Composing Interactive Music

Composing Interactive Music

Author: Todd Winkler

Publisher: MIT Press

Published: 2001-01-26

Total Pages: 372

ISBN-13: 9780262731393

DOWNLOAD EBOOK

Interactive music refers to a composition or improvisation in which software interprets live performances to produce music generated or modified by computers. In Composing Interactive Music, Todd Winkler presents both the technical and aesthetic possibilities of this increasingly popular area of computer music. His own numerous compositions have been the laboratory for the research and development that resulted in this book. The author's examples use a graphical programming language called Max. Each example in the text is accompanied by a picture of how it appears on the computer screen. The same examples are included as software on the accompanying CD-ROM, playable on a Macintosh computer with a MIDI keyboard. Although the book is aimed at those interested in writing music and software using Max, the casual reader can learn the basic concepts of interactive composition by just reading the text, without running any software. The book concludes with a discussion of recent multimedia work incorporating projected images and video playback with sound for concert performances and art installations.


Book Synopsis Composing Interactive Music by : Todd Winkler

Download or read book Composing Interactive Music written by Todd Winkler and published by MIT Press. This book was released on 2001-01-26 with total page 372 pages. Available in PDF, EPUB and Kindle. Book excerpt: Interactive music refers to a composition or improvisation in which software interprets live performances to produce music generated or modified by computers. In Composing Interactive Music, Todd Winkler presents both the technical and aesthetic possibilities of this increasingly popular area of computer music. His own numerous compositions have been the laboratory for the research and development that resulted in this book. The author's examples use a graphical programming language called Max. Each example in the text is accompanied by a picture of how it appears on the computer screen. The same examples are included as software on the accompanying CD-ROM, playable on a Macintosh computer with a MIDI keyboard. Although the book is aimed at those interested in writing music and software using Max, the casual reader can learn the basic concepts of interactive composition by just reading the text, without running any software. The book concludes with a discussion of recent multimedia work incorporating projected images and video playback with sound for concert performances and art installations.


Composing interactive music

Composing interactive music

Author:

Publisher:

Published: 1998

Total Pages: 350

ISBN-13:

DOWNLOAD EBOOK


Book Synopsis Composing interactive music by :

Download or read book Composing interactive music written by and published by . This book was released on 1998 with total page 350 pages. Available in PDF, EPUB and Kindle. Book excerpt:


Writing Interactive Music for Video Games

Writing Interactive Music for Video Games

Author: Michael Sweet

Publisher: Addison-Wesley Professional

Published: 2014-09-19

Total Pages: 513

ISBN-13: 0133563510

DOWNLOAD EBOOK

“This book is a must read for newcomers and experienced composers wanting to learn more about the art of video game composition.” —Chuck Doud, Director of Music, Sony Computer Entertainment Worldwide Studios All You Need to Know to Create Great Video Game Music Written by the developer of Berklee School of Music’s pioneering game scoring program, this guide covers everything professional composers and music students need to know about composing interactive music for video games, and contains exclusive tools for interactive scoring—tools that were previously available only at Berklee. Drawing on twenty years of professional experience in the game industry, Michael Sweet helps you master the unique language of music storytelling in games. Next, he walks you through the entire music composition process, from initial conceptualization and creative direction through implementation. Inside, you’ll find dozens of examples that illustrate adaptive compositional techniques, from small downloadable games to multimillion dollar console titles. In addition, this guide covers the business side of video game composition, sharing crucial advice about contracts, pricing, sales, and marketing. Coverage includes Overcoming the unique challenges of writing for games Composing music that can adapt in real time to player actions Developing thematic ideas Using audio middleware to create advanced interactive scores Working effectively with game development teams Understanding the life of a video game composer Managing contracts, rights, estimating, and negotiation Finding work The companion website contains software tools to help you master interactive music concepts explored in this book, with additional resources and links to learn more about scoring for games. See Appendix A for details.


Book Synopsis Writing Interactive Music for Video Games by : Michael Sweet

Download or read book Writing Interactive Music for Video Games written by Michael Sweet and published by Addison-Wesley Professional. This book was released on 2014-09-19 with total page 513 pages. Available in PDF, EPUB and Kindle. Book excerpt: “This book is a must read for newcomers and experienced composers wanting to learn more about the art of video game composition.” —Chuck Doud, Director of Music, Sony Computer Entertainment Worldwide Studios All You Need to Know to Create Great Video Game Music Written by the developer of Berklee School of Music’s pioneering game scoring program, this guide covers everything professional composers and music students need to know about composing interactive music for video games, and contains exclusive tools for interactive scoring—tools that were previously available only at Berklee. Drawing on twenty years of professional experience in the game industry, Michael Sweet helps you master the unique language of music storytelling in games. Next, he walks you through the entire music composition process, from initial conceptualization and creative direction through implementation. Inside, you’ll find dozens of examples that illustrate adaptive compositional techniques, from small downloadable games to multimillion dollar console titles. In addition, this guide covers the business side of video game composition, sharing crucial advice about contracts, pricing, sales, and marketing. Coverage includes Overcoming the unique challenges of writing for games Composing music that can adapt in real time to player actions Developing thematic ideas Using audio middleware to create advanced interactive scores Working effectively with game development teams Understanding the life of a video game composer Managing contracts, rights, estimating, and negotiation Finding work The companion website contains software tools to help you master interactive music concepts explored in this book, with additional resources and links to learn more about scoring for games. See Appendix A for details.


Writing Interactive Music for Video Games

Writing Interactive Music for Video Games

Author: Michael Sweet

Publisher: Pearson Education

Published: 2015

Total Pages: 513

ISBN-13: 0321961587

DOWNLOAD EBOOK

This is the first complete guide to composing interactive scores for video games. Authored by the developer of Berklee College of Music's pioneering Game Audio program, it covers everything professional composers and music students need to know, and contains exclusive tools for interactive scoring previously available only at Berklee. Drawing on his experience as an award-winning video game composer and in teaching hundreds of music students, the author brings together comprehensive knowledge presented in no other book.


Book Synopsis Writing Interactive Music for Video Games by : Michael Sweet

Download or read book Writing Interactive Music for Video Games written by Michael Sweet and published by Pearson Education. This book was released on 2015 with total page 513 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the first complete guide to composing interactive scores for video games. Authored by the developer of Berklee College of Music's pioneering Game Audio program, it covers everything professional composers and music students need to know, and contains exclusive tools for interactive scoring previously available only at Berklee. Drawing on his experience as an award-winning video game composer and in teaching hundreds of music students, the author brings together comprehensive knowledge presented in no other book.


A Composer's Guide to Game Music

A Composer's Guide to Game Music

Author: Winifred Phillips

Publisher: MIT Press

Published: 2017-08-11

Total Pages: 285

ISBN-13: 0262534495

DOWNLOAD EBOOK

A comprehensive, practical guide to composing video game music, from acquiring the necessary skills to finding work in the field. Music in video games is often a sophisticated, complex composition that serves to engage the player, set the pace of play, and aid interactivity. Composers of video game music must master an array of specialized skills not taught in the conservatory, including the creation of linear loops, music chunks for horizontal resequencing, and compositional fragments for use within a generative framework. In A Composer's Guide to Game Music, Winifred Phillips—herself an award-winning composer of video game music—provides a comprehensive, practical guide that leads an aspiring video game composer from acquiring the necessary creative skills to understanding the function of music in games to finding work in the field. Musicians and composers may be drawn to game music composition because the game industry is a multibillion-dollar, employment-generating economic powerhouse, but, Phillips writes, the most important qualification for a musician who wants to become a game music composer is a love of video games. Phillips offers detailed coverage of essential topics, including musicianship and composition experience; immersion; musical themes; music and game genres; workflow; working with a development team; linear music; interactive music, both rendered and generative; audio technology, from mixers and preamps to software; and running a business. A Composer's Guide to Game Music offers indispensable guidance for musicians and composers who want to deploy their creativity in a dynamic and growing industry, protect their musical identities while working in a highly technical field, and create great music within the constraints of a new medium.


Book Synopsis A Composer's Guide to Game Music by : Winifred Phillips

Download or read book A Composer's Guide to Game Music written by Winifred Phillips and published by MIT Press. This book was released on 2017-08-11 with total page 285 pages. Available in PDF, EPUB and Kindle. Book excerpt: A comprehensive, practical guide to composing video game music, from acquiring the necessary skills to finding work in the field. Music in video games is often a sophisticated, complex composition that serves to engage the player, set the pace of play, and aid interactivity. Composers of video game music must master an array of specialized skills not taught in the conservatory, including the creation of linear loops, music chunks for horizontal resequencing, and compositional fragments for use within a generative framework. In A Composer's Guide to Game Music, Winifred Phillips—herself an award-winning composer of video game music—provides a comprehensive, practical guide that leads an aspiring video game composer from acquiring the necessary creative skills to understanding the function of music in games to finding work in the field. Musicians and composers may be drawn to game music composition because the game industry is a multibillion-dollar, employment-generating economic powerhouse, but, Phillips writes, the most important qualification for a musician who wants to become a game music composer is a love of video games. Phillips offers detailed coverage of essential topics, including musicianship and composition experience; immersion; musical themes; music and game genres; workflow; working with a development team; linear music; interactive music, both rendered and generative; audio technology, from mixers and preamps to software; and running a business. A Composer's Guide to Game Music offers indispensable guidance for musicians and composers who want to deploy their creativity in a dynamic and growing industry, protect their musical identities while working in a highly technical field, and create great music within the constraints of a new medium.


Interactive Music Systems

Interactive Music Systems

Author: Robert Rowe

Publisher: MIT Press (MA)

Published: 1993

Total Pages: 278

ISBN-13: 9780262181495

DOWNLOAD EBOOK

Interactive Music Systems provides the first comprehensive survey and evaluation of new computer programs that can analyze and compose music in live performance.


Book Synopsis Interactive Music Systems by : Robert Rowe

Download or read book Interactive Music Systems written by Robert Rowe and published by MIT Press (MA). This book was released on 1993 with total page 278 pages. Available in PDF, EPUB and Kindle. Book excerpt: Interactive Music Systems provides the first comprehensive survey and evaluation of new computer programs that can analyze and compose music in live performance.


Make Music!

Make Music!

Author: Norma Jean Haynes

Publisher: Storey Publishing, LLC

Published: 2019-04-30

Total Pages: 147

ISBN-13: 1635860350

DOWNLOAD EBOOK

Music is for everyone — no prior experience required! Make Music! invites kids and families to celebrate the joy of sound with a variety of inventive activities, including playing dandelion trumpets, conducting percussion conversations, and composing their own pieces. Musician and educator Norma Jean Haynes brings the pioneering work of Ann Sayre Wiseman and John Langstaff to a new generation of kids aged 5 and up, focusing on the playfulness, spontaneity, and creativity of music. Kids explore rhythm with clapping, body drumming, and intonations. They learn to create found sound with kitchen pots and pans, the Sunday paper, or even the Velcro on their sneakers. And step-by-step instructions show how to make 35 different instruments, from chimes and bucket drums to a comb kazoo and a milk carton guitar.


Book Synopsis Make Music! by : Norma Jean Haynes

Download or read book Make Music! written by Norma Jean Haynes and published by Storey Publishing, LLC. This book was released on 2019-04-30 with total page 147 pages. Available in PDF, EPUB and Kindle. Book excerpt: Music is for everyone — no prior experience required! Make Music! invites kids and families to celebrate the joy of sound with a variety of inventive activities, including playing dandelion trumpets, conducting percussion conversations, and composing their own pieces. Musician and educator Norma Jean Haynes brings the pioneering work of Ann Sayre Wiseman and John Langstaff to a new generation of kids aged 5 and up, focusing on the playfulness, spontaneity, and creativity of music. Kids explore rhythm with clapping, body drumming, and intonations. They learn to create found sound with kitchen pots and pans, the Sunday paper, or even the Velcro on their sneakers. And step-by-step instructions show how to make 35 different instruments, from chimes and bucket drums to a comb kazoo and a milk carton guitar.


Interactive Composition

Interactive Composition

Author: V. J. Manzo

Publisher: Oxford University Press, USA

Published: 2015

Total Pages: 281

ISBN-13: 0199973822

DOWNLOAD EBOOK

Manzo and Kuhn provide readers with all the practical skills and insights necessary to compose and perform electronic music in a variety of popular styles. Even those with little experience with digital audio software will learn to design powerful systems that facilitate their own compositional ideas.


Book Synopsis Interactive Composition by : V. J. Manzo

Download or read book Interactive Composition written by V. J. Manzo and published by Oxford University Press, USA. This book was released on 2015 with total page 281 pages. Available in PDF, EPUB and Kindle. Book excerpt: Manzo and Kuhn provide readers with all the practical skills and insights necessary to compose and perform electronic music in a variety of popular styles. Even those with little experience with digital audio software will learn to design powerful systems that facilitate their own compositional ideas.


Music for New Media

Music for New Media

Author: Paul Hoffert

Publisher: Berklee PressPublications

Published: 2007-01-01

Total Pages: 216

ISBN-13: 9780876390641

DOWNLOAD EBOOK

Accompanying CD-ROM includes examples and practice files that illustrate all the concepts covered in the book.


Book Synopsis Music for New Media by : Paul Hoffert

Download or read book Music for New Media written by Paul Hoffert and published by Berklee PressPublications. This book was released on 2007-01-01 with total page 216 pages. Available in PDF, EPUB and Kindle. Book excerpt: Accompanying CD-ROM includes examples and practice files that illustrate all the concepts covered in the book.


Interactive Writing

Interactive Writing

Author: Andrea McCarrier

Publisher: F&p Professional Books and Mul

Published: 2018-08-22

Total Pages: 0

ISBN-13: 9780325099262

DOWNLOAD EBOOK

Interactive Writing is specifically focused on the early phases of writing, and has special relevance to prekindergarten, kindergarten, grade 1 and 2 teachers.


Book Synopsis Interactive Writing by : Andrea McCarrier

Download or read book Interactive Writing written by Andrea McCarrier and published by F&p Professional Books and Mul. This book was released on 2018-08-22 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Interactive Writing is specifically focused on the early phases of writing, and has special relevance to prekindergarten, kindergarten, grade 1 and 2 teachers.