High-Quality Visual Experience

High-Quality Visual Experience

Author: Marta Mrak

Publisher: Springer Science & Business Media

Published: 2010-09-08

Total Pages: 544

ISBN-13: 3642128025

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Last few years have seen rapid acceptance of high-definition television (HDTV) technology around the world. This technology has been hugely successful in delivering more realistic television experience at home and accurate imaging for professional applications. Adoption of high definition continues to grow as consumers demand enhanced features and greater quality of content. Following this trend, natural evolution of visualisation technologies will be in the direction of fully realistic visual experience and highly precise imaging. However, using the content of even higher resolution and quality is not straightforward as such videos require significantly higher access bandwidth and more processing power. Therefore, methods for radical reduction of video bandwidth are crucial for realisation of high visual quality. Moreover, it is desirable to look into other ways of accessing visual content, solution to which lies in innovative schemes for content delivery and consumption. This book presents selected chapters covering technologies that will enable greater flexibility in video content representation and allow users to access content from any device and to interact with it.


Book Synopsis High-Quality Visual Experience by : Marta Mrak

Download or read book High-Quality Visual Experience written by Marta Mrak and published by Springer Science & Business Media. This book was released on 2010-09-08 with total page 544 pages. Available in PDF, EPUB and Kindle. Book excerpt: Last few years have seen rapid acceptance of high-definition television (HDTV) technology around the world. This technology has been hugely successful in delivering more realistic television experience at home and accurate imaging for professional applications. Adoption of high definition continues to grow as consumers demand enhanced features and greater quality of content. Following this trend, natural evolution of visualisation technologies will be in the direction of fully realistic visual experience and highly precise imaging. However, using the content of even higher resolution and quality is not straightforward as such videos require significantly higher access bandwidth and more processing power. Therefore, methods for radical reduction of video bandwidth are crucial for realisation of high visual quality. Moreover, it is desirable to look into other ways of accessing visual content, solution to which lies in innovative schemes for content delivery and consumption. This book presents selected chapters covering technologies that will enable greater flexibility in video content representation and allow users to access content from any device and to interact with it.


Analyzing Art, Culture, and Design in the Digital Age

Analyzing Art, Culture, and Design in the Digital Age

Author: Mura, Gianluca

Publisher: IGI Global

Published: 2015-09-23

Total Pages: 352

ISBN-13: 1466686804

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Technological advancements have influenced many fields of study, and the visual arts are no exception. With the development of new creative software and computer programs, artists and designers are free to create in a digital context, equipped with precision and efficiency. Analyzing Art, Culture, and Design in the Digital Age brings together a collection of chapters on the digital tools and processes impacting the fields of art and design, as well as related cultural experiences in the digital sphere. Including the latest scholarly research on the application of technology to the study, implementation, and culture of creative practice, this publication is an essential reference source for researchers, academicians, and professionals interested in the influence of technology on art, design, and culture. This publication features timely, research-based chapters discussing the connections between art and technology including, but not limited to, virtual art and design, the metaverse, 3D creative design environments, cultural communication, and creative social processes.


Book Synopsis Analyzing Art, Culture, and Design in the Digital Age by : Mura, Gianluca

Download or read book Analyzing Art, Culture, and Design in the Digital Age written by Mura, Gianluca and published by IGI Global. This book was released on 2015-09-23 with total page 352 pages. Available in PDF, EPUB and Kindle. Book excerpt: Technological advancements have influenced many fields of study, and the visual arts are no exception. With the development of new creative software and computer programs, artists and designers are free to create in a digital context, equipped with precision and efficiency. Analyzing Art, Culture, and Design in the Digital Age brings together a collection of chapters on the digital tools and processes impacting the fields of art and design, as well as related cultural experiences in the digital sphere. Including the latest scholarly research on the application of technology to the study, implementation, and culture of creative practice, this publication is an essential reference source for researchers, academicians, and professionals interested in the influence of technology on art, design, and culture. This publication features timely, research-based chapters discussing the connections between art and technology including, but not limited to, virtual art and design, the metaverse, 3D creative design environments, cultural communication, and creative social processes.


Whittier Access Project, Seward Highway to Port of Whittier, Section 4(f) Evaluation, Municipality of Anchorage, Chugach N.F.

Whittier Access Project, Seward Highway to Port of Whittier, Section 4(f) Evaluation, Municipality of Anchorage, Chugach N.F.

Author:

Publisher:

Published: 1995

Total Pages: 506

ISBN-13:

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Book Synopsis Whittier Access Project, Seward Highway to Port of Whittier, Section 4(f) Evaluation, Municipality of Anchorage, Chugach N.F. by :

Download or read book Whittier Access Project, Seward Highway to Port of Whittier, Section 4(f) Evaluation, Municipality of Anchorage, Chugach N.F. written by and published by . This book was released on 1995 with total page 506 pages. Available in PDF, EPUB and Kindle. Book excerpt:


FEIS Final Environmental Impact Statement

FEIS Final Environmental Impact Statement

Author:

Publisher:

Published: 2001

Total Pages: 670

ISBN-13:

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Book Synopsis FEIS Final Environmental Impact Statement by :

Download or read book FEIS Final Environmental Impact Statement written by and published by . This book was released on 2001 with total page 670 pages. Available in PDF, EPUB and Kindle. Book excerpt:


Superior National Forest (N.F.), Boundary Waters Canoe Area Wilderness Fuel Treatment

Superior National Forest (N.F.), Boundary Waters Canoe Area Wilderness Fuel Treatment

Author:

Publisher:

Published: 2001

Total Pages: 664

ISBN-13:

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Book Synopsis Superior National Forest (N.F.), Boundary Waters Canoe Area Wilderness Fuel Treatment by :

Download or read book Superior National Forest (N.F.), Boundary Waters Canoe Area Wilderness Fuel Treatment written by and published by . This book was released on 2001 with total page 664 pages. Available in PDF, EPUB and Kindle. Book excerpt:


Image-Based Rendering

Image-Based Rendering

Author: Heung-Yeung Shum

Publisher: Springer Science & Business Media

Published: 2008-05-26

Total Pages: 425

ISBN-13: 0387326685

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Focusing exclusively on Image-Based Rendering (IBR) this book examines the theory, practice, and applications associated with image-based rendering and modeling. Topics covered vary from IBR basic concepts and representations on the theory side to signal processing and data compression on the practical side. One of the only titles devoted exclusively to IBR this book is intended for researchers, professionals, and general readers interested in the topics of computer graphics, computer vision, image process, and video processing. With this book advanced-level students in EECS studying related disciplines will be able to seriously expand their knowledge about image-based rendering.


Book Synopsis Image-Based Rendering by : Heung-Yeung Shum

Download or read book Image-Based Rendering written by Heung-Yeung Shum and published by Springer Science & Business Media. This book was released on 2008-05-26 with total page 425 pages. Available in PDF, EPUB and Kindle. Book excerpt: Focusing exclusively on Image-Based Rendering (IBR) this book examines the theory, practice, and applications associated with image-based rendering and modeling. Topics covered vary from IBR basic concepts and representations on the theory side to signal processing and data compression on the practical side. One of the only titles devoted exclusively to IBR this book is intended for researchers, professionals, and general readers interested in the topics of computer graphics, computer vision, image process, and video processing. With this book advanced-level students in EECS studying related disciplines will be able to seriously expand their knowledge about image-based rendering.


Vision Models for High Dynamic Range and Wide Colour Gamut Imaging

Vision Models for High Dynamic Range and Wide Colour Gamut Imaging

Author: Marcelo Bertalmío

Publisher: Academic Press

Published: 2019-11-06

Total Pages: 324

ISBN-13: 0128138955

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To enhance the overall viewing experience (for cinema, TV, games, AR/VR) the media industry is continuously striving to improve image quality. Currently the emphasis is on High Dynamic Range (HDR) and Wide Colour Gamut (WCG) technologies, which yield images with greater contrast and more vivid colours. The uptake of these technologies, however, has been hampered by the significant challenge of understanding the science behind visual perception. Vision Models for High Dynamic Range and Wide Colour Gamut Imaging provides university researchers and graduate students in computer science, computer engineering, vision science, as well as industry R&D engineers, an insight into the science and methods for HDR and WCG. It presents the underlying principles and latest practical methods in a detailed and accessible way, highlighting how the use of vision models is a key element of all state-of-the-art methods for these emerging technologies. Presents the underlying vision science principles and models that are essential to the emerging technologies of HDR and WCG Explores state-of-the-art techniques for tone and gamut mapping Discusses open challenges and future directions of HDR and WCG research


Book Synopsis Vision Models for High Dynamic Range and Wide Colour Gamut Imaging by : Marcelo Bertalmío

Download or read book Vision Models for High Dynamic Range and Wide Colour Gamut Imaging written by Marcelo Bertalmío and published by Academic Press. This book was released on 2019-11-06 with total page 324 pages. Available in PDF, EPUB and Kindle. Book excerpt: To enhance the overall viewing experience (for cinema, TV, games, AR/VR) the media industry is continuously striving to improve image quality. Currently the emphasis is on High Dynamic Range (HDR) and Wide Colour Gamut (WCG) technologies, which yield images with greater contrast and more vivid colours. The uptake of these technologies, however, has been hampered by the significant challenge of understanding the science behind visual perception. Vision Models for High Dynamic Range and Wide Colour Gamut Imaging provides university researchers and graduate students in computer science, computer engineering, vision science, as well as industry R&D engineers, an insight into the science and methods for HDR and WCG. It presents the underlying principles and latest practical methods in a detailed and accessible way, highlighting how the use of vision models is a key element of all state-of-the-art methods for these emerging technologies. Presents the underlying vision science principles and models that are essential to the emerging technologies of HDR and WCG Explores state-of-the-art techniques for tone and gamut mapping Discusses open challenges and future directions of HDR and WCG research


Perception of Faces, Objects, and Scenes

Perception of Faces, Objects, and Scenes

Author: Mary A. Peterson

Publisher: Advances in Visual Cognition

Published: 2006

Total Pages: 402

ISBN-13: 0195313658

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From a barrage of photons, we readily and effortlessly recognize the faces of our friends, and the familiar objects and scenes around us. However, these tasks cannot be simple for our visual systems--faces are all extremely similar as visual patterns, and objects look quite different when viewed from different viewpoints. How do our visual systems solve these problems? The contributors to this volume seek to answer this question by exploring how analytic and holistic processes contribute to our perception of faces, objects, and scenes. The role of parts and wholes in perception has been studied for a century, beginning with the debate between Structuralists, who championed the role of elements, and Gestalt psychologists, who argued that the whole was different from the sum of its parts. This is the first volume to focus on the current state of the debate on parts versus wholes as it exists in the field of visual perception by bringing together the views of the leading researchers. Too frequently, researchers work in only one domain, so they are unaware of the ways in which holistic and analytic processing are defined in different areas. The contributors to this volume ask what analytic and holistic processes are like; whether they contribute differently to the perception of faces, objects, and scenes; whether different cognitive and neural mechanisms code holistic and analytic information; whether a single, universal system can be sufficient for visual-information processing, and whether our subjective experience of holistic perception might be nothing more than a compelling illusion. The result is a snapshot of the current thinking on how the processing of wholes and parts contributes to our remarkable ability to recognize faces, objects, and scenes, and an illustration of the diverse conceptions of analytic and holistic processing that currently coexist, and the variety of approaches that have been brought to bear on the issues.


Book Synopsis Perception of Faces, Objects, and Scenes by : Mary A. Peterson

Download or read book Perception of Faces, Objects, and Scenes written by Mary A. Peterson and published by Advances in Visual Cognition. This book was released on 2006 with total page 402 pages. Available in PDF, EPUB and Kindle. Book excerpt: From a barrage of photons, we readily and effortlessly recognize the faces of our friends, and the familiar objects and scenes around us. However, these tasks cannot be simple for our visual systems--faces are all extremely similar as visual patterns, and objects look quite different when viewed from different viewpoints. How do our visual systems solve these problems? The contributors to this volume seek to answer this question by exploring how analytic and holistic processes contribute to our perception of faces, objects, and scenes. The role of parts and wholes in perception has been studied for a century, beginning with the debate between Structuralists, who championed the role of elements, and Gestalt psychologists, who argued that the whole was different from the sum of its parts. This is the first volume to focus on the current state of the debate on parts versus wholes as it exists in the field of visual perception by bringing together the views of the leading researchers. Too frequently, researchers work in only one domain, so they are unaware of the ways in which holistic and analytic processing are defined in different areas. The contributors to this volume ask what analytic and holistic processes are like; whether they contribute differently to the perception of faces, objects, and scenes; whether different cognitive and neural mechanisms code holistic and analytic information; whether a single, universal system can be sufficient for visual-information processing, and whether our subjective experience of holistic perception might be nothing more than a compelling illusion. The result is a snapshot of the current thinking on how the processing of wholes and parts contributes to our remarkable ability to recognize faces, objects, and scenes, and an illustration of the diverse conceptions of analytic and holistic processing that currently coexist, and the variety of approaches that have been brought to bear on the issues.


Proceedings of the 2022 2nd International Conference on Computer Technology and Media Convergence Design (CTMCD 2022)

Proceedings of the 2022 2nd International Conference on Computer Technology and Media Convergence Design (CTMCD 2022)

Author: Kannimuthu Subramanian

Publisher: Springer Nature

Published: 2023-02-10

Total Pages: 935

ISBN-13: 9464630469

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This is an open access book. With the rapid development of society and the continuous progress of computer science and technology, when entering the information age, design has also been integrated into the new media age in time. The application of computer technology in design has broken the limitations of traditional design, achieved a huge breakthrough in the field of design, provided more innovative forms of expression for design, and also achieved subversive changes in design methods. We need to note that design comes from life, and then it is a matter of applying tools and crafting techniques to realize it. For designers, maintaining innovation is still the first and foremost in creation. How to use technology to enable design without relying on technology is still a dilemma. Therefore, it is necessary to create a space for the researchers, practitioners, and enthusiasts in the field of computing and design to gather and discuss this current issue. The International Conference on Computer Technology and Media Convergence Design aims to accommodate this need, as well as to: 1. Advance the academic field by exploring cutting-edge research and applications. 2. Open up new horizons, broaden the horizons of computer technology research and design, 3. Create academic forums to provide opportunities for academic resource sharing and research exchanges. 2022 2nd International Conference on Computer Technology and Media Convergence Design (CTMCD 2022) will be held in Dali, China during May 13-15, 2022. CTMCD2022 invites the researchers, practitioners, and enthusiasts in the field of computing and design to participate and share knowledge. We also accept papers on computer technology and media convergence design.


Book Synopsis Proceedings of the 2022 2nd International Conference on Computer Technology and Media Convergence Design (CTMCD 2022) by : Kannimuthu Subramanian

Download or read book Proceedings of the 2022 2nd International Conference on Computer Technology and Media Convergence Design (CTMCD 2022) written by Kannimuthu Subramanian and published by Springer Nature. This book was released on 2023-02-10 with total page 935 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is an open access book. With the rapid development of society and the continuous progress of computer science and technology, when entering the information age, design has also been integrated into the new media age in time. The application of computer technology in design has broken the limitations of traditional design, achieved a huge breakthrough in the field of design, provided more innovative forms of expression for design, and also achieved subversive changes in design methods. We need to note that design comes from life, and then it is a matter of applying tools and crafting techniques to realize it. For designers, maintaining innovation is still the first and foremost in creation. How to use technology to enable design without relying on technology is still a dilemma. Therefore, it is necessary to create a space for the researchers, practitioners, and enthusiasts in the field of computing and design to gather and discuss this current issue. The International Conference on Computer Technology and Media Convergence Design aims to accommodate this need, as well as to: 1. Advance the academic field by exploring cutting-edge research and applications. 2. Open up new horizons, broaden the horizons of computer technology research and design, 3. Create academic forums to provide opportunities for academic resource sharing and research exchanges. 2022 2nd International Conference on Computer Technology and Media Convergence Design (CTMCD 2022) will be held in Dali, China during May 13-15, 2022. CTMCD2022 invites the researchers, practitioners, and enthusiasts in the field of computing and design to participate and share knowledge. We also accept papers on computer technology and media convergence design.


Visual Impact Assessment for Highway Projects

Visual Impact Assessment for Highway Projects

Author:

Publisher:

Published: 1981

Total Pages: 96

ISBN-13:

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Book Synopsis Visual Impact Assessment for Highway Projects by :

Download or read book Visual Impact Assessment for Highway Projects written by and published by . This book was released on 1981 with total page 96 pages. Available in PDF, EPUB and Kindle. Book excerpt: