Sound Ideas

Sound Ideas

Author: Doug Goodkin

Publisher: Alfred Music

Published:

Total Pages: 92

ISBN-13: 9781457404757

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Doug Goodkin offers music teachers a variety of ways to reach all types of students. This extensive book includes more than 35 activities organized by musical, linguistic, logical-mathematical, visual-spatial, bodily-kinesthetic, and personal intelligences. A great variety of percussion circle games for all ages is included as well as games for choosing instruments.


Book Synopsis Sound Ideas by : Doug Goodkin

Download or read book Sound Ideas written by Doug Goodkin and published by Alfred Music. This book was released on with total page 92 pages. Available in PDF, EPUB and Kindle. Book excerpt: Doug Goodkin offers music teachers a variety of ways to reach all types of students. This extensive book includes more than 35 activities organized by musical, linguistic, logical-mathematical, visual-spatial, bodily-kinesthetic, and personal intelligences. A great variety of percussion circle games for all ages is included as well as games for choosing instruments.


Sound Ideas

Sound Ideas

Author: Aden Evens

Publisher: U of Minnesota Press

Published:

Total Pages: 225

ISBN-13: 1452907307

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A highly original approach to the philosophy of musical experience.


Book Synopsis Sound Ideas by : Aden Evens

Download or read book Sound Ideas written by Aden Evens and published by U of Minnesota Press. This book was released on with total page 225 pages. Available in PDF, EPUB and Kindle. Book excerpt: A highly original approach to the philosophy of musical experience.


Sound ideas

Sound ideas

Author:

Publisher:

Published: 2001

Total Pages:

ISBN-13:

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Book Synopsis Sound ideas by :

Download or read book Sound ideas written by and published by . This book was released on 2001 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:


Sound Ideas

Sound Ideas

Author: Michael Krasny

Publisher: McGraw-Hill Education

Published: 2009-09-11

Total Pages: 0

ISBN-13: 9780073533254

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Reading involves interpreting all types of texts: fiction, nonfiction, poetry, graphic novels, advertisements, spoken words, and more. Sound Ideas is a reader that acknowledges this – and that a wide variety of linguistic backgrounds make up today's college classrooms. Sound Ideas addresses the needs and interests of this diverse audience, while maintaining strong connections to a history of ideas.


Book Synopsis Sound Ideas by : Michael Krasny

Download or read book Sound Ideas written by Michael Krasny and published by McGraw-Hill Education. This book was released on 2009-09-11 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Reading involves interpreting all types of texts: fiction, nonfiction, poetry, graphic novels, advertisements, spoken words, and more. Sound Ideas is a reader that acknowledges this – and that a wide variety of linguistic backgrounds make up today's college classrooms. Sound Ideas addresses the needs and interests of this diverse audience, while maintaining strong connections to a history of ideas.


Theatre Sound

Theatre Sound

Author: John A. Leonard

Publisher: Routledge

Published: 2001-06-26

Total Pages: 208

ISBN-13: 1136746498

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Theatre Sound includes a brief history of the use of sound in the theatre, discussions of musicals, sound effects, and the recording studio, and even an introduction to the physics and math of sound design. A bibliography and online reference section make this the new essential work for students of theatre and practicing sound designers.


Book Synopsis Theatre Sound by : John A. Leonard

Download or read book Theatre Sound written by John A. Leonard and published by Routledge. This book was released on 2001-06-26 with total page 208 pages. Available in PDF, EPUB and Kindle. Book excerpt: Theatre Sound includes a brief history of the use of sound in the theatre, discussions of musicals, sound effects, and the recording studio, and even an introduction to the physics and math of sound design. A bibliography and online reference section make this the new essential work for students of theatre and practicing sound designers.


Game Design Foundations

Game Design Foundations

Author: Roger E. Pedersen

Publisher: Wordware Publishing, Inc.

Published: 2003

Total Pages: 467

ISBN-13: 1556229739

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Targeted for beginner to intermediate game designers, this handbook has step-by-step, easy-to-follow instructions on how to express concepts into a real game.


Book Synopsis Game Design Foundations by : Roger E. Pedersen

Download or read book Game Design Foundations written by Roger E. Pedersen and published by Wordware Publishing, Inc.. This book was released on 2003 with total page 467 pages. Available in PDF, EPUB and Kindle. Book excerpt: Targeted for beginner to intermediate game designers, this handbook has step-by-step, easy-to-follow instructions on how to express concepts into a real game.


Haptic and Audio Interaction Design

Haptic and Audio Interaction Design

Author: David McGookin

Publisher: Springer Science & Business Media

Published: 2006-08-10

Total Pages: 177

ISBN-13: 3540375953

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Here are the proceedings of the First International Workshop on Haptic and Audio Interaction Design, HAID 2006. The book presents 15 revised full papers, in a variety of disciplines ranging from psychology to art, showcasing how haptics and sound can improve user interaction with computers, helping people with various kinds of disabilities and visual impairment. Also addresses psychophysics, art and leisure, and mobile applications that improve selections in virtual environments.


Book Synopsis Haptic and Audio Interaction Design by : David McGookin

Download or read book Haptic and Audio Interaction Design written by David McGookin and published by Springer Science & Business Media. This book was released on 2006-08-10 with total page 177 pages. Available in PDF, EPUB and Kindle. Book excerpt: Here are the proceedings of the First International Workshop on Haptic and Audio Interaction Design, HAID 2006. The book presents 15 revised full papers, in a variety of disciplines ranging from psychology to art, showcasing how haptics and sound can improve user interaction with computers, helping people with various kinds of disabilities and visual impairment. Also addresses psychophysics, art and leisure, and mobile applications that improve selections in virtual environments.


On Ideas

On Ideas

Author: Pappas, Nicholas J.

Publisher: Algora Publishing

Published: 2020-05-01

Total Pages: 210

ISBN-13: 1628944153

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Know yourself -- that's great advice, but how do we get there? In a lively conversation about the meaning of life, three characters explore a wide range of concepts, including friendship and love, self-discipline and self-respect, trust and justice.


Book Synopsis On Ideas by : Pappas, Nicholas J.

Download or read book On Ideas written by Pappas, Nicholas J. and published by Algora Publishing. This book was released on 2020-05-01 with total page 210 pages. Available in PDF, EPUB and Kindle. Book excerpt: Know yourself -- that's great advice, but how do we get there? In a lively conversation about the meaning of life, three characters explore a wide range of concepts, including friendship and love, self-discipline and self-respect, trust and justice.


Aaron Marks' Complete Guide to Game Audio

Aaron Marks' Complete Guide to Game Audio

Author: Aaron Marks

Publisher: CRC Press

Published: 2017-03-16

Total Pages: 672

ISBN-13: 131763618X

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Whether trying to land that first big gig or working to perfect the necessary skills to fill a game world with sound, Aaron Marks’ Complete Guide to Game Audio 3rd edition will teach the reader everything they need to know about the audio side of the multi-million dollar video game industry. This book builds upon the success of the second edition with even more expert advice from masters in the field and notes current changes within the growing video game industry. The tools of the trade excerpts will showcase what professionals, like Marty O’Donnell, Richard Jacques and Tom Salta, use to create their work and to help newcomers in the field prepare their own sound studios. Sample contracts are reviewed within the text as well as helpful advice about contractual terms and negotiable points. These sample contracts can also be found as a downloadable zip for the reader’s convenience. Aaron Marks also explores how to set your financial terms and network efficiently along with examples of how projects can go completely awry and achieving the best results in often complicated situations. Aaron Marks’ Complete Guide to Game Audio serves as the ultimate survival guide to navigating an audio career in the video game industry. Key Features New, full color edition with a complete update of information. Added and expanded coverage of field recording for games, creating voiceovers, adaptive and interactive audio and other cutting edge sound creation and implementation techniques used within games. Update/Replacement of interviews. Include interviews/features on international game audio professionals New and expanded interview features from game composers and sound designers of every experience level such as Keith Arem, Bradley Meyer, Christopher Tin and Rodney Gates including many international professionals like Pasi Pitkanen, Henning Nugel and Christos Panayides. Expanded and updated game console coverage of the Wii, Wii U, Xbox 360, Xbox One, PS3 and PS4. Includes new scripting and middleware concepts and techniques and review of powerful tools such as FMOD and Wwise.


Book Synopsis Aaron Marks' Complete Guide to Game Audio by : Aaron Marks

Download or read book Aaron Marks' Complete Guide to Game Audio written by Aaron Marks and published by CRC Press. This book was released on 2017-03-16 with total page 672 pages. Available in PDF, EPUB and Kindle. Book excerpt: Whether trying to land that first big gig or working to perfect the necessary skills to fill a game world with sound, Aaron Marks’ Complete Guide to Game Audio 3rd edition will teach the reader everything they need to know about the audio side of the multi-million dollar video game industry. This book builds upon the success of the second edition with even more expert advice from masters in the field and notes current changes within the growing video game industry. The tools of the trade excerpts will showcase what professionals, like Marty O’Donnell, Richard Jacques and Tom Salta, use to create their work and to help newcomers in the field prepare their own sound studios. Sample contracts are reviewed within the text as well as helpful advice about contractual terms and negotiable points. These sample contracts can also be found as a downloadable zip for the reader’s convenience. Aaron Marks also explores how to set your financial terms and network efficiently along with examples of how projects can go completely awry and achieving the best results in often complicated situations. Aaron Marks’ Complete Guide to Game Audio serves as the ultimate survival guide to navigating an audio career in the video game industry. Key Features New, full color edition with a complete update of information. Added and expanded coverage of field recording for games, creating voiceovers, adaptive and interactive audio and other cutting edge sound creation and implementation techniques used within games. Update/Replacement of interviews. Include interviews/features on international game audio professionals New and expanded interview features from game composers and sound designers of every experience level such as Keith Arem, Bradley Meyer, Christopher Tin and Rodney Gates including many international professionals like Pasi Pitkanen, Henning Nugel and Christos Panayides. Expanded and updated game console coverage of the Wii, Wii U, Xbox 360, Xbox One, PS3 and PS4. Includes new scripting and middleware concepts and techniques and review of powerful tools such as FMOD and Wwise.


Philosophy in the Classroom

Philosophy in the Classroom

Author: Matthew Lipman

Publisher: Temple University Press

Published: 2010-06-18

Total Pages: 248

ISBN-13: 1439905630

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This is a textbook for teachers that demonstrates how philosophical thinking can be used in teaching children. It begins with the assumption that what is taught in schools is not (and should not be) subject matter but rather ways of thinking. The main point is that the classroom should be converted into a community of inquiry, and that one can begin doing that with children. Based on the curriculum that Matt Lipman has developed at the Institute for the Advancement of Philosophy for Children, which he heads, this book describes the curriculum and explains its use. The text is self-contained, however. This revision is thorough-going and incorporates new chapters, as well as new material in old chapters. Part One focuses on the need of educational change and the importance of philosophical inquiry in developing new approaches. Part Two discusses curriculum and teaching methodology, including teacher behavior conducive to helping children. Part Three deals with developing logic skills and moral judgment. It concludes with a chapter on the sorts of philosophical themes pertinent to ethical inquiry for children: the right and the fair, perfect and right, free will and determinism, change and growth, truth, caring, standards and rules, thinking and thinking for oneself. Education, in this sense, is not a matter of dispensing information; it is the process of assisting in the growth of the whole individual.


Book Synopsis Philosophy in the Classroom by : Matthew Lipman

Download or read book Philosophy in the Classroom written by Matthew Lipman and published by Temple University Press. This book was released on 2010-06-18 with total page 248 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is a textbook for teachers that demonstrates how philosophical thinking can be used in teaching children. It begins with the assumption that what is taught in schools is not (and should not be) subject matter but rather ways of thinking. The main point is that the classroom should be converted into a community of inquiry, and that one can begin doing that with children. Based on the curriculum that Matt Lipman has developed at the Institute for the Advancement of Philosophy for Children, which he heads, this book describes the curriculum and explains its use. The text is self-contained, however. This revision is thorough-going and incorporates new chapters, as well as new material in old chapters. Part One focuses on the need of educational change and the importance of philosophical inquiry in developing new approaches. Part Two discusses curriculum and teaching methodology, including teacher behavior conducive to helping children. Part Three deals with developing logic skills and moral judgment. It concludes with a chapter on the sorts of philosophical themes pertinent to ethical inquiry for children: the right and the fair, perfect and right, free will and determinism, change and growth, truth, caring, standards and rules, thinking and thinking for oneself. Education, in this sense, is not a matter of dispensing information; it is the process of assisting in the growth of the whole individual.