The Big Book of Humorous Training Games

The Big Book of Humorous Training Games

Author: Doni Tamblyn

Publisher: McGraw Hill Professional

Published: 2000-07-18

Total Pages: 300

ISBN-13: 0071504044

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To produce changes that last beyond the classroom, training games must engage restless audiences, keep them interestedand make learning fun! The Big Book of Humorous Training Games uses witty, engaging games to create memorable lessons in numerous basic training topics, including customer service, teambuilding, creative problem solving, time management, and more. Step-by-step instructions work with dozens of reproducible handouts and worksheets help trainers and speakers minimize preparation timeand maximized training success.


Book Synopsis The Big Book of Humorous Training Games by : Doni Tamblyn

Download or read book The Big Book of Humorous Training Games written by Doni Tamblyn and published by McGraw Hill Professional. This book was released on 2000-07-18 with total page 300 pages. Available in PDF, EPUB and Kindle. Book excerpt: To produce changes that last beyond the classroom, training games must engage restless audiences, keep them interestedand make learning fun! The Big Book of Humorous Training Games uses witty, engaging games to create memorable lessons in numerous basic training topics, including customer service, teambuilding, creative problem solving, time management, and more. Step-by-step instructions work with dozens of reproducible handouts and worksheets help trainers and speakers minimize preparation timeand maximized training success.


The Big Book Of Humorous Training Games

The Big Book Of Humorous Training Games

Author: Tamblyn

Publisher: Tata McGraw-Hill Education

Published: 2004-07

Total Pages: 0

ISBN-13: 9780070589636

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The latest mind-brain research confirms something every trainer has long suspected: that people think and learn better when the process is fun. The Big Book of Humorous Training Games features 50 unique experiential training activities that create memorable learning on topics ranging from management skills, change, and emotional intelligence to dealing with difficult people. This easy-to-read manual gives step-by-step directions that will help new and veteran trainers infuse their workshops with humor, fun and creativity. Each chapter in the book offers fie games to teach a popular, business-related topic. You get: Theoretical background on the topic A suggested amusing introduction for each activity Step-by-step directions Reproducible handouts Recommended debriefing questions


Book Synopsis The Big Book Of Humorous Training Games by : Tamblyn

Download or read book The Big Book Of Humorous Training Games written by Tamblyn and published by Tata McGraw-Hill Education. This book was released on 2004-07 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The latest mind-brain research confirms something every trainer has long suspected: that people think and learn better when the process is fun. The Big Book of Humorous Training Games features 50 unique experiential training activities that create memorable learning on topics ranging from management skills, change, and emotional intelligence to dealing with difficult people. This easy-to-read manual gives step-by-step directions that will help new and veteran trainers infuse their workshops with humor, fun and creativity. Each chapter in the book offers fie games to teach a popular, business-related topic. You get: Theoretical background on the topic A suggested amusing introduction for each activity Step-by-step directions Reproducible handouts Recommended debriefing questions


Big Book of Virtual Teambuilding Games: Quick, Effective Activities to Build Communication, Trust and Collaboration from Anywhere!

Big Book of Virtual Teambuilding Games: Quick, Effective Activities to Build Communication, Trust and Collaboration from Anywhere!

Author: Mary Scannell

Publisher: McGraw Hill Professional

Published: 2011-12-16

Total Pages: 256

ISBN-13: 0071775129

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Get remote team members to interact as if they’re in the same room! Whether you’re videoconferencing with team members across the world or e-mailing a colleague sitting ten feet away, the truth is evident: technology has permanently altered the way we communicate. The virtual workplace can facilitate quicker decision making and reduced overhead. But the lack of face-to-face interaction can also impede trust, innovation, and creativity among team members. The Big Book of Virtual Team-Building Games is packed with games and activities for developing productive virtual teams across all digital platforms, including e-mail, mobile devices, web-based conferencing tools, and social media sites such as Facebook, Twitter, and Skype. The Big Book of Virtual Team-Building Games helps you: Build a greater sense of community and reduce conflict Increase levels of engagement Get the most out of more-introverted team members Boost team members’ productivity Make sure that the only thing separating your people is distance. The Big Book of Virtual Team-Building Games is just the tool you need to develop trusting relationships, foster clear communication, and use technology to enhance the team’s connections.


Book Synopsis Big Book of Virtual Teambuilding Games: Quick, Effective Activities to Build Communication, Trust and Collaboration from Anywhere! by : Mary Scannell

Download or read book Big Book of Virtual Teambuilding Games: Quick, Effective Activities to Build Communication, Trust and Collaboration from Anywhere! written by Mary Scannell and published by McGraw Hill Professional. This book was released on 2011-12-16 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get remote team members to interact as if they’re in the same room! Whether you’re videoconferencing with team members across the world or e-mailing a colleague sitting ten feet away, the truth is evident: technology has permanently altered the way we communicate. The virtual workplace can facilitate quicker decision making and reduced overhead. But the lack of face-to-face interaction can also impede trust, innovation, and creativity among team members. The Big Book of Virtual Team-Building Games is packed with games and activities for developing productive virtual teams across all digital platforms, including e-mail, mobile devices, web-based conferencing tools, and social media sites such as Facebook, Twitter, and Skype. The Big Book of Virtual Team-Building Games helps you: Build a greater sense of community and reduce conflict Increase levels of engagement Get the most out of more-introverted team members Boost team members’ productivity Make sure that the only thing separating your people is distance. The Big Book of Virtual Team-Building Games is just the tool you need to develop trusting relationships, foster clear communication, and use technology to enhance the team’s connections.


Laugh and Learn

Laugh and Learn

Author: Doni Tamblyn

Publisher: Amacom Books

Published: 2006-03-27

Total Pages: 224

ISBN-13: 9780814474150

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Tamblyn offers an enlightening and practical look at how teachers and training professionals can inject elements of entertainment, creativity, humor, and emotion into their existing methods, even when dealing with serious or technical topics. Filled with fun, challenging, and thought-provoking exercises, the book also provides dozens of workshop activities and techniques.


Book Synopsis Laugh and Learn by : Doni Tamblyn

Download or read book Laugh and Learn written by Doni Tamblyn and published by Amacom Books. This book was released on 2006-03-27 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: Tamblyn offers an enlightening and practical look at how teachers and training professionals can inject elements of entertainment, creativity, humor, and emotion into their existing methods, even when dealing with serious or technical topics. Filled with fun, challenging, and thought-provoking exercises, the book also provides dozens of workshop activities and techniques.


The Big Book of Conflict Resolution Games: Quick, Effective Activities to Improve Communication, Trust and Collaboration

The Big Book of Conflict Resolution Games: Quick, Effective Activities to Improve Communication, Trust and Collaboration

Author: Mary Scannell

Publisher: McGraw Hill Professional

Published: 2010-05-28

Total Pages: 240

ISBN-13: 0071743669

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Make workplace conflict resolution a game that EVERYBODY wins! Recent studies show that typical managers devote more than a quarter of their time to resolving coworker disputes. The Big Book of Conflict-Resolution Games offers a wealth of activities and exercises for groups of any size that let you manage your business (instead of managing personalities). Part of the acclaimed, bestselling Big Books series, this guide offers step-by-step directions and customizable tools that empower you to heal rifts arising from ineffective communication, cultural/personality clashes, and other specific problem areas—before they affect your organization's bottom line. Let The Big Book of Conflict-Resolution Games help you to: Build trust Foster morale Improve processes Overcome diversity issues And more Dozens of physical and verbal activities help create a safe environment for teams to explore several common forms of conflict—and their resolution. Inexpensive, easy-to-implement, and proved effective at Fortune 500 corporations and mom-and-pop businesses alike, the exercises in The Big Book of Conflict-Resolution Games delivers everything you need to make your workplace more efficient, effective, and engaged.


Book Synopsis The Big Book of Conflict Resolution Games: Quick, Effective Activities to Improve Communication, Trust and Collaboration by : Mary Scannell

Download or read book The Big Book of Conflict Resolution Games: Quick, Effective Activities to Improve Communication, Trust and Collaboration written by Mary Scannell and published by McGraw Hill Professional. This book was released on 2010-05-28 with total page 240 pages. Available in PDF, EPUB and Kindle. Book excerpt: Make workplace conflict resolution a game that EVERYBODY wins! Recent studies show that typical managers devote more than a quarter of their time to resolving coworker disputes. The Big Book of Conflict-Resolution Games offers a wealth of activities and exercises for groups of any size that let you manage your business (instead of managing personalities). Part of the acclaimed, bestselling Big Books series, this guide offers step-by-step directions and customizable tools that empower you to heal rifts arising from ineffective communication, cultural/personality clashes, and other specific problem areas—before they affect your organization's bottom line. Let The Big Book of Conflict-Resolution Games help you to: Build trust Foster morale Improve processes Overcome diversity issues And more Dozens of physical and verbal activities help create a safe environment for teams to explore several common forms of conflict—and their resolution. Inexpensive, easy-to-implement, and proved effective at Fortune 500 corporations and mom-and-pop businesses alike, the exercises in The Big Book of Conflict-Resolution Games delivers everything you need to make your workplace more efficient, effective, and engaged.


The Big Book of Icebreakers: Quick, Fun Activities for Energizing Meetings and Workshops

The Big Book of Icebreakers: Quick, Fun Activities for Energizing Meetings and Workshops

Author: Edie West

Publisher: McGraw Hill Professional

Published: 1999-10-22

Total Pages: 254

ISBN-13: 0071640738

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Leading a meeting? giving a presentation? Heading a workshop? Icebreakers are great for lightening up the atmosphere at the beginning of a meeting or event, and encouraging everyone to participate fully. This collection of 50 icebreakers is organized around common business situations and is designed to help leaders start every session, meeting, presentation, or workshop with a burst of energy and fun. Includes icebreakers for sales meetings, team building, complete strangers, introducing a topic, staff meetings, groups over 20, outdoor settings, and more. this latest book in the popular Big Book of Business Games series is the most fun yet!


Book Synopsis The Big Book of Icebreakers: Quick, Fun Activities for Energizing Meetings and Workshops by : Edie West

Download or read book The Big Book of Icebreakers: Quick, Fun Activities for Energizing Meetings and Workshops written by Edie West and published by McGraw Hill Professional. This book was released on 1999-10-22 with total page 254 pages. Available in PDF, EPUB and Kindle. Book excerpt: Leading a meeting? giving a presentation? Heading a workshop? Icebreakers are great for lightening up the atmosphere at the beginning of a meeting or event, and encouraging everyone to participate fully. This collection of 50 icebreakers is organized around common business situations and is designed to help leaders start every session, meeting, presentation, or workshop with a burst of energy and fun. Includes icebreakers for sales meetings, team building, complete strangers, introducing a topic, staff meetings, groups over 20, outdoor settings, and more. this latest book in the popular Big Book of Business Games series is the most fun yet!


Parlour Games

Parlour Games

Author: Katie Hewett

Publisher: Collins & Brown

Published: 2012-06-07

Total Pages: 0

ISBN-13: 9781843406747

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In an age where you can even play games on your mobile phone, traditional indoor games, or parlour games as they were called by the Victorians, might be regarded as a thing of the past. However, there are many reasons for us to bring them back to the mainstream. Indoor games work because they are simple, they cost nothing, you need very little equipment, they exercise the mind creatively and intellectually and they cut across generations. But most of all they are fun. Parlour Games contains everything you need to know to play over 60 games ordered alphabetically for quick and easy reference, plus it's a lovely gift to pass on for future generations to enjoy! So instead of reaching for the remote control, why not play a few family games? With Parlour Games you'll never be bored indoors! Word count: 15,000


Book Synopsis Parlour Games by : Katie Hewett

Download or read book Parlour Games written by Katie Hewett and published by Collins & Brown. This book was released on 2012-06-07 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: In an age where you can even play games on your mobile phone, traditional indoor games, or parlour games as they were called by the Victorians, might be regarded as a thing of the past. However, there are many reasons for us to bring them back to the mainstream. Indoor games work because they are simple, they cost nothing, you need very little equipment, they exercise the mind creatively and intellectually and they cut across generations. But most of all they are fun. Parlour Games contains everything you need to know to play over 60 games ordered alphabetically for quick and easy reference, plus it's a lovely gift to pass on for future generations to enjoy! So instead of reaching for the remote control, why not play a few family games? With Parlour Games you'll never be bored indoors! Word count: 15,000


Gadgets, Games and Gizmos for Learning

Gadgets, Games and Gizmos for Learning

Author: Karl M. Kapp

Publisher: John Wiley & Sons

Published: 2007-09-24

Total Pages: 448

ISBN-13: 9780787995669

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Gadgets, Games, and Gizmos is an innovative book that provides practical and original solutions to the impending boomer/gamer knowledge and skills transfer gap. The book outlines how gamer values such as the use of cheat codes, the love of gadgets, the need to play games, and the desire to be constantly connected can be used as methods for moving information from the heads of the boomers to the fingertips and gadgets of the gamers. As organizations begin to think strategically about how to attract, retain, and train new talent, this book, written by Karl Kapp, named one of 2007's Top 20 Most Influential Training Professionals by TrainingIndustry, Inc., will be an invaluable resource.


Book Synopsis Gadgets, Games and Gizmos for Learning by : Karl M. Kapp

Download or read book Gadgets, Games and Gizmos for Learning written by Karl M. Kapp and published by John Wiley & Sons. This book was released on 2007-09-24 with total page 448 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gadgets, Games, and Gizmos is an innovative book that provides practical and original solutions to the impending boomer/gamer knowledge and skills transfer gap. The book outlines how gamer values such as the use of cheat codes, the love of gadgets, the need to play games, and the desire to be constantly connected can be used as methods for moving information from the heads of the boomers to the fingertips and gadgets of the gamers. As organizations begin to think strategically about how to attract, retain, and train new talent, this book, written by Karl Kapp, named one of 2007's Top 20 Most Influential Training Professionals by TrainingIndustry, Inc., will be an invaluable resource.


The Big Book of Leadership Games: Quick, Fun Activities to Improve Communication, Increase Productivity, and Bring Out the Best in Employees

The Big Book of Leadership Games: Quick, Fun Activities to Improve Communication, Increase Productivity, and Bring Out the Best in Employees

Author: Vasudha Deming

Publisher: McGraw Hill Professional

Published: 2004-08-05

Total Pages: 160

ISBN-13: 0071785574

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Dozens of engaging ways to forge good working relationships between managers and their staffs This book offers managers 50 fun, illuminating experiential activities for building a positive, open, and productive relationship with the people they manage. Unlike ropes courses and other off-site management activities, The Big Book of Leadership Games features activities that can be used in the workplace during staff meetings, as a part of training sessions, or even in the course of daily work. This empowering guide shows leaders how to: Tap employees' creativity and boost their self-confidence Create and sustain a mutual trust with employees Break down communication barriers and increase collaboration Bring about a positive climate in the workplace Encourage higher productivity Solicit constructive feedback


Book Synopsis The Big Book of Leadership Games: Quick, Fun Activities to Improve Communication, Increase Productivity, and Bring Out the Best in Employees by : Vasudha Deming

Download or read book The Big Book of Leadership Games: Quick, Fun Activities to Improve Communication, Increase Productivity, and Bring Out the Best in Employees written by Vasudha Deming and published by McGraw Hill Professional. This book was released on 2004-08-05 with total page 160 pages. Available in PDF, EPUB and Kindle. Book excerpt: Dozens of engaging ways to forge good working relationships between managers and their staffs This book offers managers 50 fun, illuminating experiential activities for building a positive, open, and productive relationship with the people they manage. Unlike ropes courses and other off-site management activities, The Big Book of Leadership Games features activities that can be used in the workplace during staff meetings, as a part of training sessions, or even in the course of daily work. This empowering guide shows leaders how to: Tap employees' creativity and boost their self-confidence Create and sustain a mutual trust with employees Break down communication barriers and increase collaboration Bring about a positive climate in the workplace Encourage higher productivity Solicit constructive feedback


Getting Started with Dwarf Fortress

Getting Started with Dwarf Fortress

Author: Peter Tyson

Publisher: "O'Reilly Media, Inc."

Published: 2012-05-25

Total Pages: 241

ISBN-13: 1449339816

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Dwarf Fortress may be the most complex video game ever made, but all that detail makes for fascinating game play, as various elements collide in interesting and challenging ways. The trick is getting started. In this guide, Fortress geek Peter Tyson takes you through the basics of this menacing realm, and helps you overcome the formidable learning curve. The book’s focus is the game’s simulation mode, in which you’re tasked with building a dwarf city. Once you learn how to establish and maintain your very first fortress, you can consult the more advanced chapters on resource management and training a dwarf military. You’ll soon have stories to share from your interactions with the Dwarf Fortress universe. Create your own world, then locate a site for an underground fortress Equip your party of dwarves and have them build workshops and rooms Produce a healthy food supply so your dwarves won’t starve (or go insane) Retain control over a fortress and dozens of dwarves, their children, and their pets Expand your fortress with fortifications, stairs, bridges, and subterranean halls Construct fantastic traps, machines, and weapons of mass destruction


Book Synopsis Getting Started with Dwarf Fortress by : Peter Tyson

Download or read book Getting Started with Dwarf Fortress written by Peter Tyson and published by "O'Reilly Media, Inc.". This book was released on 2012-05-25 with total page 241 pages. Available in PDF, EPUB and Kindle. Book excerpt: Dwarf Fortress may be the most complex video game ever made, but all that detail makes for fascinating game play, as various elements collide in interesting and challenging ways. The trick is getting started. In this guide, Fortress geek Peter Tyson takes you through the basics of this menacing realm, and helps you overcome the formidable learning curve. The book’s focus is the game’s simulation mode, in which you’re tasked with building a dwarf city. Once you learn how to establish and maintain your very first fortress, you can consult the more advanced chapters on resource management and training a dwarf military. You’ll soon have stories to share from your interactions with the Dwarf Fortress universe. Create your own world, then locate a site for an underground fortress Equip your party of dwarves and have them build workshops and rooms Produce a healthy food supply so your dwarves won’t starve (or go insane) Retain control over a fortress and dozens of dwarves, their children, and their pets Expand your fortress with fortifications, stairs, bridges, and subterranean halls Construct fantastic traps, machines, and weapons of mass destruction