you'll write your own programs to solve equations quickly, make cool things like an interactive rainbow grid, and automate tedious tasks like factoring numbers and finding square roots. You'll learn how to write functions to draw and manipulate shapes, create oscillating sine waves, and solve equations graphically. You'll also learn how to: - Draw and transform 2D and 3D graphics with matrices - Make colorful designs like the Mandelbrot and Julia sets with complex numbers - Use recursion to create fractals like the Koch snowflake and the Sierpinski triangle - Generate virtual sheep that graze on grass and multiply autonomously - Crack secret codes using genetic algorithms As you work through the book's numerous examples and increasingly challenging exercises, you'll code your own solutions, create beautiful visualizations, and see just how much more fun math can be!


The Statistics and Calculus with Python Workshop

The Statistics and Calculus with Python Workshop

Author: Peter Farrell

Publisher: Packt Publishing Ltd

Published: 2020-08-18

Total Pages: 739

ISBN-13: 1800208367

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With examples and activities that help you achieve real results, applying calculus and statistical methods relevant to advanced data science has never been so easy Key FeaturesDiscover how most programmers use the main Python libraries when performing statistics with PythonUse descriptive statistics and visualizations to answer business and scientific questionsSolve complicated calculus problems, such as arc length and solids of revolution using derivatives and integralsBook Description Are you looking to start developing artificial intelligence applications? Do you need a refresher on key mathematical concepts? Full of engaging practical exercises, The Statistics and Calculus with Python Workshop will show you how to apply your understanding of advanced mathematics in the context of Python. The book begins by giving you a high-level overview of the libraries you'll use while performing statistics with Python. As you progress, you'll perform various mathematical tasks using the Python programming language, such as solving algebraic functions with Python starting with basic functions, and then working through transformations and solving equations. Later chapters in the book will cover statistics and calculus concepts and how to use them to solve problems and gain useful insights. Finally, you'll study differential equations with an emphasis on numerical methods and learn about algorithms that directly calculate values of functions. By the end of this book, you'll have learned how to apply essential statistics and calculus concepts to develop robust Python applications that solve business challenges. What you will learnGet to grips with the fundamental mathematical functions in PythonPerform calculations on tabular datasets using pandasUnderstand the differences between polynomials, rational functions, exponential functions, and trigonometric functionsUse algebra techniques for solving systems of equationsSolve real-world problems with probabilitySolve optimization problems with derivatives and integralsWho this book is for If you are a Python programmer who wants to develop intelligent solutions that solve challenging business problems, then this book is for you. To better grasp the concepts explained in this book, you must have a thorough understanding of advanced mathematical concepts, such as Markov chains, Euler's formula, and Runge-Kutta methods as the book only explains how these techniques and concepts can be implemented in Python.


Book Synopsis The Statistics and Calculus with Python Workshop by : Peter Farrell

Download or read book The Statistics and Calculus with Python Workshop written by Peter Farrell and published by Packt Publishing Ltd. This book was released on 2020-08-18 with total page 739 pages. Available in PDF, EPUB and Kindle. Book excerpt: With examples and activities that help you achieve real results, applying calculus and statistical methods relevant to advanced data science has never been so easy Key FeaturesDiscover how most programmers use the main Python libraries when performing statistics with PythonUse descriptive statistics and visualizations to answer business and scientific questionsSolve complicated calculus problems, such as arc length and solids of revolution using derivatives and integralsBook Description Are you looking to start developing artificial intelligence applications? Do you need a refresher on key mathematical concepts? Full of engaging practical exercises, The Statistics and Calculus with Python Workshop will show you how to apply your understanding of advanced mathematics in the context of Python. The book begins by giving you a high-level overview of the libraries you'll use while performing statistics with Python. As you progress, you'll perform various mathematical tasks using the Python programming language, such as solving algebraic functions with Python starting with basic functions, and then working through transformations and solving equations. Later chapters in the book will cover statistics and calculus concepts and how to use them to solve problems and gain useful insights. Finally, you'll study differential equations with an emphasis on numerical methods and learn about algorithms that directly calculate values of functions. By the end of this book, you'll have learned how to apply essential statistics and calculus concepts to develop robust Python applications that solve business challenges. What you will learnGet to grips with the fundamental mathematical functions in PythonPerform calculations on tabular datasets using pandasUnderstand the differences between polynomials, rational functions, exponential functions, and trigonometric functionsUse algebra techniques for solving systems of equationsSolve real-world problems with probabilitySolve optimization problems with derivatives and integralsWho this book is for If you are a Python programmer who wants to develop intelligent solutions that solve challenging business problems, then this book is for you. To better grasp the concepts explained in this book, you must have a thorough understanding of advanced mathematical concepts, such as Markov chains, Euler's formula, and Runge-Kutta methods as the book only explains how these techniques and concepts can be implemented in Python.


Adventures in Python

Adventures in Python

Author: Craig Richardson

Publisher: John Wiley & Sons

Published: 2015-02-16

Total Pages: 294

ISBN-13: 1118951794

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The complete beginner's guide to Python, for young people who want to start today Adventures in Python is designed for 11-to 15-year olds who want to teach themselves Python programming, but don't know where to start. Even if you have no programming experience at all, this easy to follow format and clear, simple instruction will get you up and running quickly. The book walks you through nine projects that teach you the fundamentals of programming in general, and Python in particular, gradually building your skills until you have the confidence and ability to tackle your own projects. Video clips accompany each chapter to provide even more detailed explanation of important concepts, so you feel supported every step of the way. Python is one of the top programming languages worldwide, with an install base in the millions. It's a favourite language at Google, YouTube, the BBC, and Spotify, and is the primary programming language for the Raspberry Pi. As an open-source language, Python is freely downloadable, with extensive libraries readily available, making it an ideal entry into programming for the beginner. Adventures in Python helps you get started, giving you the foundation you need to follow your curiosity. Start learning Python at its most basic level Learn where to acquire Python and how to set it up Understand Python syntax and interpretation for module programming Develop the skills that apply to any programming language Python programming skills are invaluable, and developing proficiency gives you a head start in learning other languages like C++, Objective-C, and Java. When learning feels like fun, you won't ever want to stop – so get started today with Adventures in Python.


Book Synopsis Adventures in Python by : Craig Richardson

Download or read book Adventures in Python written by Craig Richardson and published by John Wiley & Sons. This book was released on 2015-02-16 with total page 294 pages. Available in PDF, EPUB and Kindle. Book excerpt: The complete beginner's guide to Python, for young people who want to start today Adventures in Python is designed for 11-to 15-year olds who want to teach themselves Python programming, but don't know where to start. Even if you have no programming experience at all, this easy to follow format and clear, simple instruction will get you up and running quickly. The book walks you through nine projects that teach you the fundamentals of programming in general, and Python in particular, gradually building your skills until you have the confidence and ability to tackle your own projects. Video clips accompany each chapter to provide even more detailed explanation of important concepts, so you feel supported every step of the way. Python is one of the top programming languages worldwide, with an install base in the millions. It's a favourite language at Google, YouTube, the BBC, and Spotify, and is the primary programming language for the Raspberry Pi. As an open-source language, Python is freely downloadable, with extensive libraries readily available, making it an ideal entry into programming for the beginner. Adventures in Python helps you get started, giving you the foundation you need to follow your curiosity. Start learning Python at its most basic level Learn where to acquire Python and how to set it up Understand Python syntax and interpretation for module programming Develop the skills that apply to any programming language Python programming skills are invaluable, and developing proficiency gives you a head start in learning other languages like C++, Objective-C, and Java. When learning feels like fun, you won't ever want to stop – so get started today with Adventures in Python.


Adventures in Minecraft

Adventures in Minecraft

Author: David Whale

Publisher: John Wiley & Sons

Published: 2017-10-26

Total Pages: 320

ISBN-13: 1119439574

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Learn valuable programming skills while building your own Minecraft adventure! If you love playing Minecraft and want to learn how to code and create your own mods, this book was designed just for you. Working within the game itself, you'll learn to set up and run your own local Minecraft server, interact with the game on PC, Mac and Raspberry Pi, and develop Python programming skills that apply way beyond Minecraft. You'll learn how to use coordinates, how to change the player’s position, how to create and delete blocks and how to check when a block has been hit. The adventures aren't limited to the virtual – you'll also learn how to connect Minecraft to a BBC micro:bit so your Minecraft world can sense and control objects in the real world! The companion website gives you access to tutorial videos to make sure you understand the book, starter kits to make setup simple, completed code files, and badges to collect for your accomplishments. Written specifically for young people by professional Minecraft geeks, this fun, easy-to-follow guide helps you expand Minecraft for more exciting adventures, and put your personal stamp on the world you create. Your own Minecraft world will be unlike anyone else's on the planet, and you'll pick up programming skills that will serve you for years to come on other devices and projects. Among other things, you will: Write Minecraft programs in Python® on your Mac®, PC or Raspberry Pi® Build houses, structures, and make a 3D duplicating machine Build intelligent objects and program an alien invasion Build huge 2D and 3D structures like spheres and pyramids Build a custom game controller using a BBC micro:bit™ Plan and write a complete interactive arena game Adventures in Minecraft teaches you how to make your favourite game even better, while you learn to program by customizing your Minecraft journey.


Book Synopsis Adventures in Minecraft by : David Whale

Download or read book Adventures in Minecraft written by David Whale and published by John Wiley & Sons. This book was released on 2017-10-26 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn valuable programming skills while building your own Minecraft adventure! If you love playing Minecraft and want to learn how to code and create your own mods, this book was designed just for you. Working within the game itself, you'll learn to set up and run your own local Minecraft server, interact with the game on PC, Mac and Raspberry Pi, and develop Python programming skills that apply way beyond Minecraft. You'll learn how to use coordinates, how to change the player’s position, how to create and delete blocks and how to check when a block has been hit. The adventures aren't limited to the virtual – you'll also learn how to connect Minecraft to a BBC micro:bit so your Minecraft world can sense and control objects in the real world! The companion website gives you access to tutorial videos to make sure you understand the book, starter kits to make setup simple, completed code files, and badges to collect for your accomplishments. Written specifically for young people by professional Minecraft geeks, this fun, easy-to-follow guide helps you expand Minecraft for more exciting adventures, and put your personal stamp on the world you create. Your own Minecraft world will be unlike anyone else's on the planet, and you'll pick up programming skills that will serve you for years to come on other devices and projects. Among other things, you will: Write Minecraft programs in Python® on your Mac®, PC or Raspberry Pi® Build houses, structures, and make a 3D duplicating machine Build intelligent objects and program an alien invasion Build huge 2D and 3D structures like spheres and pyramids Build a custom game controller using a BBC micro:bit™ Plan and write a complete interactive arena game Adventures in Minecraft teaches you how to make your favourite game even better, while you learn to program by customizing your Minecraft journey.


Adventures in Coding

Adventures in Coding

Author: Eva Holland

Publisher: John Wiley & Sons

Published: 2016-03-28

Total Pages: 320

ISBN-13: 1119232686

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Learn to code the fun way with nine real projects for true beginners Adventures in Coding is written specifically for young people who want to learn how to code, but don't know where to begin. No experience? No problem! This book starts from the very beginning to take you from newbie to app-builder in no time. You'll 'learn by doing' as you build projects designed to help you master fundamental programming skills—and you'll have a great time doing it. These skills form the foundation of any programmer's tool set, and you'll continue to use them as you graduate to other devices and more difficult projects. Each chapter includes a video to help clear up any confusion and make sure you really understand, so you can keep programming your way through every single project without hitting major roadblocks. If you're ready to start designing your own program, this book will help you get started today. More and more kids are learning to code, and many schools offer basic programming classes as part of the regular curriculum. This book is structured like a class, starting with the basics and building skill upon skill, making it both a perfect accompaniment to formal instruction and an ideal guide for self-study. Learn the basic programming skills you'll use everywhere Build nine fun projects from super-basic to pretty challenging Build the skills you need to create bigger and better apps Watch video tutorials for extra help and explanations How many times have you played with an app only to find yourself wishing it had this or that feature? If you learn how to code, you can be the creator of the next big app! But it all starts with that first small project. Adventures in Coding provides all the information you need, so let's get coding!


Book Synopsis Adventures in Coding by : Eva Holland

Download or read book Adventures in Coding written by Eva Holland and published by John Wiley & Sons. This book was released on 2016-03-28 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn to code the fun way with nine real projects for true beginners Adventures in Coding is written specifically for young people who want to learn how to code, but don't know where to begin. No experience? No problem! This book starts from the very beginning to take you from newbie to app-builder in no time. You'll 'learn by doing' as you build projects designed to help you master fundamental programming skills—and you'll have a great time doing it. These skills form the foundation of any programmer's tool set, and you'll continue to use them as you graduate to other devices and more difficult projects. Each chapter includes a video to help clear up any confusion and make sure you really understand, so you can keep programming your way through every single project without hitting major roadblocks. If you're ready to start designing your own program, this book will help you get started today. More and more kids are learning to code, and many schools offer basic programming classes as part of the regular curriculum. This book is structured like a class, starting with the basics and building skill upon skill, making it both a perfect accompaniment to formal instruction and an ideal guide for self-study. Learn the basic programming skills you'll use everywhere Build nine fun projects from super-basic to pretty challenging Build the skills you need to create bigger and better apps Watch video tutorials for extra help and explanations How many times have you played with an app only to find yourself wishing it had this or that feature? If you learn how to code, you can be the creator of the next big app! But it all starts with that first small project. Adventures in Coding provides all the information you need, so let's get coding!


Mission Python

Mission Python

Author: Sean McManus

Publisher: No Starch Press

Published: 2018-10-16

Total Pages: 282

ISBN-13: 1593278578

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Program a graphical adventure game in this hands-on, beginner-friendly introduction to coding in the Python language. Launch into coding with Mission Python, a space-themed guide to building a complete computer game in Python. You'll learn programming fundamentals like loops, strings, and lists as you build Escape!, an exciting game with a map to explore, items to collect, and tricky logic puzzles to solve. As you work through the book, you'll build exercises and mini-projects, like making a spacewalk simulator and creating an astronaut's safety checklist that will put your new Python skills to the test. You'll learn how to use Pygame Zero, a free resource that lets you add graphics and sound effects to your creations, and you'll get useful game-making tips, such as how to design fun puzzles and intriguing maps. Before you know it, you'll have a working, awesome game to stump your friends with (and some nifty coding skills, too!). You can follow this book using a Raspberry Pi or a Microsoft Windows PC, and the 3D graphics and sound effects you need are provided as a download.


Book Synopsis Mission Python by : Sean McManus

Download or read book Mission Python written by Sean McManus and published by No Starch Press. This book was released on 2018-10-16 with total page 282 pages. Available in PDF, EPUB and Kindle. Book excerpt: Program a graphical adventure game in this hands-on, beginner-friendly introduction to coding in the Python language. Launch into coding with Mission Python, a space-themed guide to building a complete computer game in Python. You'll learn programming fundamentals like loops, strings, and lists as you build Escape!, an exciting game with a map to explore, items to collect, and tricky logic puzzles to solve. As you work through the book, you'll build exercises and mini-projects, like making a spacewalk simulator and creating an astronaut's safety checklist that will put your new Python skills to the test. You'll learn how to use Pygame Zero, a free resource that lets you add graphics and sound effects to your creations, and you'll get useful game-making tips, such as how to design fun puzzles and intriguing maps. Before you know it, you'll have a working, awesome game to stump your friends with (and some nifty coding skills, too!). You can follow this book using a Raspberry Pi or a Microsoft Windows PC, and the 3D graphics and sound effects you need are provided as a download.


Learn to Program with Minecraft

Learn to Program with Minecraft

Author: Craig Richardson

Publisher: No Starch Press

Published: 2015-12-01

Total Pages: 336

ISBN-13: 1593277458

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You’ve bested creepers, traveled deep into caves, and maybe even gone to The End and back—but have you ever transformed a sword into a magic wand? Built a palace in the blink of an eye? Designed your own color-changing disco dance floor? In Learn to Program with Minecraft®, you’ll do all this and more with the power of Python, a free language used by millions of professional and first-time programmers! Begin with some short, simple Python lessons and then use your new skills to modify Minecraft to produce instant and totally awesome results. Learn how to customize Minecraft to make mini-games, duplicate entire buildings, and turn boring blocks into gold. You’ll also write programs that: –Take you on an automated teleportation tour around your Minecraft world –Build massive monuments, pyramids, forests, and more in a snap! –Make secret passageways that open when you activate a hidden switch –Create a spooky ghost town that vanishes and reappears elsewhere –Show exactly where to dig for rare blocks –Cast a spell so that a cascade of flowers (or dynamite if you’re daring!) follows your every move –Make mischief with dastardly lava traps and watery curses that cause huge floods Whether you’re a Minecraft megafan or a newbie, you’ll see Minecraft in a whole new light while learning the basics of programming. Sure, you could spend all day mining for precious resources or building your mansion by hand, but with the power of Python, those days are over! Requires: Windows 7 or later; OS X 10.10 or later; or a Raspberry Pi. Uses Python 3


Book Synopsis Learn to Program with Minecraft by : Craig Richardson

Download or read book Learn to Program with Minecraft written by Craig Richardson and published by No Starch Press. This book was released on 2015-12-01 with total page 336 pages. Available in PDF, EPUB and Kindle. Book excerpt: You’ve bested creepers, traveled deep into caves, and maybe even gone to The End and back—but have you ever transformed a sword into a magic wand? Built a palace in the blink of an eye? Designed your own color-changing disco dance floor? In Learn to Program with Minecraft®, you’ll do all this and more with the power of Python, a free language used by millions of professional and first-time programmers! Begin with some short, simple Python lessons and then use your new skills to modify Minecraft to produce instant and totally awesome results. Learn how to customize Minecraft to make mini-games, duplicate entire buildings, and turn boring blocks into gold. You’ll also write programs that: –Take you on an automated teleportation tour around your Minecraft world –Build massive monuments, pyramids, forests, and more in a snap! –Make secret passageways that open when you activate a hidden switch –Create a spooky ghost town that vanishes and reappears elsewhere –Show exactly where to dig for rare blocks –Cast a spell so that a cascade of flowers (or dynamite if you’re daring!) follows your every move –Make mischief with dastardly lava traps and watery curses that cause huge floods Whether you’re a Minecraft megafan or a newbie, you’ll see Minecraft in a whole new light while learning the basics of programming. Sure, you could spend all day mining for precious resources or building your mansion by hand, but with the power of Python, those days are over! Requires: Windows 7 or later; OS X 10.10 or later; or a Raspberry Pi. Uses Python 3


Slicing Pizzas, Racing Turtles, and Further Adventures in Applied Mathematics

Slicing Pizzas, Racing Turtles, and Further Adventures in Applied Mathematics

Author: Robert B. Banks

Publisher: Princeton University Press

Published: 2012-05-02

Total Pages: 302

ISBN-13: 1400843030

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Have you ever daydreamed about digging a hole to the other side of the world? Robert Banks not only entertains such ideas but, better yet, he supplies the mathematical know-how to turn fantasies into problem-solving adventures. In this sequel to the popular Towing Icebergs, Falling Dominoes (Princeton, 1998), Banks presents another collection of puzzles for readers interested in sharpening their thinking and mathematical skills. The problems range from the wondrous to the eminently practical. In one chapter, the author helps us determine the total number of people who have lived on earth; in another, he shows how an understanding of mathematical curves can help a thrifty lover, armed with construction paper and scissors, keep expenses down on Valentine's Day. In twenty-six chapters, Banks chooses topics that are fairly easy to analyze using relatively simple mathematics. The phenomena he describes are ones that we encounter in our daily lives or can visualize without much trouble. For example, how do you get the most pizza slices with the least number of cuts? To go from point A to point B in a downpour of rain, should you walk slowly, jog moderately, or run as fast as possible to get least wet? What is the length of the seam on a baseball? If all the ice in the world melted, what would happen to Florida, the Mississippi River, and Niagara Falls? Why do snowflakes have six sides? Covering a broad range of fields, from geography and environmental studies to map- and flag-making, Banks uses basic algebra and geometry to solve problems. If famous scientists have also pondered these questions, the author shares the historical details with the reader. Designed to entertain and to stimulate thinking, this book can be read for sheer personal enjoyment.


Book Synopsis Slicing Pizzas, Racing Turtles, and Further Adventures in Applied Mathematics by : Robert B. Banks

Download or read book Slicing Pizzas, Racing Turtles, and Further Adventures in Applied Mathematics written by Robert B. Banks and published by Princeton University Press. This book was released on 2012-05-02 with total page 302 pages. Available in PDF, EPUB and Kindle. Book excerpt: Have you ever daydreamed about digging a hole to the other side of the world? Robert Banks not only entertains such ideas but, better yet, he supplies the mathematical know-how to turn fantasies into problem-solving adventures. In this sequel to the popular Towing Icebergs, Falling Dominoes (Princeton, 1998), Banks presents another collection of puzzles for readers interested in sharpening their thinking and mathematical skills. The problems range from the wondrous to the eminently practical. In one chapter, the author helps us determine the total number of people who have lived on earth; in another, he shows how an understanding of mathematical curves can help a thrifty lover, armed with construction paper and scissors, keep expenses down on Valentine's Day. In twenty-six chapters, Banks chooses topics that are fairly easy to analyze using relatively simple mathematics. The phenomena he describes are ones that we encounter in our daily lives or can visualize without much trouble. For example, how do you get the most pizza slices with the least number of cuts? To go from point A to point B in a downpour of rain, should you walk slowly, jog moderately, or run as fast as possible to get least wet? What is the length of the seam on a baseball? If all the ice in the world melted, what would happen to Florida, the Mississippi River, and Niagara Falls? Why do snowflakes have six sides? Covering a broad range of fields, from geography and environmental studies to map- and flag-making, Banks uses basic algebra and geometry to solve problems. If famous scientists have also pondered these questions, the author shares the historical details with the reader. Designed to entertain and to stimulate thinking, this book can be read for sheer personal enjoyment.


Learn Python 3 the Hard Way

Learn Python 3 the Hard Way

Author: Zed A. Shaw

Publisher: Addison-Wesley Professional

Published: 2017-06-26

Total Pages: 752

ISBN-13: 0134693906

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You Will Learn Python 3! Zed Shaw has perfected the world’s best system for learning Python 3. Follow it and you will succeed—just like the millions of beginners Zed has taught to date! You bring the discipline, commitment, and persistence; the author supplies everything else. In Learn Python 3 the Hard Way, you’ll learn Python by working through 52 brilliantly crafted exercises. Read them. Type their code precisely. (No copying and pasting!) Fix your mistakes. Watch the programs run. As you do, you’ll learn how a computer works; what good programs look like; and how to read, write, and think about code. Zed then teaches you even more in 5+ hours of video where he shows you how to break, fix, and debug your code—live, as he’s doing the exercises. Install a complete Python environment Organize and write code Fix and break code Basic mathematics Variables Strings and text Interact with users Work with files Looping and logic Data structures using lists and dictionaries Program design Object-oriented programming Inheritance and composition Modules, classes, and objects Python packaging Automated testing Basic game development Basic web development It’ll be hard at first. But soon, you’ll just get it—and that will feel great! This course will reward you for every minute you put into it. Soon, you’ll know one of the world’s most powerful, popular programming languages. You’ll be a Python programmer. This Book Is Perfect For Total beginners with zero programming experience Junior developers who know one or two languages Returning professionals who haven’t written code in years Seasoned professionals looking for a fast, simple, crash course in Python 3


Book Synopsis Learn Python 3 the Hard Way by : Zed A. Shaw

Download or read book Learn Python 3 the Hard Way written by Zed A. Shaw and published by Addison-Wesley Professional. This book was released on 2017-06-26 with total page 752 pages. Available in PDF, EPUB and Kindle. Book excerpt: You Will Learn Python 3! Zed Shaw has perfected the world’s best system for learning Python 3. Follow it and you will succeed—just like the millions of beginners Zed has taught to date! You bring the discipline, commitment, and persistence; the author supplies everything else. In Learn Python 3 the Hard Way, you’ll learn Python by working through 52 brilliantly crafted exercises. Read them. Type their code precisely. (No copying and pasting!) Fix your mistakes. Watch the programs run. As you do, you’ll learn how a computer works; what good programs look like; and how to read, write, and think about code. Zed then teaches you even more in 5+ hours of video where he shows you how to break, fix, and debug your code—live, as he’s doing the exercises. Install a complete Python environment Organize and write code Fix and break code Basic mathematics Variables Strings and text Interact with users Work with files Looping and logic Data structures using lists and dictionaries Program design Object-oriented programming Inheritance and composition Modules, classes, and objects Python packaging Automated testing Basic game development Basic web development It’ll be hard at first. But soon, you’ll just get it—and that will feel great! This course will reward you for every minute you put into it. Soon, you’ll know one of the world’s most powerful, popular programming languages. You’ll be a Python programmer. This Book Is Perfect For Total beginners with zero programming experience Junior developers who know one or two languages Returning professionals who haven’t written code in years Seasoned professionals looking for a fast, simple, crash course in Python 3


Impractical Python Projects

Impractical Python Projects

Author: Lee Vaughan

Publisher: No Starch Press

Published: 2018-11-27

Total Pages: 426

ISBN-13: 1593278918

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Impractical Python Projects is a collection of fun and educational projects designed to entertain programmers while enhancing their Python skills. It picks up where the complete beginner books leave off, expanding on existing concepts and introducing new tools that you'll use every day. And to keep things interesting, each project includes a zany twist featuring historical incidents, pop culture references, and literary allusions. You'll flex your problem-solving skills and employ Python's many useful libraries to do things like: - Help James Bond crack a high-tech safe with a hill-climbing algorithm - Write haiku poems using Markov Chain Analysis - Use genetic algorithms to breed a race of gigantic rats - Crack the world's most successful military cipher using cryptanalysis - Derive the anagram, "I am Lord Voldemort" using linguistical sieves - Plan your parents' secure retirement with Monte Carlo simulation - Save the sorceress Zatanna from a stabby death using palingrams - Model the Milky Way and calculate our odds of detecting alien civilizations - Help the world's smartest woman win the Monty Hall problem argument - Reveal Jupiter's Great Red Spot using optical stacking - Save the head of Mary, Queen of Scots with steganography - Foil corporate security with invisible electronic ink Simulate volcanoes, map Mars, and more, all while gaining valuable experience using free modules like Tkinter, matplotlib, Cprofile, Pylint, Pygame, Pillow, and Python-Docx. Whether you're looking to pick up some new Python skills or just need a pick-me-up, you'll find endless educational, geeky fun with Impractical Python Projects.


Book Synopsis Impractical Python Projects by : Lee Vaughan

Download or read book Impractical Python Projects written by Lee Vaughan and published by No Starch Press. This book was released on 2018-11-27 with total page 426 pages. Available in PDF, EPUB and Kindle. Book excerpt: Impractical Python Projects is a collection of fun and educational projects designed to entertain programmers while enhancing their Python skills. It picks up where the complete beginner books leave off, expanding on existing concepts and introducing new tools that you'll use every day. And to keep things interesting, each project includes a zany twist featuring historical incidents, pop culture references, and literary allusions. You'll flex your problem-solving skills and employ Python's many useful libraries to do things like: - Help James Bond crack a high-tech safe with a hill-climbing algorithm - Write haiku poems using Markov Chain Analysis - Use genetic algorithms to breed a race of gigantic rats - Crack the world's most successful military cipher using cryptanalysis - Derive the anagram, "I am Lord Voldemort" using linguistical sieves - Plan your parents' secure retirement with Monte Carlo simulation - Save the sorceress Zatanna from a stabby death using palingrams - Model the Milky Way and calculate our odds of detecting alien civilizations - Help the world's smartest woman win the Monty Hall problem argument - Reveal Jupiter's Great Red Spot using optical stacking - Save the head of Mary, Queen of Scots with steganography - Foil corporate security with invisible electronic ink Simulate volcanoes, map Mars, and more, all while gaining valuable experience using free modules like Tkinter, matplotlib, Cprofile, Pylint, Pygame, Pillow, and Python-Docx. Whether you're looking to pick up some new Python skills or just need a pick-me-up, you'll find endless educational, geeky fun with Impractical Python Projects.