Procedural Storytelling in Game Design

Procedural Storytelling in Game Design

Author: Tanya X. Short

Publisher: CRC Press

Published: 2019-03-14

Total Pages: 360

ISBN-13: 0429948581

DOWNLOAD EBOOK

This edited collection of chapters concerns the evolving discipline of procedural storytelling in video games. Games are an interactive medium, and this interplay between author, player and machine provides new and exciting ways to create and tell stories. In each essay, practitioners of this artform demonstrate how traditional storytelling tools such as characterization, world-building, theme, momentum and atmosphere can be adapted to full effect, using specific examples from their games. The reader will learn to construct narrative systems, write procedural dialog, and generate compelling characters with unique personalities and backstories. Key Features Introduces the differences between static/traditional game design and procedural game design Demonstrates how to solve or avoid common problems with procedural game design in a variety of concrete ways World’s finest guide for how to begin thinking about procedural design


Book Synopsis Procedural Storytelling in Game Design by : Tanya X. Short

Download or read book Procedural Storytelling in Game Design written by Tanya X. Short and published by CRC Press. This book was released on 2019-03-14 with total page 360 pages. Available in PDF, EPUB and Kindle. Book excerpt: This edited collection of chapters concerns the evolving discipline of procedural storytelling in video games. Games are an interactive medium, and this interplay between author, player and machine provides new and exciting ways to create and tell stories. In each essay, practitioners of this artform demonstrate how traditional storytelling tools such as characterization, world-building, theme, momentum and atmosphere can be adapted to full effect, using specific examples from their games. The reader will learn to construct narrative systems, write procedural dialog, and generate compelling characters with unique personalities and backstories. Key Features Introduces the differences between static/traditional game design and procedural game design Demonstrates how to solve or avoid common problems with procedural game design in a variety of concrete ways World’s finest guide for how to begin thinking about procedural design


Procedural Generation in Game Design

Procedural Generation in Game Design

Author: Tanya Short

Publisher: CRC Press

Published: 2017-06-12

Total Pages: 351

ISBN-13: 135164291X

DOWNLOAD EBOOK

Making a game can be an intensive process, and if not planned accurately can easily run over budget. The use of procedural generation in game design can help with the intricate and multifarious aspects of game development; thus facilitating cost reduction. This form of development enables games to create their play areas, objects and stories based on a set of rules, rather than relying on the developer to handcraft each element individually. Readers will learn to create randomized maps, weave accidental plotlines, and manage complex systems that are prone to unpredictable behavior. Tanya Short’s and Tarn Adams’ Procedural Generation in Game Design offers a wide collection of chapters from various experts that cover the implementation and enactment of procedural generation in games. Designers from a variety of studios provide concrete examples from their games to illustrate the many facets of this emerging sub-discipline. Key Features: Introduces the differences between static/traditional game design and procedural game design Demonstrates how to solve or avoid common problems with procedural game design in a variety of concrete ways Includes industry leaders’ experiences and lessons from award-winning games World’s finest guide for how to begin thinking about procedural design


Book Synopsis Procedural Generation in Game Design by : Tanya Short

Download or read book Procedural Generation in Game Design written by Tanya Short and published by CRC Press. This book was released on 2017-06-12 with total page 351 pages. Available in PDF, EPUB and Kindle. Book excerpt: Making a game can be an intensive process, and if not planned accurately can easily run over budget. The use of procedural generation in game design can help with the intricate and multifarious aspects of game development; thus facilitating cost reduction. This form of development enables games to create their play areas, objects and stories based on a set of rules, rather than relying on the developer to handcraft each element individually. Readers will learn to create randomized maps, weave accidental plotlines, and manage complex systems that are prone to unpredictable behavior. Tanya Short’s and Tarn Adams’ Procedural Generation in Game Design offers a wide collection of chapters from various experts that cover the implementation and enactment of procedural generation in games. Designers from a variety of studios provide concrete examples from their games to illustrate the many facets of this emerging sub-discipline. Key Features: Introduces the differences between static/traditional game design and procedural game design Demonstrates how to solve or avoid common problems with procedural game design in a variety of concrete ways Includes industry leaders’ experiences and lessons from award-winning games World’s finest guide for how to begin thinking about procedural design


Getting Started with Dwarf Fortress

Getting Started with Dwarf Fortress

Author: Peter Tyson

Publisher: "O'Reilly Media, Inc."

Published: 2012-05-25

Total Pages: 241

ISBN-13: 1449339816

DOWNLOAD EBOOK

Dwarf Fortress may be the most complex video game ever made, but all that detail makes for fascinating game play, as various elements collide in interesting and challenging ways. The trick is getting started. In this guide, Fortress geek Peter Tyson takes you through the basics of this menacing realm, and helps you overcome the formidable learning curve. The book’s focus is the game’s simulation mode, in which you’re tasked with building a dwarf city. Once you learn how to establish and maintain your very first fortress, you can consult the more advanced chapters on resource management and training a dwarf military. You’ll soon have stories to share from your interactions with the Dwarf Fortress universe. Create your own world, then locate a site for an underground fortress Equip your party of dwarves and have them build workshops and rooms Produce a healthy food supply so your dwarves won’t starve (or go insane) Retain control over a fortress and dozens of dwarves, their children, and their pets Expand your fortress with fortifications, stairs, bridges, and subterranean halls Construct fantastic traps, machines, and weapons of mass destruction


Book Synopsis Getting Started with Dwarf Fortress by : Peter Tyson

Download or read book Getting Started with Dwarf Fortress written by Peter Tyson and published by "O'Reilly Media, Inc.". This book was released on 2012-05-25 with total page 241 pages. Available in PDF, EPUB and Kindle. Book excerpt: Dwarf Fortress may be the most complex video game ever made, but all that detail makes for fascinating game play, as various elements collide in interesting and challenging ways. The trick is getting started. In this guide, Fortress geek Peter Tyson takes you through the basics of this menacing realm, and helps you overcome the formidable learning curve. The book’s focus is the game’s simulation mode, in which you’re tasked with building a dwarf city. Once you learn how to establish and maintain your very first fortress, you can consult the more advanced chapters on resource management and training a dwarf military. You’ll soon have stories to share from your interactions with the Dwarf Fortress universe. Create your own world, then locate a site for an underground fortress Equip your party of dwarves and have them build workshops and rooms Produce a healthy food supply so your dwarves won’t starve (or go insane) Retain control over a fortress and dozens of dwarves, their children, and their pets Expand your fortress with fortifications, stairs, bridges, and subterranean halls Construct fantastic traps, machines, and weapons of mass destruction


Mother of Learning: ARC 1

Mother of Learning: ARC 1

Author: nobody103

Publisher: Wraithmarked Creative, LLC

Published: 2021-12-01

Total Pages: 786

ISBN-13: 1955252092

DOWNLOAD EBOOK

Zorian Kazinski has all the time in the world to get stronger, and he plans on taking full advantage of it. A teenage mage of humble birth and slightly above-average skill, Zorian is attending his third year of education at Cyoria's magical academy. A driven and quiet young man, he is consumed by a desire to ensure his own future and free himself of the influence of his family, resenting the Kazinskis for favoring his brothers over him. Consequently, Zorian has no time for pointless distractions, much less other people's problems. As it happens, though, time is something he is about to get plenty of. On the eve of Cyoria's annual summer festival, Zorian is murdered, then abruptly brought back to the beginning of the month, just before he was about to take the train to school. Finding himself trapped in a time loop with no clear end or exit, he will have to look both within and without to unravel the mystery set before him. He does have to unravel it, too, because the loop clearly wasn’t made for his sake, and in a world of magic even a time traveler isn't safe from those who wish him ill. Fortunately for Zorian, repetition is the mother of learning…


Book Synopsis Mother of Learning: ARC 1 by : nobody103

Download or read book Mother of Learning: ARC 1 written by nobody103 and published by Wraithmarked Creative, LLC. This book was released on 2021-12-01 with total page 786 pages. Available in PDF, EPUB and Kindle. Book excerpt: Zorian Kazinski has all the time in the world to get stronger, and he plans on taking full advantage of it. A teenage mage of humble birth and slightly above-average skill, Zorian is attending his third year of education at Cyoria's magical academy. A driven and quiet young man, he is consumed by a desire to ensure his own future and free himself of the influence of his family, resenting the Kazinskis for favoring his brothers over him. Consequently, Zorian has no time for pointless distractions, much less other people's problems. As it happens, though, time is something he is about to get plenty of. On the eve of Cyoria's annual summer festival, Zorian is murdered, then abruptly brought back to the beginning of the month, just before he was about to take the train to school. Finding himself trapped in a time loop with no clear end or exit, he will have to look both within and without to unravel the mystery set before him. He does have to unravel it, too, because the loop clearly wasn’t made for his sake, and in a world of magic even a time traveler isn't safe from those who wish him ill. Fortunately for Zorian, repetition is the mother of learning…


The Dwarves

The Dwarves

Author: Markus Heitz

Publisher: Orbit

Published: 2009-11-03

Total Pages: 474

ISBN-13: 0316088609

DOWNLOAD EBOOK

For countless millennia, the dwarves of the have defended the stone gateway into Girdlegard. Many and varied foes have hurled themselves against the portal and died attempting to breach it. No man or beast has ever succeeded. Until now. . . Abandoned as a child, Tungdil the blacksmith labors contentedly in the land of Ionandar, the only dwarf in a kingdom of men. Although he does not want for friends, Tungdil is very much aware that he is alone -- indeed, he has not so much as set eyes on another dwarf. But all that is about to change. Sent out into the world to deliver a message and reacquaint himself with his people, the young foundling finds himself thrust into a battle for which he has not been trained. Not only his own safety, but the life of every man, woman and child in Girdlegard depends upon his ability to embrace his heritage. Although he has many unanswered questions, Tungdil is certain of one thing: no matter where he was raised, he is a true dwarf. And no one has ever questioned the courage of the Dwarves.


Book Synopsis The Dwarves by : Markus Heitz

Download or read book The Dwarves written by Markus Heitz and published by Orbit. This book was released on 2009-11-03 with total page 474 pages. Available in PDF, EPUB and Kindle. Book excerpt: For countless millennia, the dwarves of the have defended the stone gateway into Girdlegard. Many and varied foes have hurled themselves against the portal and died attempting to breach it. No man or beast has ever succeeded. Until now. . . Abandoned as a child, Tungdil the blacksmith labors contentedly in the land of Ionandar, the only dwarf in a kingdom of men. Although he does not want for friends, Tungdil is very much aware that he is alone -- indeed, he has not so much as set eyes on another dwarf. But all that is about to change. Sent out into the world to deliver a message and reacquaint himself with his people, the young foundling finds himself thrust into a battle for which he has not been trained. Not only his own safety, but the life of every man, woman and child in Girdlegard depends upon his ability to embrace his heritage. Although he has many unanswered questions, Tungdil is certain of one thing: no matter where he was raised, he is a true dwarf. And no one has ever questioned the courage of the Dwarves.


Spelunky

Spelunky

Author: Derek Yu

Publisher: Boss Fight Books

Published: 2016-03-29

Total Pages: 224

ISBN-13: 1940535115

DOWNLOAD EBOOK

A game's creation as told by its creator, perhaps the best rpimer on game design.


Book Synopsis Spelunky by : Derek Yu

Download or read book Spelunky written by Derek Yu and published by Boss Fight Books. This book was released on 2016-03-29 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: A game's creation as told by its creator, perhaps the best rpimer on game design.


Dukes and Ladders

Dukes and Ladders

Author: Eric Ugland

Publisher:

Published: 2020-11-23

Total Pages: 344

ISBN-13: 9781945346125

DOWNLOAD EBOOK

When Montana first started playing in iNcarn8, his new game life, he just wanted to be one of the good guys for a change. But despite his impressive stats and incredible heroics, even his closest followers are just plain scared of him. Trouble keeps pouring down Montana, even in the remote, supposedly safe holding he's building into his dukedom. All that will have to change if Coggeshall is going to survive. Walls go up and homes get built, but Montana can't shake the feeling that none of it will be enough to keep out the problems of the Empire. Or the world of Vuldranni. Dukes and Ladders is the fifth book in The Good Guys LitRPG series. It's half town-building grinding, half action-adventure epic, and all thoroughly good fun. Pick up this page-turner today!


Book Synopsis Dukes and Ladders by : Eric Ugland

Download or read book Dukes and Ladders written by Eric Ugland and published by . This book was released on 2020-11-23 with total page 344 pages. Available in PDF, EPUB and Kindle. Book excerpt: When Montana first started playing in iNcarn8, his new game life, he just wanted to be one of the good guys for a change. But despite his impressive stats and incredible heroics, even his closest followers are just plain scared of him. Trouble keeps pouring down Montana, even in the remote, supposedly safe holding he's building into his dukedom. All that will have to change if Coggeshall is going to survive. Walls go up and homes get built, but Montana can't shake the feeling that none of it will be enough to keep out the problems of the Empire. Or the world of Vuldranni. Dukes and Ladders is the fifth book in The Good Guys LitRPG series. It's half town-building grinding, half action-adventure epic, and all thoroughly good fun. Pick up this page-turner today!


The Fallen Fortress

The Fallen Fortress

Author: R.A. Salvatore

Publisher: Wizards of the Coast

Published: 2009-09-22

Total Pages: 329

ISBN-13: 0786954353

DOWNLOAD EBOOK

Equipped with new powers and confidence, Cadderly wages battle against Castle Trinity in this penultimate installment of the Cleric Quintet Warrior-priest Cadderly Bonaduce is tired of living in fear of his enemies. Joined by his friends Danica, Ivan and Pikel Bouldershoulder, Shayleigh the elf, and Vander the firbolg, he takes matters into his own hands to bring the battle to Castle Trinity, the headquarters of a nefarious sect that worships the goddess of disease. Against the wishes of the chief priests, the friends set forth to win fight after fight against foes old and new, drawing on Cadderly’s newfound strength and power. As the most epic battle of all draws near, the motley group of warriors will each need to unleash their powers, especially as the ultimate enemy may be more familiar and more deadly than they anticipate . . .


Book Synopsis The Fallen Fortress by : R.A. Salvatore

Download or read book The Fallen Fortress written by R.A. Salvatore and published by Wizards of the Coast. This book was released on 2009-09-22 with total page 329 pages. Available in PDF, EPUB and Kindle. Book excerpt: Equipped with new powers and confidence, Cadderly wages battle against Castle Trinity in this penultimate installment of the Cleric Quintet Warrior-priest Cadderly Bonaduce is tired of living in fear of his enemies. Joined by his friends Danica, Ivan and Pikel Bouldershoulder, Shayleigh the elf, and Vander the firbolg, he takes matters into his own hands to bring the battle to Castle Trinity, the headquarters of a nefarious sect that worships the goddess of disease. Against the wishes of the chief priests, the friends set forth to win fight after fight against foes old and new, drawing on Cadderly’s newfound strength and power. As the most epic battle of all draws near, the motley group of warriors will each need to unleash their powers, especially as the ultimate enemy may be more familiar and more deadly than they anticipate . . .


The Naming

The Naming

Author: Alison Croggon

Publisher: Candlewick Press

Published: 2017-06-13

Total Pages: 513

ISBN-13: 0763694436

DOWNLOAD EBOOK

"First published as The gift by Penguin Books Australia, 2002"--Title page verso.


Book Synopsis The Naming by : Alison Croggon

Download or read book The Naming written by Alison Croggon and published by Candlewick Press. This book was released on 2017-06-13 with total page 513 pages. Available in PDF, EPUB and Kindle. Book excerpt: "First published as The gift by Penguin Books Australia, 2002"--Title page verso.


20 Essential Games to Study

20 Essential Games to Study

Author: Joshua Bycer

Publisher: CRC Press

Published: 2018-10-26

Total Pages: 156

ISBN-13: 0429802072

DOWNLOAD EBOOK

The purpose of this book is to look over the past 35 years of games to discuss titles whose design deserves to be studied by anyone with an interest in game design. While there are plenty of books that focus on the technical side of Game Development, there are few that study the nature of game design itself. Featuring a mix of console and PC offerings, I purposely left off some of the easy choices (Mario, Starcraft, Call of Duty, Overwatch) to focus on games that stood out thanks to their designs. Key Features An informative breakdown focusing on the design and gameplay of successful games Written to be useful for students or designers starting out in game development Books focused specifically on design are rare Perfect for students and professionals alike, or can be read for the nostalgia and history


Book Synopsis 20 Essential Games to Study by : Joshua Bycer

Download or read book 20 Essential Games to Study written by Joshua Bycer and published by CRC Press. This book was released on 2018-10-26 with total page 156 pages. Available in PDF, EPUB and Kindle. Book excerpt: The purpose of this book is to look over the past 35 years of games to discuss titles whose design deserves to be studied by anyone with an interest in game design. While there are plenty of books that focus on the technical side of Game Development, there are few that study the nature of game design itself. Featuring a mix of console and PC offerings, I purposely left off some of the easy choices (Mario, Starcraft, Call of Duty, Overwatch) to focus on games that stood out thanks to their designs. Key Features An informative breakdown focusing on the design and gameplay of successful games Written to be useful for students or designers starting out in game development Books focused specifically on design are rare Perfect for students and professionals alike, or can be read for the nostalgia and history